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dmusson

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    Bottle Rocketeer
  1. My suggestion is a mod where every part that generates, stores or uses electric charge has a tweakable in the VAB that assigns that part to a category or 'bus'. These parts will then only interact with other parts in that bus or category. This way you can for example, assign your biggest solar panels and your ion drives to the Main Bus, have your reaction wheels and some smaller panels assigned to Aux Bus 1 so you still have some control authority, and perhaps have an RTG powering your remote tech antenna on Aux Bus 2. Or another example, have an ISRU and drills running on a separate bus to your life support on your surface base. This way all your important systems will be running and you're heavy applications can run full power, regardless of whether they run dry or not. Also making for some interesting planning and building in the VAB.
  2. I listen to SomaFMs 'Drone Zone' whenever I'm playing KSP, that combined with the chatterer mod makes for some beautifully atmospheric space flights!
  3. The amount of times I've pressed 'Switch To' instead of 'Set As Target' in the map screen is annoyingly high. Especially due to pretty long loading times. I know they're not that similar, but it's an easy mistake to make when you're rushing (or drunk ). I suggest we rename them to something like 'Target' and ''Fly Craft' or 'Pilot Craft'
  4. When you get round to it, make the TARDIS IVA bigger on the inside
  5. You don't activate the autopilot in the rendezvous planner window, it has its own dedicated window called Rendezvous Autopilot (the option right above Rendezvous Planner)
  6. I've had a couple of instance of the auto warp feature 'run on' and overshoot the next node by a minute or two. Usually during rendezvous auto pilot.
  7. Trick question; None of them, Jeb's flying the rocket, he doesn't sit in no passenger seat!
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