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FleetAdmiralJ

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About FleetAdmiralJ

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  1. I have no idea how this might be applied in the game, but for some reason this sounds awesome
  2. So i guess from the description on the first page and trying to fidget with the mod on a save (and reading some of the comments) that this won't work unless the ship starts from the launch pad? I know you've talked about precision landings before briefly in comments, which would be nice, but with resource mining in the game, it might be nice to allow the mod to also do missions such as surface->station->surface, station->surface->station, as well as station A->station B->station A such as sending a ship from a Minmus station to a Kerbin station and back (or at least set up ea
  3. I guess not unexpected after going out into the wild . I did have a weird bug where after a plane carrying it exploded I had a half-sized 2.5m fuel tank suspended floating in air with lots of red errors in the debug menu xD
  4. Wow, the amount of cynicism here is breathtaking. Also: How dare they pay themselves for working!
  5. I would add that the above case and the thing with Kerbal experiences were things that the community as a whole largely spoke up about, not just a few nay-sayers that Squad suddenly decided to listen to.
  6. I don't know about Das, but someone above mentioned that Scott might have run into mod-related bugs, which isn't really Squad's problem per se if he was using mods not actually designed for 1.0 yet. Also, experimentals is meant to be a play test. And let's be honest - KSP has gotten a heck of a lot more playtesting generally than I imagine a lot of AAA games get before release. Also, there will always be bugs. Fixing bugs is, of course, always nice. But expecting a game devoid of bugs is just plain ridiculous. I mean, I find bugs in GTA V all the time and I'm not in a rage yelling at them that
  7. I guess not. and I'm amazed at some of the reaching being done in this thread considering a lot of the things they demanded-or-else-this-game-is-horrible were actually implemented. I guess it just goes to show that if people want to complain, they will find something to complain about. My favorite is the "there are things they want to still add, therefore it is not 1.0!" argument. Please, show me a recent game release where a game was released gold with 1) no post-release bug-fix and/or 2) no post-release DLC or content update. I'm sure they might be able to dig up some example. But I mean, c'
  8. There is a difference between the game including all the goals they had originally set out to achieve (it apparently does) or a game that includes every conceivable thing that the developers might want to include. Based on that metric, games like Minecraft or World of Warcraft (or pretty much any game with a DLC) is not actually 1.0 worthy b/c it was released with content that the developers want in but isn't in yet. Also, what random player X might think is a "complete" game is not necessarily what the developers think is a complete game - or other players for that matter. There may be people
  9. I think the server being down is just a sign of them rebooting/upgrading something or just due to a lot of traffic. The webserver (or any server, for that matter) shouldn't have to come down to upload the game. Personally I'll be refreshing SteamDB all day (at least until they tell us to use their IRC channel cause we're crashing their steamDB server )
  10. I have a feeling we will have an extended hype period this time around, but that's OK So when do people think? Mid to end of May probably for release maybe?
  11. Wasn't some/most of the art department hired pretty much specifically for making these videos?
  12. With all the focus on the camera, there was something else I noticed: a thought about hiring Kerbals. Now, perhaps you are still working on this and have plans for it, but I've always had an issue with reputation not really having a purpose. I mean, you can turn it into other currencies, and it is (presumably) needed to get better contracts, but there is no way to "spend" reputation directly, per se. It might be nice if say either, 1) lower reputation made the cost of any kerbals you buy go up (so cost is a combination of # of kerbals on your roster and reputation), OR 2) it actually costs you
  13. An easily editable tech tree? Yas! YAAAASSSS! (sorry ) Also, I like the idea of how you want to do the tech tree nodes. I get the difficulty with the tech tree. A lot of people say it doesn't make sense in comparison to what a space-faring society would likely already have at the start of the game (and they're not wrong) but re-doing such a tech tree in a way that makes it very playable is another story. What one would likely end up having is having Kerbal Space Program turn into Kerbal Plane Program, where you get to fly probes...eventually. And maybe if you get enough science you might get e
  14. What sal_vager said! Edit: Arggghh I was hoping this would just be appended to my last message (since it was the lastest one in the threat) but oh well ---- Given how long this update has taken, I would hardly call it a rush. But I wonder if it is taking them longer than they anticipated and they're risking either getting off their timeline or are already off their internal timeline for getting the release out. (I don't think there is any drop dead date or anything, but I think they would like to not have TOO much time between releases if possible). My guess is that this is to gauge what the
  15. So my impression is that things that you originally planned on being in the game (fixed aero, resources, etc.) are going to be in 1.0 (or else you wouldn't be calling it 1.0) so I'm guessing we're talking about additional features that you have thought about adding but haven't really officially announced vs. polish and bugfixing. If this were another Beta release, I might say more features now and bugfixing later might be about equal. But I think considering this is "1.0" that bugfixing and polish are a must, and are a priority over adding other not-necessary features that can be pushed to a 1
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