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Phil0rd

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Everything posted by Phil0rd

  1. Good one! All CFG files use stock models, what a brilliant idea!
  2. Amazing! Maybe there is a mistake in the readme file. for maneuver node MAG:ETA does not work but I tried ETA:NODE and it worked. Currenty I have to set texture to full res otherwise words are blurred in terminal.
  3. You mean right click to change view point? That doesn't seem to work... my Kerbal is always verticle BTW, your screenshot is so weird! At a glance I thought the Kerbal was smiling, but when I turn my head....oh........
  4. In Danny2462's Kirrim on duty I saw his somehow adjust Kirrim's pitch before impact(after using the mass relay to come home) My testing also shows that impact with head will significantly increase a Kerbal's chance of survival. I find no keyboard control for EVA pitch. There is a option for joystick, but when I try it the jetpack also give a counter thrust to cancel my joystick pitch input and keep my Kerbal vertical (like ASAS before 0.21) If I can do this I would need no more parachute for Eve landing as the atmosphere is already thick enough. Currently I have to use a drop pod: Any idea?
  5. Because you cannot press "M" and look at your AP and PE value!!! I suddenly figure this out today after a long confusion... why I have never bothered with math yet in KSP?!
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