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Apollo13

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  1. That was the problem. Deleted the offending files and Spacewarp from plugins and patchers. Downloaded/Installed Spacewarp. I can launch in the new campaign and load and play with the previous "broken" one. THANK YOU
  2. Downloaded and reinstalled Patch Manager. Still can't launch a three-part rocket: core, parachute, Flea SRB. Here's new player.log: https://www.dropbox.com/scl/fi/s5v57pl2vt6e56141vv85/Player.log?rlkey=s0jhcemzoqsqmsc5j381c2202 Only plugins installed: Space Warp, UITK, Patch Manager I just noticed. That player.log is 40 MB. Created after trying to launch rocket. Here's a second one (70 KB): https://www.dropbox.com/scl/fi/qdfk5u44i7ckhkcbms7e6/Player2.log?rlkey=ihen24uijddj5q3kvkc9i1vyb . Created after just loading the game, but not building rocket
  3. OK. But with Patch Manager installed with the other mods, Savegames don't load. Stops at 3/4. I'll try verifying KSP2 files and report in a couple hours
  4. player.log https://www.dropbox.com/scl/fi/cvyv4flm6a19ufdsnaqub/Player.log?rlkey=wtwvmpbnf6qwgo9xf4dwznr7g savegame https://www.dropbox.com/scl/fi/vgdix1zk5ukt6pdw3csq0/Rick-s-Rockets.7z?rlkey=etxo62l0qh05k9jcq7u0ajjt2
  5. see next post. It's the new campaign, with only one built, but unlaunched, rocket
  6. Vers 1.8.0 BREAKS THE GAME New update. Vers 1.8.0 prevents launching rockets. With only Space Warp and UITK enabled, I built a simple rocket in the VAB and clicked the LAUNCH button. Game froze on the loading screen. Removed those two mods and the rocket launched. I actually removed all mods, except these two, from the plugins folder.
  7. Vers 1.8.0 update crashes Save Games. The loading screen halts about 3/4 done. Had to use Task Manager to end game. I disabled, then removed ALL files from the plugins directory, except: Space Warp, and UITK for KSP 2. Tried to load the savegame. It crashed. I then started a new campaign, and saved. I was able to load that savegame. Again, only those two mods were enabled. I then added all the mods to the plugins folder and loaded the new campaign savegame. It loaded. I manually removed KSP2/BepInEx/patchers/SpaceWarp and KSP2/BepInEx/plugins/ConfigurationManager folders before installing
  8. I'm keeping the Munix version, where I can set the values. Not the Radekpl version
  9. This mod shows up in two places in the VAB: 1) with the Kerbal Manager icon. This is the correct location 2) In the App Tray. When clicked, it displays just the Create Kerbal window. I assume you don't want it in the App Tray, given that full functionality is not present.
  10. Are you (JimKesa) going to assign these to the Tech Tree? I would like to use these in Exploration mode.
  11. thanks for your reply. I'm new to KSP2 (got over 2000 hours in KSP1). The text in the Titlebar said "Enabled Mods"; so, I was a bit confused as to whether the mod was actually enabled.
  12. What does the green/gray button (to right of mod name) do?
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