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Everything posted by fatfluffycat
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I use Bobcat historical Rockets Mechjeb Crew Manifest KW Rocketry The Saturn 5 that Lovad made B9 And some others that I can't think of
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Kerbal "Space program" Not Hotels in space
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I need to know what they are doing for .23 like.... right now
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Why can't you use numbers that people could read?
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[0.22.X] BobCat ind. Historical spacecraft thread
fatfluffycat replied to BobCat's topic in KSP1 Mod Releases
Wasn't it in the new version of the soviet pack? And Bobcat, for your next project, what about a very big rocket? The SLS? The biggest one, of Couse -
wat...... But why plants?
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[Stock]Replicas by teo: S'Stations[1.2]
fatfluffycat replied to teo's topic in KSP1 The Spacecraft Exchange
How many parts are these stations, do they lag a lot? I been looking for a Skylab and early Russian stations for my American/Soviet theme saves. -
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Most important lesson you've learned in KSP?
fatfluffycat replied to Tassyr's topic in KSP1 Discussion
Wheeled Vehicles suck on Minmus -
[0.22.X] BobCat ind. Historical spacecraft thread
fatfluffycat replied to BobCat's topic in KSP1 Mod Releases
Yes, I can now use the big SRB now! -
Most important lesson you've learned in KSP?
fatfluffycat replied to Tassyr's topic in KSP1 Discussion
Hit F5 two times, just in case. -
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I played the .13 demo...... This game has come a long way since then.
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Eve return-trip in 0.22 *** UPDATED #3 ***
fatfluffycat replied to superm18's topic in KSP1 Mission Reports
Do you really need science? The tech tree is only 10,500 science(about) to unlock....... -
Lars Kerman
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What about Tylo?
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What if all that fuel crashes into your station? What if it orbit decays and falls on a school full of kerbals? Who would be laughing then? Nobody, because kerbin would explode... Why would you do this? You lazy person.....no care for others
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L-1 Thats it......
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I was building the Mir, After sending the core up, I sent the Kvant 1 module. Which holds one kerbal, plus it doesn't have a IVA or eva hatch, No way of telling if theres a kerbal in there. I few minutes before launch, Jeb went inside it without me knowing, I only found out when I was about to fly a plane, I realize Jeb wasn't available........ Had to sent a Rocket and install crew manifest to get him back.
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Yes, As long the mod maker had edited or updated there mod for the tech tree, and why would it be disabled? You could also add the parts into the tech tree yourself, its was really easy for me. (Its Career mode by the way)
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Your MAXIMUM science from ONE launch (without transmission data)
fatfluffycat replied to LightW2's topic in KSP1 Discussion
without transmission? about 100, I like probes.... P.S. LOTS of mods. -
What you did in the good ol' days.
fatfluffycat replied to MedwedianPresident's topic in KSP1 Discussion
Its old, I remember when you could download mods for the demo back in summer 2012, this was one of them... -
What you did in the good ol' days.
fatfluffycat replied to MedwedianPresident's topic in KSP1 Discussion
I'm from .20..... I had all the fancy stuff from the start