The Space Man

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About The Space Man

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  1. It's a single part NATF-22 from this mod https://spacedock.info/mod/1779/[MNWS]Modern Naval Weapon System
  2. Installed the latest UbioWeld 2.6.0.6, ModuleManager 4.1.3.1 and KSPAPIExtensions 2.1.1.6 from https://github.com/net-lisias-ksp All i get are these errors in 1.9.1
  3. Having a problem with audio break up that only happens when the ai starts firing the Millennium Cannon, or any turret gun that uses a looped sound file. Anyone else get this issue? https://www.dropbox.com/s/rx788d4gy5r62e8/Audio bug.mp3
  4. I wish there was a way to make the ai in guard mode a little more accurate with gun cannons when shooting at targets on the ground, all my fighters fail to even hit a idle tank with the GAU-8
  5. I still get this one error in my log when i open the tca menu at launch [EXC 17:51:53.452] ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) (at <fa6f9762ac624af092525d37c9d516c4>:0) ThrottleControlledAvionics.TCAGui.DrawMainWindow (System.Int32 windowID) (at <cc197bb611564a70862493f5aba261ee>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  6. Anyone else get this error in their log when blowing stuff up with BDarmory? [LOG 00:32:16.588] 1 explosions created. [EXC 00:32:16.754] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) ExtraplanetaryLaunchpads.ELResourceWindow.RebuildSets (Vessel v) (at <1aad65bcfb4b4a51aa2da38cdc7e0e8e>:0) ExtraplanetaryLaunchpads.ELResourceWindow+<WaitAndRebuildSets>c__Iterator0.MoveNext () (at <1aad65bcfb4b4a51aa2da38cdc7e0e8e>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:32:16.755] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) ExtraplanetaryLaunchpads.ELResourceWindow.RebuildSets (Vessel v) (at <1aad65bcfb4b4a51aa2da38cdc7e0e8e>:0) ExtraplanetaryLaunchpads.ELResourceWindow+<WaitAndRebuildSets>c__Iterator0.MoveNext () (at <1aad65bcfb4b4a51aa2da38cdc7e0e8e>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 00:32:16.756] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  7. Is it possible to change the targeting cam to full colour mode? I tried setting the BW_TARGET_CAM = False in the config but all it did was make the cam screen black.
  8. Yeah, i got those errors as well.
  9. Is there a patch to make B9 HX or OPT cargo pieces work as hangars?
  10. I also have noticed some problems when teleporting in 1.9.1 using 1.5.8, like some crafts with robotic parts from the dlc having there parts mangled out of position and planets terrain not loading correctly. The new stock teleport feature doesn't have these issues, but it's a pain to use. Will using the beta version fix any of these problems?
  11. Create a text file and copy this to it: @EVE_CLOUDS:FINAL { @OBJECT,* { !layerVolume{} } } rename it to EVE_DisableVolumeClouds_MM.cfg and drop the file in your GameData folder
  12. I usually keep volumetric clouds disabled for fps reasons but decided to enable them again, and for some reason they are now black
  13. Is that a 1.9.1 working Kopernicus inside your UltimateVisualModPack download?