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CalfEggs

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    Bottle Rocketeer
  1. I like the idea of not only stats, but skills. Like what if you had ones that had "engineering" skills, and only they could repair things? And maybe other skills like piloting which would increase a ship's reaction time to turning and stuff. Then maybe you could appoint mission commanders and their skills could rub off on other kerbals. I dunno, just an idea.
  2. I'm a veteran, I've been althroughout the solar system, but I think my best achievement was early on in career mode. I had a rocket trying to land on the moon, but I realized when I was about five hundred meters from the ground that I had no battery, and no landing gear. So like any science-hungry pilot, I set my rocket at a low level of thrust so it would slowly fly back upwards while I jumped out of the crew hatch. I flew down, nabbed a surface sample, then jet packed back up to my rocket. That part was a bit difficult, as it started rotating and picking up speed. I managed to get in though, and fly back home.
  3. Nope, I can't get it to work. Even made the category into "Utility" and it popped up there. Still won't fire.
  4. May I ask what all you did and changed to get it to work?
  5. Yup, I used / key and it didn't work.
  6. I actually tried them lowercase. And I wasn't aware that those keys were being used. I'll go and try that then.
  7. I tried binding it to X and then Z. Also tried tab.
  8. Any clue how to get this to work in 0.23? I can get the gun in the game, but even when I change the key the thing won't fire.
  9. Okay, so I got the mod, and when I replace all the files that it asks to replace when I copy the files in the mod parts come in, but when the squad folder goes away all the stock parts disappear, and if I put squad back in the menu's shaders are all messed up and the game freezes. Any ideas?
  10. What exactly IS the new editor logic? And why can't I get to the subassembly loader mod? It's just a 404 error. Sorry if this is the wrong place.
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