

kirmie44
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kirmie44 started following [1.3.1, 1.4.5] Planet Patches for Principia, [1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0, Essential Gameplay Mods and 1 other
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[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
kirmie44 replied to JPLRepo's topic in Add-on Releases
It isn't a guarantee, and BIG asterisk because I have a ton of mods, but My saves worked in 1.9 and this never seemed to be the source of any of my crashes or glitches. -
[1.11.x] AmpYear Main & Reserve Power Manager (v1.5.9.0) 22nd Feb 2021
kirmie44 replied to JPLRepo's topic in Add-on Releases
yeah, ill give you a third strike against me. After reinstalling it, it seems to work fine. I think CKAN must have installed the update wrong. I'm asking for trouble, but the other mods "work" and I've tried the process of reverting all my mods and game back to 1.8.1 and I spend hours figuring out what's broken. good luck on future updates!- 597 replies
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- reserve power
- plug-in
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[1.11.x] AmpYear Main & Reserve Power Manager (v1.5.9.0) 22nd Feb 2021
kirmie44 replied to JPLRepo's topic in Add-on Releases
Hello, I'm having an issue with your recent update (at least I think it is Ampyear. Had trouble triangulating which mod in your folder is causing the issue). The red exit button along with the VAB and SPH no longer work. the back button seems to try and bring me to X1 Warp. Attaching a log file. If you need anything else, lmk. I had a lot of mods installed (100+) but the log file is only of the test with just reposoft folder +MM. Thankyou for all the hard work! https://drive.google.com/file/d/1hzfoj7xVsr-0k0vROBqV08CLG-sZQndK/view?usp=sharing- 597 replies
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Mine is a bit over a hundred. The real challenge for mine is that I have a few overhaul mods installed at once I'm trying to make at fancy
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[1.11.x] SystemHeat - a replacement for the CoreHeat system (Feb 1)
kirmie44 replied to Nertea's topic in Add-on Development
Do you see any foreseeable incompatibilities out there? This mod looks great but if it doesn't work with kerbalism (for me), I think I'll have to sit aside -
I also think a lot of the mods that make IVA useful and useable should be stock. even raster prop monitor
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This would actually be fantastic as a learning tool and could be implemented in a way that goes from the stock (action group) system, to an advanced middle ground (conditional groups) to expert (KOS)
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I would like to see mods like ResearchBodies, ScanSAT, and TST. They don't add much complexity, but they do add to the sense of discovery in the game and give a purpose to a polar satellite and orbiting telescopes. I would love implementation of kerbalism science! I can see why other things wouldn't go well though. The contreversal point I'd like to say is that I think N-body orbital mechanics would be a sound additional to KSP 2. If you think back, putting your fist satellite in orbit was hard but you figured it out and now no that it's not just burning up but also sideways. For lo
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Rebutting some points here. There are a lot of mods that add these things to the background and during time warp without much overhead or a drop in frame rates. The only mod I've seen that can't handle high time warp is Principia and that's only at the modded in higher timewarps of BetterTimeWarp. (Off the Top of my head Interstellar Extended, Kerbalism, and Background recourse monitor all add this complexity back for unloaded or timewarping vessels) Also, IMO, the new things added by the game will be limited in there use. A lot of the new engines don't work in atmosphere, a lot of the ne
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[1.3.1, 1.4.5] Planet Patches for Principia
kirmie44 replied to Scotskerb's topic in Add-on Releases
I'm happy someone is doing this!- 18 replies
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- compatibility
- principia
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[1.9.x] CollisionFX- ReUpdated -1.1.0 (29th/May/2020)
kirmie44 replied to VoidCosmos's topic in Add-on Releases
Thanks for a great mod! I was wondering if you could remove the collision effects from walking kerbals. -
kirmie44 started following linuxgurugamer
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[1.10.x] ResearchBodies V1.12.0 (17th Oct Jun 2020)
kirmie44 replied to JPLRepo's topic in Add-on Releases
Is there a way I can retroactively hide the planets? Idk why, but I just realized all my planets are already discovered.