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About Neutrinovore

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  1. Ah, it's cool, I'm sorry if I sounded overly critical. You can use whatever screen name you like, I really was mostly (like, 98.7%) joking about how long it is. But, if you'd like to inform us folks about your 'nickname', just put something in your signature like, maybe "You can call me 'Kdoge20', just don't call me 'late for dinner', ha ha!" Or, well, you know, something that's actually funny or witty...
  2. With great difficulty, I'm guessing. Lol, sorry, couldn't resist. But on a more serious note, I don't think that those parts are meant for actually BUILDING ships, more just as a cool looking and well-lit place to dock them at a space station. Perhaps in the future someone could or would integrate these parts with another mod that DOES allow the construction and/or launching of ships from them, such as EPL or maybe one or two others that I can't remember the name of right now... Anyway, as far as launching... All I can say is keep trying, build a really large rocket, or if worst c
  3. Alrighty then, we're all cool. I also apologize for getting my dander up a bit, and you're right the new rule is kind of a 'gray' area type of thing, it's easy to interpret in a variety of ways. So, situation resolved, apparently to the satisfaction of all concerned. Later all!
  4. Sorry to butt in here, MisterFister, but I take exception to a few things you said here. 1. First of all, CraftedDoge... the guy who needs to get a shorter username!... Anyway, the guy didn't ask 'when will the mod be updated to 1.1.2, he (she?) just asked if it will work. Also, please note that, with only 18 posts on the forum to-date, I think we can be a bit forgiving for them not yet knowing all of the ins and outs of this particular forum, don't you? 2. Here is the text of the forum rule in question: 2.3 Forbidden messages f. Messages that repeat inquiries abo
  5. Yeah, well, you're still way ahead of me on this whole thing, lol. I may be good at some things (well, maybe a few...), but I certainly don't know all the particulars of game design, or all the pros and/or cons of every single game engine out there. All I know is what I've observed, and as it happens the majority of PC games I've played have used either the Source Engine (anything from Valve, such as the Half-Life franchise, Portal 1 & 2, the Left4Deads, etc.) or CryEngine, specifically the first Far Cry and the Crysis games... well, I can't play Crysis 3 on my system, my video card isn'
  6. What he ^ said. The mod is ancient, the author has abandoned all development, and no one has picked it up in any capacity other than a few attempts at maintenance updates, but even those seem to have fallen by the wayside. Let it go, please.
  7. Oh, I'm not saying Unity is the worst game engine ever, I'm just saying that I think Squad could've done better. I do agree with Kenobi McCormick that Source is superior to Unity in pretty much every way. Every game that I play that uses the Source engine plays more smoothly, is less resource-intensive, and just overall seems to run better than other games that use different physics engines. I absolutely refuse to purchase any more games that use the Unreal engine after wasting money on 2 or 3 games that use it, it looks awful and just sucks in my opinion. It doesn't crash a lot on my syst
  8. Yes, this is my point, I think that Squad FUBAR'd bigtime when they chose Unity. But it serves no purpose to tell me to "Go play Gmod". Gmod isn't KSP!
  9. Thought I'd pitch in my 2 cents with a few requests here: These are great parts, but the lack of modularity limits their usefulness. Because the rear engine mount/fuel tank has its own flat bottom that only comes in one length, and there are no shorter flat bottom sections, it means that one can really only make one specifically sized space shuttle, i.e. one that only has one length of cargo bay, the longest stock Squad part. So here's my request. How about separating the rear fuel tank and engine mount from the flat bottom, and then making one flat-bottom part for each length of stock
  10. Yes, no need to take time to explain, take time to FIX!! Lol! Something that irks me about this whole issue, meaning Squad's inability to reproduce 'in-game' a relatively simple physical object - the wheel. While I realize that there are a great many things that need to be simulated in the code, things that you've talked about such as suspension variables like shock and rebound and damping and... other stuff. Anyway, while I'm certainly no computer coder or programmer, I get that it's not just "oh, well, a wheel is simple, it should be easy to simulate in a completely virtual way". H
  11. I agree that this mod is now an absolute 'must have' for me, right up there with MechJeb and RCSBuildAid, to name a few, I absolutely CANNOT play the game without this mod anymore, it makes life SO much easier! Regarding the typing thing, this issue is being discussed over in Add-on Development in several threads, apparently this is something that changed with 1.1 and Unity 5, and some mods are trying to implement fixes to ignore keyboard input (for ship controls and other mods' key bindings, I mean) when typing in a text field, but my understanding is that so far results have been mixed.
  12. Oh my G0d Lo-Fi, Squad's wheels are so [email protected] messed up, you need to set up the Red Bull I.V., down a bottle of no-doze, and GET US SOME DECENT WHEELS STAT, A.S.A.P., PLEASE FOR KRAKEN'S SAKE!!! Sigh, calming down... Okay, the preceding... rant, flip-out, nervous breakdown, whatever... was an only partially humorous plea, because the stock wheels are so freaking USELESS! They're WORSE than useless, I don't even know why Squad bothers to put them in the game, I cannot find or create any combination of parts that actually functions as a "rover" that uses the stock wheels! They either
  13. Yep, that seems to be Squad's M.O. these days: Release a 'patch' that 'fixes' lots of things that the previous patch broke... but it also breaks all kinds of NEW things that were actually 'fixed' THREE patches ago, but what the heck, let's go ahead and break 'em all over again, job security, right?
  14. Or you guys could try my solution: Delete the TweakableDockingNode .cfg and .dll files from TweakableEverything. Also got rid of the TweakableDockingNode .xml document in the Plugin Data folder of that mod... Wait, why are there TWO different config files for the same plugin? I looked at them both, and they're not the same, but I wonder if one is interfering with the other? I don't know. Anyway, I'll fire up the game again in a bit, hopefully this will be a temporary thing until TweakableEverything can be updated.
  15. Lol, no worries! If you can pull off with Unity 5 and KSP1.1.X what you did with your wheels in Unity 4, that'll be par for the course for you, plus we'll once again have wheels that we can lobby for Squad to make stock instead of the dreck they give us. No pressure, though...
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