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elektrofredrik

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    Curious George
  1. Hello, first-time poster, long-time KSP player here. I have made a carrier (with limited success) and some support vessels (with more success) but I'm off on holiday and won't have time to perfect them. So I upload them as-is. My memory is is a bit foggy on the parts counts so they may be somewhat off. My hope is that the support ships will prove useful but the carrier needs a better ascent stage with more delta-v and less explosions. So... Following the battle of Laythe and the dishonorable ways of the Hanland corporation, Flaming Bag Inc. who have until now remained a neutral probe-builder have decided to support the Spiritwolf corporation. Following a compressed design phase we can offer the following ships: Harpo missile Part count: ~10 The standard torpedoes sometimes lack punch and acceleration. They also have to be precisely aimed before firing. The Harpo missile tries to improve on this while still remaining small, light and simple. A small probe core lets it make course changes should the target make evasive maneuvers. A small liquid fuel motor gives cruise power until close to target when four solid boosters ignite giving a high acceleration over a short distance. As the probe core itself has very limited power it has been suggested to add two small solar panels to the missile for greater loiter time or even use it as an autonomous mine, but lack of time has not permitted any further experiments. Fruit Fly Mk.I Part count: ~20-30 Very similar to Spiritwolf's Mosquito, it has replaced the two small RCS tanks with one larger and for a steadier power supply in the Distant Jool system the two solar panels are augmented with two RTGs, to power the ion thrusters on the night side of planets. It also has a probe core, making it an optionally manned ship, should there be a shortage of crew. Space Griffon Part count: ~120 Based on the Griffon light fighter, this SSTO-capable craft is designed to fill the same niche as Hanland's Shades. To have SSTO capability on a single jet engine it has had to sacrifice all armor making this ship something of a glass cannon. Four docking ports on the wings provide weapons carriage for standard torpedoes or almost any weapon using the Clamp-o-Tron jr. SSTO capability has been confirmed with four std-torps. Two docking ports under the belly (one standard, one Jr.) provide docking to other ships for transport and resupply. A probe core also makes this ship optionally manned, skould you need to rescue someone on the surface of Laythe Action groups for Space Griffon: 1: toggle jet engine 2: toggle chemical rockets 3. toggle ion engines 4: toggle solar panels 5: toggle torpedo engines 6: undock torpedoes Space Griffon Bus Part Count: ~50 The Space Griffon wasn't designed to travel between the Kerbin and Jool systems, and carriers aren't always around when you need them. This unarmed and unarmored ship, controlled by an Astrodroid was built to overcome this problem. It can carry two Griffons, and resupply them with fuel, monopropellant, xenon and a small amount of weapons carried on its two small docking ports. Biscuit Tin Part count: ~270 The heavy supply carrier of Flaming Bag's ships, This lightly armored transport can carry large amounts of fuel and weapons to Laythe. The modular design means the supplies can be tailored to the needs of any fighting ships. The standard load is a mix of all fuel types, 18 standard torpedoes and two Harpo missiles. Biscuit Tin is not built to be a warship but can fire the weapons it carries should it nedd to do so. A probe core enables it to function unmanned. Drop tank Mk.II Part Count: ~5 (the rest is undocked and deorbited) This unammed ship is built to put one orange fuel tank in orbit and dock it to Biscuit Tin. When docking is complete the command module undocks, leaving Biscuit Tin with a minimum of excess weight. Biscuit Tin can carry two of these tanks. Drop tank Mk.I Part count: ~5 Similar in function and design to the Mk.II, this ship instead has a large docking port, meant to dock with the Celestial Class Carrier (see below) Celestial class Carrier (Pride of Jeb) Part count: ~305 This ship is troubled. While the ship itself is of sound design and capable of carrying both Fruit flies and Space griffons the ascent stage has long been plagued by spontaneous disassembly and although these problems seem to be cured it still doesn't have enogh delta-v to make orbit. Several suborbital hops up to 70-80 km have been done. The carrier itself is an armored shell capable of holding twelve Fruit flies, or six if using the reload system devised by Spiritwolf. While the Celestial class doesn't hold much supplies on its own several types of supply containers have been designed to dock to the external ports of the carrier. In the design phase many hours were spent studying Spiritwolf's Harbinger Class and trying to lessen some of its weaknesses. Therefore the wing panels are replaced by armor plating, and to avoid "decapitation" it has five command pods spread throughout the ship, and several probe cores. The idea is that if the ship is split in half the two halves should still be able to function, if not as ships then as orbiting supply stations. Supply canisters Part count ~80 These small supply rockets are not much more than an Astro-Droid, a large RCS tank and some smaller canisters with various supplies. It is meant to dock to the Celstial class carrier while in Kerbal orbit after which the Astro-Droid will transfer the smaller supplies into the hangar bay of the carrier. It comes in three varieties, carrying standard torpedoes, xenon gas, and Harpo missiles respectively. That is all. if you have questions I will try to answer them for you. .Craft files are here: http://www./download/gcuanpreujf3n9m/Flaming_Bag_Space_Force.zip Some images with descriptions here: http://imgur.com/a/lw7Zr
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