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Part Welder
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Hey guys, Sorry I have not been able to be on the forum, work on the mod nor as a moderator nor play KSP for such a long time, and it is not finish for me, I have big IRL project coming my way. I am modifying the licence to open it to everyone who want to follow it, create you own mod based on mine, continue this one. I will pop back on the forum when I will get more IRL time (probably wont be able to pop back in the mod creation however). Make me proud, keep flying and have lot of fun. Edit: Here is the code of the last version I was working on (still heavily WIP), I tried to make it as a API for future integration with fairing etc... And also offer several ways to weld parts. It's a completely different way to approach the merging of the config file, so feel free to have look and use that code too. https://drive.google.com/file/d/0Bwou6bewBq0uM2J3VnFqMFRKRWs/view?usp=sharing
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Kerbal engineer, Alarm clock, proc fairing.
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electri charge consumption uniformity
UbioZur replied to mudkest's topic in KSP1 Suggestions & Development Discussion
It is part of the forum rules, You may want to have another read at them. So please be careful next time and re-read your message before posting. As for the suggestion, I do agree with it completely. -
Thanks guys, I have tried to get the new version done before .24, but the update went out earlier than I thought it would. Toolbar is already in the new version, I am stuck with the concept of tech tree integration I want so I may give that a rest and try to get at the part per save fonctionality working asap. I am having double shift at work at the moment, and since it's outdoor, with the sun it is quite tiring.
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Drag modeling update?
UbioZur replied to Wait- Was That Important?'s topic in KSP1 Suggestions & Development Discussion
Thread close as it is part of the what not to suggest stickies. Make sure you read the stickies before posting. Until squad change their system to something else, you can use either FAR or NEAR. -
Il te faut de quoi stocker le Kerbal àrécupérer (genre un pod vide), Ensuite tu fait un rendez vous comme pour faire un docking, et tu te met a moins de 2.5k du Kerbal (le plus près le mieux) Tu utilise les touche pour changer de vaisseau '[' et ']' par default, pour passer sur le Kerbal a sauver, et tu déplace dans le pod vide.
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Will 64 bit allow for larger, higher part count ships?
UbioZur replied to montyben101's topic in KSP1 Discussion
cpast and Darkstar616 How about you take several steps back so the thread can go on about 64bit and Part count! And Darkstar616, I believe the font is readable enough in lowercase to use uppercase only for name and starting a sentence. -
Change in the config file to have the node you want to be the one it attach with at the end of the list.
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So what exactly are conics?
UbioZur replied to SergeantBlueforce's topic in KSP1 Gameplay Questions and Tutorials
That post should show you the difference easily. I believe there are a few video on youtube also. -
Anyone else want to make a Dream Chaser?
UbioZur replied to kenbobo's topic in KSP1 C# Plugin Development Help and Support
Locked since the OP moved his post to a better forum here: http://forum.kerbalspaceprogram.com/threads/85557-Idea-Stage-Dream-Chaser