• Content Count

  • Joined

  • Last visited

Everything posted by Gatrnerd

  1. So I downloaded it and opened the .zip and... Yeah, this doesn't look right. Module Manager should usually be in the GameData folder one level above the mod folder. Having it like this might cause bugs. The idea sounds nice, though and I'll give it a try. Now I finally don't need to undock stuff to rotate it!
  2. I'm sure this has been asked before (but no way am I reading through 259 pages), but how is compatibility with Interstellar Extended? It's not listed on the wiki in the mod compatibility page.
  3. Hmm. Noted. I had thought of putting it in Ultra High Energy Physics simply because it was the last node in the tree as some sort of balance, but it's really up to OP to make the call. For now, editing it should be simple.
  4. I tried writing a Community Tech Tree config for this mod. I don't know what I'm really doing since I'm inexperienced with coding: // Untested, might cause bugs. Create "Patches" folder in mod folder then add this as CommunityTechTree.cfg. @PART[WarpDrive]:NEEDS[CommunityTechTree] { @TechRequired = ultraHighEnergyPhysics } I'm not sure if Ultra-High Energy Physics is the place to put the Warp Drive. Any thoughts/input @RealGecko?
  5. Probably a stupid question or already been asked, but where exactly is the roadmap for FFT? I poked around the GitHub repository and couldn't find it.
  6. I'm not exactly happy with the dependencies because I like to keep my KSP install light due to wanting to Crashfest 2: Electric Boogaloo and yet all the cockpits look so good I'm tempted to use them. Any hope for a version without RPM/ASET dependencies?
  7. Looks like all the images in the OP have stopped working.
  8. I'm going to be clear here: I don't like the Blutonium. It generally mucks with parts which were perfectly fine before such as the scramjet and the reactors, on top of making a lot of things even more impractical than they already were. I used to like Solaris Hypernautics, but the Blutonium update killed it for me.
  9. I wound up deleting a lot more of those parts than I should, but that's alright. Thanks for the help.
  10. I know this might be annoying to ask, but could you please list all of the parts that (as of the latest release) require CommunityResourcePack? I'm not fond of having it mess with everything and I'd prefer having the parts that don't need that clutter, but I'm at a loss of what to get rid of.
  11. EDIT: Welp, I think I just realized this was another mod's fault. I wish you could delete your own posts...
  12. This lovely thing: And then you get to blow it up.
  13. I wonder if you could mount this onto a spaceplane? If so, you could totally do an Arkbird.
  14. Can I just say thanks for fixing VesselMover?

  15. Considering this current username is kind of silly and I half-regret choosing it to begin with, could you please change my username to Gatrnerd (just to match up with my Twitter & tumblr)? Thanks.
  16. I'm guessing you're using Google Sketchup there. Still, nice to see more 2.5m aircraft/spaceplane parts since I'm annoyed there's nothing to fill that niche in the stock game.
  17. Can you please at least put up a SpaceDock download?
  18. So it looks like I'll have to uninstall DynamicTextureLoader for now. I'll get back to you after I do that and force OpenGL. EDIT: It works, but the framerate is horrible. (Probably the fault of OpenGL) EDIT^2: Unforcing OpenGL fixes the framerate. I think it's safe to say DynamicTextureLoader was the culprit. Case closed, thanks for the help. :^)
  19. And now I'm experiencing problems. Game keeps crashing when trying to load for no good reason. Log is here: OS is Windows 7 64-bit, trying to run 32-bit KSP. Mods being used: Better Burn Time DMagic Orbital Science DynamicTextureLoader KerbalJointReinforcement Modular Rocket System RLA Stockalike Tweakscale Considering I don't know anything about programming and that, I thought I'd get your help.
  20. EDIT; Turned out to be DynamicTextureLoader's fault, wrong spot, dunno how to delete this.
  21. Figured it out anyway, but thanks.
  22. You packaged the .zip with a bunch of other stuff, so finding the proper folder I needed to put into GameData became a real irritation.
  23. The downloaded .zip from github is absolutely confusing. Just what am I supposed to be installing here?
  24. And it's finally out. Now the wait is for everyone to update their mods. Could be months before I can have my fun again.