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About mattihase

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  1. Hey, which parts of Kopernicus Expanded are supported/recommended for use with Beyond Home?
  2. This is good to hear and, to some degree, calms some of my worries. Do you know if under this new studio the team is still protected from stuff like Crunch and stress casualties? I would very much hope so as that not being the case would unfortunately be a dealbreaker for me personally.
  3. Well like I said I'm a game developer. So it's very much my concern if the games industry is just allowed to get away with treating their employees like excrements, which more often than not they are. As far as the willingness of games publishers and studios to merrily work their developers to death. Yes it is shortsighted and impacts the quality of games, and yes they do it anyway. It's something so common that it actually has a name: Stress Casualty. Here: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 And then just before release they will end up firing huge chunks
  4. Good to hear you're not interested in attempting to stand in support of bad things not happening to the people making your fancy new toy. How very thoughtful of your. Also Point 3 was more about combatting exclusivity deals that would prevent the game from releasing on the promised platforms and not being Epic Exclusive locked or anything.
  5. Back when KSP2 was first announced I posted a question in the Announcement thread on this forum to Star Theory asking if KSP2 will be developed ethically. Completely free of crunch and other developer-hostile practises. They responded and they said yes. Then this happened: KSP2 is no longer being developed by Star Theory, and the way it ended up no longer being developed by Star Theory was, regardless of why it happened, Unethical As All Hell. As someone who's both interested in video games and as someone who works as a game developer I'm not sure I can ethically speaking purchase this game an
  6. Well sign me the bloody hell up if there is. Plus i just received a BSc in game design, so if anything i'm very qualified for that.
  7. Hey, is this thread still active? What will Mining look like in KSP2? With the increased focus on colonisation I hope things will be a little more complicated than "Ore does everything", you know, give you a real reason to carefully survey and pick your colony sites, and even a reason to have multiple facilities built across a planet. Like, imagine having a shipyard somewhere on Duna's equator in a metal rich caldera, but having to build your fuel refinery up at the northern polar ice cap, and having to rendezvous fuel shipments with your newly launched starships down in their equa
  8. Another question: Will plasma blackout be reworked to allow preprogrammed control/TDRSS style communications coverage? It's a pretty cool simulation element, but as it is in KSP 1 it's not exactly possible to satisfyingly circumvent like it is IRL.
  9. I'm not sure that would really be best put behind "Difficulty levels". It'd make much more sense to order it under themed "Difficulty presets", like in factorio. Something XML driven too so the community can share their own custom flavours of KSP, maybe even make it part of a challenge.
  10. How else are Take 2 going to afford to pay their hired goons?
  11. How well are the developers at Star Theory being treated? Have they ever been made to work unpaid overtime? Are there any plans to make lay offs in their QA department after launch to increase profit margins? Will there be any attempt to suppress workplace complaints over harassment to be overseen exclusively within the company? I know this is all pretty sombre and cynical stuff to ask, but as a young, newly graduated game developer myself, I want to be sure that I'm putting my money towards something that has been developed ethically and that the wellbeing of the developers is taken into
  12. Pretty CleverTM (if infuriatingly asymmetrical). I never realized that something that size would take so many parachutes to land safely, i guess that's why we usually use runways and gliding and all that stuff.
  13. Trapped in the Sky! Disaster! The luxury SSTO space-liner Fireflash finds itself trapped in low kerbin orbit, unable to use it's landing gear without activating a bomb stowed aboard by the dastardly Hood Kerman. Your mission, if you choose to accept it, is to design and prove the most creative way you can think of to bring the 18 crew and passengers of the Fireflash back down to kerbin safely. Rules: 1: don't use the Fireflash's landing gear to land. 2: don't just ditch it in the ocean, while technically the most practical solution to the problem it is also the most boring
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