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Fr3Runn3r

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    Rocketeer
  1. Could we get a picture of the craft to better understand what's going on? It could be that there's an electric charge sink that just didn't occur to you at the time.
  2. I remember seeing something like this in the past... It's something to do with the hitboxes for various KSC buildings being messed up and I believe it was down to mods last time. With a fairly clean install like that though, I'm not so sure. I'll see if I can find the old threads and I'll get back to you.
  3. If I'm remembering correctly it's at 45km that on-rails parts are deleted for Kerbin.
  4. Your question has been answered already but I'll expand on it anyway. The functionality you're referring to comes from the RemoteTech 2 mod. (found here: http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2) I would not advise this mod for new players such as yourself as it makes the game much harder, especially with unmanned launches. Of course as always the choice is yours and if you feel competent feel free to give it a try
  5. Are you using any mods, also would you be able to take a screenshot of the science popup for us to look at. I know there are some mods that adjust science gain from different experiments (interstellar for instance I believe) but it may just be a simple issue that becomes obvious in the screenshot.
  6. Wow, I thought I had quite a lot of mods (currently hovering around 20). What's interesting is there are mods I've never even heard of in there (see ForceIVA, BurnTogether, etc...) and I spend a lot of time just perusing mods. Might have to check out at least ForceIVA (link would be helpful)
  7. Yeah, I'm doing that too at the moment (+kerbin). I plan on going out and deleting all those flags though once I'm done with science there. Otherwise I tend to just name them something generic like "Mun Landing 01" because I can never think of anything on the spot. EDIT: After a quick peruse of my persistence file I've decided to simply go in there and rename/replaque the flags once I'm done sciencing.
  8. I'm not particularly experienced with AMD, but it looks like you'll be just fine as far as I can tell.
  9. I play with keyboard and mouse, but I really want to get a joystick soon
  10. Sent my application in, hope to hear from you soon (sorry I was a tad late to the party)
  11. Enough transmissions will give the same amount of science points. Basically the only difference between the two methods is you have to do more transmissions.
  12. I'm sure kerbal alarm clock is still around. I haven't seen it in a while though, I'll go hunting and edit a link in if I find it EDIT: http://forum.kerbalspaceprogram.com/threads/24786-0-23-Kerbal-Alarm-Clock-v2-7-0-0-%28December-20%29?highlight=alarm+clock Surprisingly easy to find as it happens. With this mod you can set up timers til your next launch window to whatever planet/moon you want as I remember. Also helpful for many other things
  13. I have to agree with everyone above me, the KSP community is the best I have ever seen (and thankfully it hasn't been diluted by the move to steam) and I'm sure the great mods are an important part in that. Thank you mods!
  14. Youtube recently changed something in it's content matching software and hundreds of channels are getting anomalous claims like this (sometimes from places that don't even exist anymore (read: THQ)) The best thing to do is to dispute the claim and you should have things cleared up relatively soon
  15. I think we're going a little off topic... The staging order itself doesn't matter, what matters is if the pieces are actually in separate stages. While the OP seems to say they are I'd still like to see a picture of the craft and staging so I can really know what's going on
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