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Superfluous J

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Everything posted by Superfluous J

  1. Pipes won't transfer fuel automatically. You have to transfer the fuel the way you would transfer it around your craft normally. i.e., right-click a fuel tank, alt-right-click another fuel tank, and use "out" and "in" to transfer the resource. Or, use one of the 3 automated balance mods linked to in the post directly above yours
  2. LOVE it. I want it for all my things. Good work! Here's a trick: Quote the post (or go to someone who has already quoted the post. 2 people had already done this by the time you posted) and your (or their) quote will contain a link to the vid instead of the embedded vid. Then you should be able to use that link to view the video on your tablet. If you still can't, get a new tablet
  3. That only works if the current refinery has fuel/oxidizer tanks that can be filled. If you leave the VAB with a Kethane refinery that cannot fill any fuel tanks, you are essentially screwed. One thing you CAN do that works in a clunky way is to modify the converters to have a tiny amount of fuel and oxidizer storage. Then you could set it to pump out using another mod like those you link to, or one I've been liking lately the Goodspeed Fuel Pump. I don't think it's cheaty at all to add a 1 liter storage of each to the converter just to get around this problem. One thing I don't know is if or how badly that would bottleneck production.
  4. Science first. It not only unlocks something that can get you tons of science around Kerbin (Not to mention Eve, Duna and Laythe) but also gets you closer to other science parts that will give you even more science later. It's the classic 4X strategy: Get the stuff that will get you the resource (in this case science) first, because the longer you have it the more of that resource you'll have by the end of the game.
  5. Nobody has ever figured this one out, so nobody can help you. All I can suggest is you rebuild your Kethane refinery and relaunch it. Or, bend Heaven and Earth to your whim and figure out how to get a stock fuel line to be attachable all on your own. I for one would be grateful.
  6. Yeah it's under surface. If Drag's not compatible, this probably isn't either considering they tell you very similar things.
  7. Why can't it be both? And yes, it has been updated a lot recently. I like it, shows dedication.
  8. Hexcans or those new awesomecans (or whatever they're called)? I haven't used hexcans for a while but the big red/white/blue tank-sized cans come in all 3 sizes in career mode. Is there a chance you just haven't unlocked them yet?
  9. Try turning off SAS as soon as you dock them. They're having the same problem that really tall rockets have some times where competing SAS systems cause harmonic resonance.
  10. I don't fly SSTOs (or even planes all that much) but when launching rockets I use "Atmospheric Efficiency." If it's over 100, I slow down. If it's under 100, I speed up.
  11. I for one will happily break every alarm in every system if it means hitting F9 to restore to 5 minutes ago restores alarms from 5 minutes ago
  12. Looking forward to contracts and all you people worried about mutliplayer: Don't. They're laying the groundwork. They have to. The earlier they start the less work they have to do later hammering multiplayer into the finished product. It's bad enough they're starting this late, don't hate on them for not putting it off further! Nobody's going to force you to play multiplayer, and any server admin worth his salt should be making backups on a frequent basis. This isn't going to be a Half Life server. It'll be more like a Minecraft server and they solved these problems years ago. And Squad: Take your time. I've still got plenty to do in 0.23 and it looks like contracts will nearly require a career restart.
  13. The problem is the ridiculous way KSP handles the "Should this part explode due to impact?" question. The answer is based entirely on how fast it's going when it hits something. If you have a 400,000 ton space station and drop it ON AN EXTENDED ANTENNA at less than 7 meters per second, it will balance ON THAT ANTENNA with no problems, until it falls to the side. If you drop just the antenna (which would probably, on its own, survive most any fall in a real-world setting) so it hits the ground all by itself at more than 7 meters per second, it will explode on impact. Take the exact same space station and put a girder where the antenna is, and suddenly your entire space station can hit the ground at up to 80 meters per second and not explode. Hitting the ground causes whatever hits the ground to slow your craft significantly, and then that part explodes. Then the next part of your craft hits the ground at a lesser velocity and (if that velocity is high enough) IT explodes. Continue this until you either run out of parts (and your craft has fully exploded) or you slow down enough to not destroy parts any more. In a water landing, the exact same thing happens but the slowdown is a lot less and parts hitting the water don't stop moving. Therefore, higher-up parts get a chance to explode on impact than on land. Therefore, you lose a lot more parts. For simplicity, I'm ignoring deformation of the craft due to sudden deceleration. It exists but in most situations it's a small enough factor to not matter.
  14. It's quite easy. Just look in your persistent.sfs for this code: SCENARIO { name = KethaneData scene = 7, 8 Version = 0.8.4 Resource { Resource = Kethane Generator { name = LegacyResourceGenerator MinRadius = 7.29 MaxRadius = 16.2 MinQuantity = 10000 MaxQuantity = 500000 MinVertices = 20 MaxVertices = 50 RadiusVariance = 0.45 DepositCount = 17 NumberOfTries = 30 Body { name = Kerbin MinRadius = 4.05 DepositCount = 12 } ... Notice that there are tons of defaults, and then specific settings per planet. Those specific settings override the default settings. So just modify the defaults and remove the planet-specific settings, or modify each planet as you wish. Something like: Body { name = Kerbin MinRadius = 2 MaxRadius = 4 DepositCount = 36 MinQuantity = 5000 MaxQuantity = 200000 } will give you more deposits with less per deposit. It's been a while since I tried this but I think you also have to delete the geneated planet data as well. Look for: Body { Name = Kerbin ScanMask = AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA GeneratorData { Seed = 1324904801 Deposit = 179926.195302944 Deposit = 352254.727050781 Deposit = 363776.62481916 Deposit = 466922.266970818 Deposit = 276226.758224064 Deposit = 375637.437689881 Deposit = 57565.2219110938 Deposit = 117652.912781412 Deposit = 206956.961931175 Deposit = 105328.762878351 Deposit = 52658.4945352089 Deposit = 326366.31964071 } } And delete the entire thing. Make a backup of your persistent.sfs file first!
  15. Play the game the way you want. If you try to cater to everybody you'll either quit or go insane. Your choice which of those is worse. In my series I've got over 20 active mods and nobody's complained. And if they had, I'd ignore them
  16. KurtJMac. I had watched one of his FLOB videos in like 2012 and then came across his name last spring. I wondered if he was still walking to the far lands and sure enough he was. He had also posted about 10 videos where he played this goofy looking space game... Then I woke up today and really need to shave.
  17. Oh no one (except perhaps Majiir) is disagreeing with you that it's okay to want that. The mod's just not written to allow it.
  18. Sometimes that will happen. Chaotic systems have a tendency to be chaotic
  19. You should start a new thread, maybe, or at least create a link to your post in your signature. One of the truisms of forums is buried posts don't get read. I asked just this question many pages ago (see, Vlad?) and was literally told "no Ouroboros here." by the author. This one I don't know. I'd assume they die and run a test in sandbox mode to find out for sure.
  20. It's as necessary as tires are for a car. You don't NEED it but it makes the whole process go a lot easier.
  21. What's strange is that you don't know that they added it to 0.23 even though you want it so bad. You have to do everything in EVA, but a Kerbal can take any experiment from anything and store any experiment in any command pod.
  22. If you wait a while, the author of the Visual Enhancements mod says he's almost cracked that nut as well.
  23. The very first time I went to Jool, I copied the .craft that was going there to a sandbox game to launch it and make sure it could get there. Just to make sure I had all the logistics right. After proving to myself that I had it, I've never felt the need since.
  24. I swear like a sailor in real life and on my podcast. I almost never swear in writing or while doing my YouTube videos. As others have said it depends on the audience.
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