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kirmie44

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About kirmie44

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    Curious George

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  1. Ah, that explains it. I'm using Spectra which hasn't been updated yet. Thanks for the info!
  2. Another completely useless Bug report because i have no pictures or log file but im getting rainbow clouds with the new update. I reverted back to the old update and it seems to be working fine. sorry for a lack of info but thought about telling you too late.
  3. It isn't a guarantee, and BIG asterisk because I have a ton of mods, but My saves worked in 1.9 and this never seemed to be the source of any of my crashes or glitches.
  4. yeah, ill give you a third strike against me. After reinstalling it, it seems to work fine. I think CKAN must have installed the update wrong. I'm asking for trouble, but the other mods "work" and I've tried the process of reverting all my mods and game back to 1.8.1 and I spend hours figuring out what's broken. good luck on future updates!
  5. Hello, I'm having an issue with your recent update (at least I think it is Ampyear. Had trouble triangulating which mod in your folder is causing the issue). The red exit button along with the VAB and SPH no longer work. the back button seems to try and bring me to X1 Warp. Attaching a log file. If you need anything else, lmk. I had a lot of mods installed (100+) but the log file is only of the test with just reposoft folder +MM. Thankyou for all the hard work! https://drive.google.com/file/d/1hzfoj7xVsr-0k0vROBqV08CLG-sZQndK/view?usp=sharing
  6. Mine is a bit over a hundred. The real challenge for mine is that I have a few overhaul mods installed at once I'm trying to make at fancy
  7. Do you see any foreseeable incompatibilities out there? This mod looks great but if it doesn't work with kerbalism (for me), I think I'll have to sit aside
  8. I also think a lot of the mods that make IVA useful and useable should be stock. even raster prop monitor
  9. This would actually be fantastic as a learning tool and could be implemented in a way that goes from the stock (action group) system, to an advanced middle ground (conditional groups) to expert (KOS)
  10. I would like to see mods like ResearchBodies, ScanSAT, and TST. They don't add much complexity, but they do add to the sense of discovery in the game and give a purpose to a polar satellite and orbiting telescopes. I would love implementation of kerbalism science! I can see why other things wouldn't go well though. The contreversal point I'd like to say is that I think N-body orbital mechanics would be a sound additional to KSP 2. If you think back, putting your fist satellite in orbit was hard but you figured it out and now no that it's not just burning up but also sideways. For lo
  11. Rebutting some points here. There are a lot of mods that add these things to the background and during time warp without much overhead or a drop in frame rates. The only mod I've seen that can't handle high time warp is Principia and that's only at the modded in higher timewarps of BetterTimeWarp. (Off the Top of my head Interstellar Extended, Kerbalism, and Background recourse monitor all add this complexity back for unloaded or timewarping vessels) Also, IMO, the new things added by the game will be limited in there use. A lot of the new engines don't work in atmosphere, a lot of the ne
  12. Thanks for a great mod! I was wondering if you could remove the collision effects from walking kerbals.
  13. Is there a way I can retroactively hide the planets? Idk why, but I just realized all my planets are already discovered.
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