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Cyst

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    Rocketeer
  1. Works with 1.1.3, but with two issues I've noticed (as did others now that I read the comments), 1) the exhaust port's texture of the jet engine is...weird, but not that disturbing, 2) Lightbulb gimbal, it has no yaw control. If anyone could use a wee bit of computer magic and make it work for those who'd use this magnificent engine, it would be appreciated! Yes, I'm talking about me primarily.
  2. Not to hurry you or anything, but could I/we have a rough estimate of release please? A day? A week? A month? I loved this mod, especially the tracks, can't contain my excitement.
  3. Interesting. I should've seen that coming. I've removed then installed the mod again, same problem occurred; checked the 'KIS.version' and it's the same also. Then grabbed & installed the mod manually, it works like a charm now. It seems I do not have a KIS problem, but a CKAN problem. Thank you for the help!
  4. Yes I am using a laptop but I am also using a regular mouse with it, can't do with the touch pad. I can give you a screenshot if you need, but that will show you exactly nothing, as that is the nature of my problem. "As for the items pulled out of inventory", I might have been unclear. I *can* put things back to the inventory, as long as it fits the inventory. A giant engine for example that fits a container may not fit a Kerbal's inventory. I brought stuff in a container and left the planet with that container, so all I had left on the planet were the parts I threw out of the container, and my Kerbals' inventory, too small for the parts in question. I can put stuff back to the inventory, the problem is that I *have to* put stuff back to an inventory (OR container) before I can place them again. Simply grabbing a part on the ground and trying to drop/attach it somewhere does not work, the only thing I can do with them is to put them back in a container and THEN pulling the same parts out of it, I can finally place them. Also, it's a clean install, with (supposedly) the latest version of the mod, with a new career. I'll edit my post, add a screenshot & the log when I get home in the next few days, see if it helps. Thank you for the quick reply. Edit: Uploaded images (with a sad story...) here:http://imgur.com/a/RzQX6 and the .log file here: http://s000.tinyupload.com/index.php?file_id=44455706843465473801
  5. I have a problem, maybe. Attaching parts work, dropping parts also work, but grabbing and trying to attach or drop parts does not work -it does not respond to clicking, and it does not show error message (i.e. "too far"/"too heavy"). No matter the type or number of Kerbals, or their equipment. Tested it with command capsule, ground pylon, fuel tank, solar panel. In short, once something is on the ground, it has to go into an inventory before it can be attached or dropped anywhere else. ...I dropped my stuff out the container and left the planet. Since some things are too heavy/big, I cannot move them anymore. Is it a known issue/mechanic, a bug, incompatibility, or am I doing something wrong?
  6. I find this mod most useful to test things as rovers/aircrafts/parachutes on other planets, see how they behave before actually taking the time to go there just to see a spectacular explosion of half a million. o_o Awesome! And thank you!
  7. No, I've but expected it to be faster. Overall it took 7 hours, no crashing happened.
  8. Possibly it is not the best place for it, but I would require some help, if anyone could spare the time. I've been trying to use R1A RCS thrusters (the one using compressed air) to propel an airship. Works fine, however I am required to continue pushing a button in order for it to work. I wish to be able to leave it. I've been trying to modify its .cfg, (using the stock "O-10 MonoPropellant Engine" as an example) but without actually knowing what I do I had no luck, thus my question/request; Could anyone tell me what to change in order for it to work like regular LF/LFO engines, responding to Shift/Ctrl throttle controls? Thank you!
  9. Day 6. I don't know what to expect, but I fear I won't live long enough to see it for myself. 20% compressed. I'm losing hope. Seriously, it's been 3 hours or so and not even a fourth is compressed. xD
  10. For some reason the mod's icon does not show up on blizzy78's Toolbar. Any reason why, or how I could make it show up? The option for it is there, it just doesn't appear. I have the latest of both mods, both work alone. Thank you!
  11. I'm afraid I have a problem. =| It seems to me that "TAC Fuel Balancer" mod does not work for some reason because of this one. A little icon it had, a quite important one for it was necessary to initiate it, and seemingly this toolbar does have an option to include that on it, but even if I check the box, for me it just doesn't show up on the toolbar. I've removed it and the fuel balancer's icon came back, I'm a 100% sure it's the problem. Does anyone know anything that could help me fix this problem? Thank you!
  12. Yes I have. I have checked if I had the latest version of everything, their compatibility/incompatibility with other mods. As far as my observation go, it's just...buggy. =/ The one-size-parts isn't much of a solution either. Anyway, thank you.
  13. Sweet, it's fun! Thank you. Also, "Gesundheit"; well, as others explained. Aside from its true meaning, it's sometimes used as a...witty indication of ignorance, meaning "I have no idea what you just said".
  14. Ever since .90 I've been experiencing weird no-texture bugs with some/all parts some mods have to offer, same happens with these mods (procedural wings/parts/airships[?] with the exception of fairings). Right clicking on a part to select texture say something like *missing texture* / *no texture*. Any ideas what could the problem be? Thanks!
  15. I think wings do not generate more lift. At least they don't for me. Tried to build something slightly bigger using upscaled parts; fuel tanks work fine, engines work (though their effects aren't scaled), air intakes can "store" more air but take in just as much, and yeah, wings' lift does not increase with size. I've tried testing the swept wings, 400% the size, craft barely flies -just like with the original sized one. Considering how all my crafts using rescaled wings tend to fail, whereas the majority of those using non-rescaled parts are at least capable of taking off, I'm rather convinced it does not work.
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