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p1t1o

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Everything posted by p1t1o

  1. By what arcane, stygian logic, do the WASDQE keys operate in the VAB when rotating a part? Ive got somewhere near 2000hours in KSP but I still, almost every time, have to quickly trial-and-error the keys until it turns the right way.
  2. "Pants" is short for "pantaloons", for which there is a definite singular "pantaloon" However, the singular noun "pant", is in fact valid. Google is your friend (abridged/snipped search results) pants /pan(t)s/ noun plural noun: pants; noun: pant 1. BRITISH underpants or knickers. Origin mid 19th century: abbreviation of pantaloons (see pantaloon). pantaloon /pantəˈluːn/ noun plural noun: pantaloons; singular proper noun: Pantaloon; noun: Pantaloon 1. women's baggy trousers gathered at the ankles. HISTORICAL men's close-fitting breeches fastened below the calf or at the foot. noun: pantaloon INFORMAL trousers. 2. a Venetian character in Italian commedia dell'arte represented as a foolish old man wearing pantaloons.
  3. Normally a throwaway line, but the similarity between napalm and hand sanitiser (carbon based flammable with an appropriate gelling agent) makes this lolworthy
  4. Tell you what I am loving "Picard" But eeeeeeeeennngghhghh....they just pulled the ol' "Slam on the brakes, he'll fly right by" manouvre in a big way. Leave that junk at Miramar, Rios.
  5. I believe they would term it "Multi Stage Marketing"
  6. @Spacescifi 0_0 But..but... Welp! Disagree, but thats your opinion, at least you're not missing out lol! Peace
  7. @Spacescifi Ah, I assumed an uninhabited planet "Colonising" an inhabited planet raises a great many further issues, both moral and practical, changes things wildly. Different definitions of "colonise". Sometimes it means a single small settlement co-existing cooperatively with natives, sometimes it means a military conquest of the entire planet. Cluster munition for rapid delivery of bulk humanity (ie: humans as submunitions), was mainly in jest....buuuuuuuut.... More darkly, if one treats individual humans as disposable, given how resourceful and robust we can be, one could easily put together a delivery package of several thousand cluster delivery units, several hundred tons of supplies and equipment in crates, drop them from orbit and leave them. Return in a century to open trade negotiations. Dont need to figure out a complex colonisation plan - they will figure it out themselves or die trying. Useful if one wants to colonise many planets in a spacial volume, get a firm toehold in the region, long-term. Though the colonies may not necessarily like you much, or want to be your allies, you will convince them with said antimatter crustbusters. Yet more darkly, dont use living adults as colonists. Clone/engineer them fully grown, drop them so they first make consciousness on the new planet, along with plentiful religious documentation painting your faction as godlike saviors, and a really, really generous description of why you put them there in the first place. PS: you do know about "project rho" right? Theres a ton of stuff there you should see, including specifically this subject. Its a resource specifically for SciFi writers. Apologies if you already know (its not impossible that I said that exact same thing before...) http://www.projectrho.com/public_html/rocket/
  8. Hello, Are there any known mod incompatibilities? Im getting a strange bug where the supernova engine, if included with a craft causes the following: Main accelerometer (right hand side of navball) is unresponsive, locked in place. Nanoguage still registers correct acceleration and gravity. More importantly - timewarp is disabled and I get the message "timewarp not possible when craft is under acceleration" (or whatever the exact wording is), even with engine deactivated. The effect is present even in very simple craft that include the engine. Im assuming it has something to do with the cruise control module? I tried "//'ing" the cruise control module out of the part file but this causes VAB to crash the game (that was probably never gonna work right?) I know Im supposed to remove all mods and try re-adding them one at a time....thing is, my current build has something over 100mods in it....so if anyone has any bits of knowledge that might help.....Id be very grateful. If there is any specific info I can provide, mod list, error log etc let me know and Ill do my best to provide. Very keen to get this working as the engines included in this mod, as far as I am aware, are the only (non-warp) engines available for KSP that have any reasonable capability for reaching other stars - and this is the main aim of my current career, using Real Exoplanets and Extrasolar. Would it be possible to convert the engine to a "normal" engine by altering the partfile? Removing the extra features and just keeping the standard resource-consuming engine module? Thanks very much, any advice at all would be appreciated ***edit*** Update: have had some success when removing the cruise control and supernova modules, along with converting the engine modules to ModuleEnginesFX from ModeulEnginesFXWBI. Engine now performs as any run of the mill multi-mode engine and the accelerometer/timewarp effects are no longer present. Monitoring for any instabilities. Incidentally, any idea how much radiator the supernova usually needs?
  9. Cluster munitions get a pretty good and even coverage. I'd say about 10-100 humans per square kilometre should be sufficient to get the planet up and running into an industrial era within a few decades.
  10. This was the very first CD I ever bought, maybe even the first music I ever owned: https://www.discogs.com/Various-Space-Themes/release/1298215 I think it'd make a rather spiffy KSP soundtrack Honourable mention: The the computer game "Total Annihilation" has an exceptional orchestral score which I think would work very well. It can be found in various places.
  11. Meh, just blown flaps wrapped 360 degrees and used as propulsion. This is 1960's tech
  12. Like I said, a ton of fodder! Without creating a complete viable biochemistry from scratch - and thus becoming a god - one can at least say that there is great scope for variation and strange metabolisms in the "phase-space" that is biochemistry. For example, catalysts (and their biological, protein-based counterparts, enxymes) can enhance reaction rates by many orders of magnitude (easily 100,000-1M times) and can be extremely specific. Like a lock and key, molecules of the wrong shape wont react - but molecules of a similar shape can. So for example, alien blood could be an oxygen carrier like our own. And like our own, does not exactly react with much when exposed. Except that this alien blood contains certain enzymes or catalytic compounds that have a biological role to react with a certain type of compound as a part of its normal metabolism. This compound could just happen to share certain reactants, proteins etc. with some innocuous material, meaning that if it came into contact with this material, there would be a vigorous reaction, but not so with other materials. The choice of wood is a good one, being a biological material itself, it isnt ridiculous that it shares various molecular active sites with whatever your alien might eat. "Be able" to eat human food, or "naturally eat the same thing as humans" ? It would be strange - and harder to reconsile biochemically - for a species to have the exact same diet, but strange biochemistries. Not impossible mind, but it might jump off the page as a red flag if it goes entirely unexplained - unless its only a minor plot point, that is. It'd be a little easier to explain an alien that normally eats different types of food, but can tolerate human food as well. Like, a human can actually derive metabiolic energy from hydrocarbons. You can drink petrol and metabolise calories out of it - this is because many of the biological pathways that metabolise fats, are tailored to deal with chains of carbon molecules, similar to hydrocarbons like petrol. Now petrol is toxic for other reasons, but yes, you can technically be fuelled with petrol. But it doesnt have to be so severe, there could easily be alien carbohydrates (sugars) that do not naturally occur on earth, that a human might find tasty and nutritious without any toxicity.
  13. @Spacescifi Combustible blood? Interesting idea. Worth noting that mammalian respiration is equivalent to combustion. Kerbo Carbohydrates are oxidised to liberate metabolic chemical energy. The combination of oxygen with carbon, netting a release of energy (in this case a metabolite, ATP, with high bond energy that can be used to drive biological, energy consuming processes) is broadly equivalent to simply burning the carbohydrate in air. Many of the enthalpies and bond energies are the same, the same bonds are broken and formed, the same number of Joules release, just that the reaction proceeds in aqueous solution, at much lower rates than true physical combustion. So to put it anther way - we dont have combustible blood, but stuff is combustible with our blood. Sort of. Blood is not the fuel, blood is the oxidiser! So you might not have a creature who bleeds, and the blood catches fire. But you might have a creature that bleeds, and whatever its blood touches, catches fire. So rather than bleeding kerosene, it bleeds strong acid or base or some other highly reactive substance. Say...that reminds me of something... **edit*** As an aside, it would seem to follow, that a creature with very reactive blood, respires something that is itself, quite UNreative. So you could have a creature breathing nitrogen or neon or something, or it could consume gold like we consume sugar. It could consume metal oxides (rocks) and excrete pure metals. Maybe. Depends how "hard" you want to go with the biochemistry involved, but it seems like an area quite rich with sci-fi fodder.
  14. Oh God for sure I meant other people. But whatever makes you comfortable dude. I only have a handful of people I like to see often, and much of the time I mostly like being left alone. This is a situation that has evolved as I learned, it's not perfect, there are still people I'd like to connect with, things I'd like more of and things I'd like less of, but I'm in control (mostly lol), at least I feel like I can influence my own social happiness enough if I wanted, in either direction. But you're gonna be totally fine. You felt able to bring it up here and talk about it, it doesn't sound like you need to make any major changes to be honest.
  15. @Spacescifi Oh for sure armed drones will be a thing, most likely, but it won't make smallarms obsolete IMO
  16. Ok but on this planet, we have guns and missiles and cars and tanks and ICBMS and nuclear submarines. But you still get people murdered with rocks, people have fistfights and terrorists run through the streets with machetes. So of courses youd still have gunfights, they wouldnt be happening on every street corner every day, but neither do they do that here. As famously quoted by the Great Capt. Jean-Luc Picard: "RAAAAAAAAAAAGH!!" ***edit*** Also, there is a reason why todays most advanced warfighters still carry a bayonet. The higher your tech, generally, the less fault resistant it becomes. You cant upload a virus or jam a blade. It cant get clogged with grit and functions equally well underwater or in vacuum.
  17. I quite strongly dont think we should do either. The only reasons "for" are vague and romantic Whilst the reasons against are significant and material Ask me again in a century
  18. Has anyone checked it isnt an invading battlefleet armada of tiny aliens?
  19. @LittleBitMore I can't tell you what I think you should do, I don't have feet on the ground, don't know anybody. But I think you might have nailed it in your first sentence. They don't sound like people I'd like to get to know, they will probably grow up later, but that isn't your problem. Just don't let it stop you reaching out occasionally, that was a good move. But you're under no obligations.
  20. @Dirkidirk Oh! I thought it was bigger, Im must have mis-remembered something else. ***edit*** Could...... ......could we land it?
  21. 4 friends, if they are good friends, makes you very lucky. Many dont have that. Learning to be happy without the support of others, to be functional alone, is a hard lesson for anyone - regardless of age - to learn to be sure, but if you can make it, it is extremely powerful and will pay you back GREATLY over the course of your life. This doesnt downplay the great benefits of friends, in fact it makes you a better friend to have. But dang, that sucks, what happened? **edit** Oh also, Ill save you several years - the dirty truth is, friends are not forever, they come and go like everything else. Retain them whenever possible, wave a fond farewell when not, or forget them if they turn. Go with the flow, adapt, be water my friend.
  22. Idea: Since its new and we arent emotionally attached yet And especially since its very small I propose we blow it up several days before the next New Years. Multi-day, global fireworks display as the debris rains over the Earth! **edit** Oh, satellites...right. Hmph, we cant do anything cool.
  23. Hot take Nobody has ever tested themselves "against a machine" The only thing we have ever tested ourselves against, in that context, are software engineers - humans. And the software engineer is cheating by using a tool. Im never that impressed by "human beats machine" or "machine beats human" headlines. Its all human vs human in heavily unbalanced tests! Software vs software? THAT is interesting. THAT should be a legit competition - its a fair test, who can program the best gamer onto the same set of hardware? The winner of that contest certainly will be an interesting thing. A computer that can beat a human at a systematic game? Or a human beating a computer at something computers arent great at? Not really that shocking.
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