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Everything posted by Tidus Klein
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KSP Weekly: The space pioneers and other adventures
Tidus Klein replied to SQUAD's topic in KSP1 The Daily Kerbal
im dumb can someone explain what NDA is...my first guess is that you are obligated not to reveal that information -
KSP Weekly: The space pioneers and other adventures
Tidus Klein replied to SQUAD's topic in KSP1 The Daily Kerbal
Hey roverdude would you ever be so inclined to say if "ALL" the teased "parts" will only be in the expansion or will some of the pre existing ones be revamped with the next update -
KSP Weekly: The space pioneers and other adventures
Tidus Klein replied to SQUAD's topic in KSP1 The Daily Kerbal
Well all we can do is hope that all the parts that are already in the game get a simple update to there style while the new parts need you to buy the pack to get. cross your big green barley usable fingers -
KSP Weekly: The space pioneers and other adventures
Tidus Klein replied to SQUAD's topic in KSP1 The Daily Kerbal
Aaaa I knew a lot of devs left but I dident know pork was one -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Tidus Klein replied to ferram4's topic in KSP1 Mod Releases
With 1.3 around the corner I don't blame him for waiting, no point in releasing something before a big update that might just break it again. Then have more outcrys for a quick update. I just got sick of waiting so I DL'ed the dev version no problems I can report, just took a little while to get used to far again...having to make wings bigger and such- 14,073 replies
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- ferram aerospace research
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KSP Weekly: The space pioneers and other adventures
Tidus Klein replied to SQUAD's topic in KSP1 The Daily Kerbal
What happened to that...was really looking forward to porkjets awesomeness ps, I also feel that people should kinda chill out about the capsules textures....I mean no one said that was the final product, and honestly any new stock parts I more then welcome. -
KSP Weekly: The space pioneers and other adventures
Tidus Klein replied to SQUAD's topic in KSP1 The Daily Kerbal
Well now it seems all the stock capsules are going to need some love after this update XD or at least I hope we won't need to buy the expansion for a rework of the mk1-2 caspule -
Ultimate Tourer Challenge
Tidus Klein replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
Or go into map veiw and look at the Info tag for the ship -
I always radially attach my nukes anyway, would not be a huge deal to add a decoupler and a set up an abort group to stage the fairing then the nervas....I would install the airbags mod slap a parachute and airbags on the engine nacelles and call it a day
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I didn't see where the launch struts were against the rules. I see you adopted my angled wing design, I can go faster if I use the version with 3 engines instead of my skylone look alike. Kinda wanted to see how well it will do. need to change the position of my chute too it makes me pitch up hard when it deploys.... also helmutk seems it's a bidding war between you and me for the fastest time
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@HelmutK The accent and landing is where most of your time is lost. ive leaned if your stay at cruising altitude until you hit the KSC moutian range then do a powered dive, / trying to stay at the heat limit of your craft. You can approach the run way at near 1200 m/s. landing gear provide a ton of drag, opening them near the start of the KSC land plot lets you slow down to 600 m/s very quickly then open your chute to slow down even faster. Done right it's defiantly one heck of a ride I will do another run in tomarrow :Edit run 2
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Look at helmutK's mission reports they say highest speed achieved is 1755 m/s I don't think so, air resistance at that speed far out weighs the force of gravity, and rapiers flame out at 1751 m/s so a unpowered 1755 m/s dive in atmo...I don't think so Also pro tip, use the rotate tool to angle your wings. Wing produce very little drag at higher angle of attacks then body parts so, a perfect wing angle would be one that lets you fly perfectly prograde with out pitching up or down to much
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2x gravity career mode stock challenge
Tidus Klein replied to galactictaco's topic in KSP1 Challenges & Mission ideas
Eve sea level in this challange woulf be...improbable...challange accepted! FYI? If some one actually accomplishs this..can they say they beat the game? -
Mk3 SSTO w/ Nukes?
Tidus Klein replied to NightshineRecorralis's topic in KSP1 Gameplay Questions and Tutorials
Ssto's work best when staying low for aslong as you can to build up speed, then once your at your absolute temperature limit pitch up to about 40-50 degrees and burn. Yours seems to have a fair amount of drag too, you dont need all the wing area, with rockets and Ssto's less is more. -
My first SSTO - please evaluate!
Tidus Klein replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
Which ever combo is lighter -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Tidus Klein replied to blowfish's topic in KSP1 Mod Releases
Aaaa dident know thats how it worked, thank you, so only the saber could use the precooler