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lunait

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  1. More planes! This time the as of yet conceptual Lockheed Martin SR-72. Unmanned, with a big cargo bay for deliveries, bombs, or whatever else you want to put in there. The frontmost fuel tank has crossfeed disabled, so you can adjust the center of mass by transferring fuel to and from it as it drains from the other tanks. Craft file: https://dl.dropboxusercontent.com/u/24407836/Lockheed%20Martin%20SR-72.craft Reference image: http://upload.wikimedia.org/wikipedia/en/4/4a/Lockheed_Martin_SR-72_concept.png
  2. The smallest manned rover I could make, in two versions: the minimalist one and the golf cart
  3. Long time no see! After a bit of a break from KSP I have started again now that 0.25 has been released. The new wing parts are awesome for creating nicely shaped planes, such as this JAS 39 Gripen which I couldn't do before. Craft file: https://dl.dropboxusercontent.com/u/24407836/JAS%2039%20Gripen.craft Real-life photo: http://upload.wikimedia.org/wikipedia/commons/5/57/Saab_JAS_39_Gripen_Czech_Air_Force.jpg EDIT: How do I edit the thread title to say [0.25]?
  4. OK, here's my entry: It's based somewhat on the suspension chassis of the Humvee in my military replicas thread, but has been given a new body in the shape of a van! Features a driver seat and lots of space for more kerbals, cargo, or whatever else you want to put in it. Craft file: https://dl.dropboxusercontent.com/u/24407836/Humdrumvan.craft Part count: 184 (183 with pod to supply kerbal detached) Weight: 7.78 t (with pod to supply kerbal detached) Cost: 49528 Top speed: 22.8 m/s (on runway) Acceleration: 0-10 m/s in 2.8 sec, 0-20 m/s in 9.6 sec
  5. Can it be a vehicle which has already been posted in another thread?
  6. I'll have a look at it. As long as I don't have to rebuild the backbone of the craft, it could work. I tried radial decouplers and it seemed to work here as well, although I have yet to try driving over rougher terrain with it.
  7. Maybe I could make the Patria's suspension a bit softer as well. That would be more real-life-like - we drove about in it over quite rough terrain at reasonably high speed and I barely felt a thing. Any ideas on how to do that while (a) keeping the same track width and ( not rebuilding the whole thing?
  8. Okay, here's the Patria XA-360 AMV ("Pansarterrängbil 360") Mk2! Now it is actually an APC, since it can carry up to 10 kerbals inside. Craft file: https://dl.dropboxusercontent.com/u/24407836/Patria%20XA-360%20AMV%20Mk2.craft
  9. No new crafts yet, but I got to ride in a Patria XA-360 AMV today. It was awesome! Maybe I can modify the interior of my KSP replica to be something like the real thing now.
  10. Yeah, radial decouplers work well as suspension as long as the car is relatively heavy, because there needs to be a certain amount of force to cause them to bend.
  11. A new addition to the fleet! Meet the Humvee. Now with softer suspension! Craft file: https://dl.dropboxusercontent.com/u/24407836/Humvee.craft More info in the OP.
  12. Thanks for the suggestion! I have nothing against mods per se, but I do want to keep these crafts 100% stock parts, so they can be used by everyone. But as you say, Kerbpaint doesn't affect that, so I might give it a try!
  13. Holy Jeb! I'm so going to try this out when I get home.
  14. Here's my latest rover (stock). Does anyone need a tank? More info and craft file here: http://forum.kerbalspaceprogram.com/threads/90467-Lunait-s-Military-Replicas-0-24
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