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TranceaddicT

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Everything posted by TranceaddicT

  1. I did the same for a quick test. Start clean, install KOP & JNSQ, then go from there.
  2. https://github.com/jrossignol/ContractConfigurator/wiki/SpawnKerbal-Behaviour https://github.com/jrossignol/ContractConfigurator/wiki/SpawnVessel-Behaviour
  3. LoL, I gots you. https://github.com/sarbian/ModuleManager/issues/162 I wondered, but different handles, so...
  4. Yeah, you may have to uninstall CTB via CKAN (and any associated mods, I suggest you take a screenshot of the ChangeSet tab before you apply). After that, go into your GameData folder and ensure 000_ClickThroughBlocker folder is completely removed. Then, reinstall with CKAN. Sometimes things go wonky and you need to provide a clean slate for CKAN.
  5. Seems pretty stable for the most part from what everyone is saying. (I'm still in 1.9.1) The only real issue is Jool shaders, IIRC. It basically clones your game's persistent.sfs, runs the "simulation" on the cloned copy, and, when terminated. copies back your original .sfs save file. Think Star Trek: where the JJverse is the simulation and it (thankfully) is continually restored to TOS prime timeline.
  6. I don't think NF does simulations. What simulation mods do you have? Also, there's an open issue for PParts - https://github.com/KSP-RO/ProceduralParts/issues/273
  7. Have you tried v1.9.4? Reports are that x.5 & x.6 are flawed. x.4 is the last 1.9.x version; so, it seems as tho he flubbed something in the move to support KSPv1.10.
  8. @Sir Mortimer Is there any reason that you know of for maintaining CommNetAntennaInfo on the blacklist?
  9. LoL, you do sooo much general debugging you should open another thread for it then parse out the problems to the correct mods then you can completely forget about any sleep.
  10. LoL, silly me. ClickThroughBlocker is (duh) what I was thinking about. Try clicking CTB button..
  11. @flart Did the incompatibility with CommNetAntennasInfo and Kerbalism get resolved? I can't find any further reference to the previous discussion.
  12. You can open up the debug menu with alt+f12, go to the console tab, then go to the input locks section and click "clear input locks". There's also a mod for this on CKAN
  13. Yes. Yes, you should. And, THAT is why I went to bed. I should have been able to tell him that. But, ya know, muh brain was shutting down when I first responded.
  14. @Dhruv Check your installation of CxAerospace. Something isn't right about it as there are 61 matches against "Cannot Clone model.+CxAerospace" [ERR 12:52:29.387] PartCompiler: Cannot clone model 'CxAerospace/Station Parts/Parts/Modules USA/CXA_SleepHabV4-2' as model does not exist There are 40 matches against HabTech. [ERR 12:52:32.758] PartCompiler: Cannot clone model 'HabTech/Parts/ISS/adapter' as model does not exist There are 24 matches against HabTech2 [ERR 12:52:32.699] PartCompiler: Cannot clone model 'HabTech2/Parts/Modules/ht2_moduleColumbus' as model does not exist (Also, sorry, but I'm off to bed.) Another option for debugging this is to setup an install with ONLY TweakScale & Companion and HabTech, then HabTech2, then CXA. make sure this is isolated to what TS is doing to those. (Additionally, I don't know if you care but once this is sorted You don't have ConnectedLivingSpaces installed.)
  15. Upload your KSP.log to GoogleDrive or DropBox so wwe can have a looksie. If you start a new SANDBOX game (with a different save name), do they show up in there?
  16. Oooooh, then you need the SETI probe control fix. (I'm outside walking the dogs but I will get this to you shortly.) Here ya go ... this should fix what ails your save. (Hope you didn't delete it.) Here's the repo for good measure... https://github.com/Y3mo/SETI-ProbeControlEnabler
  17. On a completely different note .. Every Airline-Flight-### contract in GAP\Flights needs to have ln8 modified to be commented out as it throws errors. // REQUIREMENTS FOR CONTRACT TO APPEAR
  18. Post you log for comparison. (Do not overwrite the previous one - give it a dated name like KSP-20200912.log)
  19. @inigma It looks like those files and folders have been removed from the current release versions. They are not present in the up-to-date repository. However ... My fork of GAP (I recommend you explore and take what you want) has the files you need: DropBuoys Contract & DropBuoy Craft File. I also created an Archive folder which contains my sooooo-not-up-to-date repository compressed for historical purposes (like this.)
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