Jump to content

HeadHunter67

Members
  • Posts

    1,417
  • Joined

  • Last visited

Everything posted by HeadHunter67

  1. I could be way off here, but in my experience it has to do with the uppermost stage not containing the root part. I've observed this as a stock behavior when I built a craft with a lander, but I suppose you might see it in anything including fairings for the same reason. The game wants to keep focus on the root part of the craft - which is unfortunate if that part doesn't stay attached through the whole mission. As to a solution, I wish I could help. I know nothing whatsoever about code.
  2. Avalon, your pics are great and I really like what you are doing, but if I may make a suggestion: Blizzy has the Ambient Light Adjustment plugin that will make night-time screenshots brighter and more visible.
  3. Blizzy has the Ambient Light Adjustment plugin for just such an issue. It will make night-time screenshots clear enough to be useful.
  4. I agree, but I've also found something very important for any aspiring writer: If you want to succeed, you have to write every day. It doesn't have to be a continuation of what you're currently working on. It can be about anything at all - and if you don't know what to write about, write what you know. Gene Simmons once compared any artistic endeavor to panning for gold. He said something along the lines of "if you don't go down to the river every day, you're not going to get anything at all". You've got to meet your Muse halfway - waiting for inspiration to arrive at your doorstep will never accomplish anything. And what's the "quality" in an unfinished work that's never completed? Any artist has a few of those. You might not turn out quality work if you write every day, but you'll find that it makes the work that you do turn out to be of higher quality overall.
  5. This pack is so beautiful, it makes me wish I wasn't such a horrid spaceplane pilot.
  6. Having just returned from the National Air & Space Museum in DC, I can confirm that. It's the sort of thing you intuitively understand, but until you actually see how small a spacecraft cabin really is, you honestly don't get the full impact.
  7. I'm loving the teasers for your new work and I'm really excited about the idea of something like a stock-alike MIR!
  8. This doesn't happen by a quick "accidental" tap of F9. You have to hold down F9 for a second or two, or else quickload doesn't happen. All of the other recommendations are good ones, but let's be honest - a moment's caution at the beginning is the best defense.
  9. So, the only thing that's keeping you from getting fit is that you haven't already been selected as an astronaut candidate?
  10. This is a very correct and often overlooked observation. Being overweight, in and of itself, is merely a risk factor - like smoking, excessive drinking, unhealthy diet, or sedentary lifestyle. While these things may increase the risk of a disease or complication, they do not guarantee it. I work on a cardiac unit at a hospital. I've seen overweight people with a perfect sinus rhythm, and had a gentleman who was fit and in great shape (and looked to be 10 years younger than his actual age) with atrial fibrillation. Genetics and a variety of other factors beyond our control are as significant to risk of disease. Obviously, reducing one's excess weight reduces the risk - but you might still be the unfortunate soul who eats right, stays fit, and dies anyways (remember health guru Jim Fixx?) As for cardiac performance in obese people in microgravity, it's entirely possible that it would be better in space than in Earth gravity, as there is not the weight upon the heart and vascular system. But as previously mentioned, the data is not yet there. The only way to find out would be to send fat people into space - so our first overweight space travelers are likely to be experiments. As for astronaut weight, currently NASA's top limit is 209 pounds (95 kg). And even though muscle weighs more than an equivalent volume of fat, people who are fit still tend to weigh less for their size. Anyone under the maximum height, but over the maximum weight, would either be obese or a body builder - neither is an ideal candidate.
  11. I would gather that the ring on top, just below the atmo nose cone, is a sensor cluster, but it doesn't look quite like HBI's mod. Are you using something different? I also prefer the all-in-one cluster of scientific instruments. Here's another tiny lander I've built. It uses a few mod parts, but it is capable of landing from Münar/Minmunar orbit and returning to Kerbin from the lunar surface. Behold, the Super Flea!
  12. It's ambitious, and I'm just dreaming here, but I have visions of a stockalike Kosmos equivalent eventually coming out of all this. That would probably entail a lot of work, but it would be fantastic! I loved the aesthetic of that mod, but not how the textures clashed with stock parts. This would be much better than that!
  13. Maybe so, but it becomes yet another plugin that players "must" use. Each one brings with it potential incompatibilities and conflicts with other mods or plugins, makes mods dependent upon its development to stay current, and decreases overall stability. I tried it briefly, didn't really see what made it so exceptional, but at any rate I like it to be my decision whether or not to use a plugin, rather than being a requirement to use something else I like.
  14. Regardless of "conditions", the odds of either heads or tails on every individual coin flip is 50/50. Let's not pretend that reporting bias or dishonesty is unique to informal experiments.
  15. Please don't ever make RealChutes a dependency for this mod. It's fine if it's optional, but I have a couple of my favorite SDHI mods that I don't play any more because they have all sorts of dependencies that I'd prefer not to use. Especially with a stockalike parts mod, it should always be useable for those who have an otherwise stock game. Thank you.
  16. It's quite likely that somewhere in the Terms & Conditions of the Curse site is a line stating that all content posted to the site becomes property of Curse. What that means is - Curse could modify, develop, or even monetize based off of mods posted there, and the author would have no recourse because they agreed with those terms. So yes, it would be a good idea to double-check all that stuff that most people usually scroll past or otherwise ignore. It would suck to see someone lose the rights to their own work.
  17. OK, that's clearer to me now, thanks. I just wanted to be sure I could use it with my existing craft (which were not designed with a mind toward what modules would be passable) and it seems to work fine. Thank you!
  18. Well, it seems as if the CLS .dll doesn't impede passage through my existing station, so it's all good. It looks like the plugin is working nicely and doing exactly what I needed it to do.
  19. All black and brown and covered in hair!
  20. Thanks for the quick fix to this! CLS isn't going to affect my existing designs, is it? I have not designed previous stations with CLS in mind and I don't want to discover that astronauts cannot go from point A to B because there's something in the way that CLS says is impassable. I just want the crew transfer functionality of Manifest, without all the unneeded overhead.
  21. I am - the same way one would transfer fuel. And I get all the other options (such as transferring fuel and power), but not the crew transfer options as shown in the OP. I'm experienced at installing and using mods, and I didn't do anything differently this time. Tried to reinstall it and still no luck. So I can't imagine why it's not working. Guess I'm going to have to stick with Crew Manifest until I can find an answer.
  22. I do. I'm running 2.1.5 of Module Manager - and no duplicate Module Manager .dll's in there.
×
×
  • Create New...