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Apollo13

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Everything posted by Apollo13

  1. I was 17 years old at that time. I truly believed we'd have a lunar colony in ten years. Still waiting...
  2. When might this be fixed? As of today, Contract Lists are still broken and lacking persistence, making them useless.
  3. Suggestion: When I sell a used part, I should not receive full value. Perhaps, 75% for a part used once and 50% for a twice-used part.
  4. @Papa_Joe Thank you for this mod. I use it along with HyperEdit whenever KSP crappy physics destroys or misplaces a vessel that should have landed safely. I've been using it since it was first created.
  5. Still broken. Missions removed from the individual lists. Main list expands all missions.
  6. @SpaceTiger Please add the option, or include, in Destroy All the Unknown Objects. Here's my scenario. My Engineers (using KAS) removes items from a vessel in flight, such as RCS thrusters. These now go adrift; sometimes, there are dozens of these.. In older versions of KSP, these became Debris, which Destroy All removed. However, as of KSP 1.4.x, these become Unknown Objects, which Destroy All doesn't see. Adding destroy Unknown Objects to Destroy All would alleviate the above scenario issue. Thank you
  7. Haystack no longer appears in KSP 1.4.3. Here's the log files: https://www.dropbox.com/s/g525nh7o0t94lv5/KSP_log.zip?dl=0 I've reloaded latest versions of Haystack, 001_TollbarControl, and ClickThroughBlocker. Note: I know you're busy updating 100+ mods. I just wanted to make you aware of this. thanks for your efforts.
  8. Yep, that solved the issue. Thank you. It's not in SpaceDock, so I can't follow it to know when there's a new version. Now using Toolbar v 0.1.6.5 and ClickthroughBlocker v 0.1.6.2. Sidebar: PartCommanderContinued.version shows latest version to be compatible with KSP 1.4.1. : "KSP_VERSION": { "MAJOR": 1, "MINOR": 4, "PATCH": 1 }
  9. Here you go: https://www.dropbox.com/s/82k7paa3t5l7vu4/KSP_Log.zip?dl=0
  10. Installed. From ksp.log: [LOG 05:44:01.505] Load(Assembly): ClickThroughBlocker/MiniAVC [LOG 05:44:01.505] AssemblyLoader: Loading assembly at D:\Program Files\Steam\SteamApps\common\Kerbal Space Program\GameData\ClickThroughBlocker\MiniAVC.dll [LOG 05:44:01.518] Load(Assembly): ClickThroughBlocker/Plugins/ClickThroughBlocker [LOG 05:44:01.518] AssemblyLoader: Loading assembly at D:\Program Files\Steam\SteamApps\common\Kerbal Space Program\GameData\ClickThroughBlocker\Plugins\ClickThroughBlocker.dll Looks like it is trying to load twice. I'm trying to find the second loaded version for KSP vers 1.3.1 [LOG 05:44:19.939] KSP-AVC -> D:\Program Files\Steam\SteamApps\common\Kerbal Space Program\GameData\ClickThroughBlocker\ClickThroughBlocker.version NAME: ClickThroughBlocker URL: http://ksp-avc.cybutek.net/version.php?id=546 DOWNLOAD: https://github.com/linuxgurugamer/ClickThroughBlocker/releases GITHUB: linuxgurugamer/ClickThroughBlocker LatestRelease: NULL AllowPreRelease: False VERSION: 0.1.6.1 KSP_VERSION: 1.4.1 KSP_VERSION_MIN: 1.4.1 KSP_VERSION_MAX: 1.4.99 CompatibleKspVersion: False CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True [LOG 05:44:19.940] KSP-AVC -> http://ksp-avc.cybutek.net/version.php?id=546 NAME: ClickThroughBlocker URL: http://ksp-avc.cybutek.net/version.php?id=546 DOWNLOAD: NULL GITHUB: NULL VERSION: 0.0.1 KSP_VERSION: 1.3.1 KSP_VERSION_MIN: NULL KSP_VERSION_MAX: NULL CompatibleKspVersion: False CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True UpdateAvailable: False EDIT: As an experiment, I removed the ClickThroughBlocker folder. It did not attempt to load the KSP 1.3.1 version nor the real, current version ( as expected).
  11. PartCommander is no longer displayed in the stock toolbar. According to ksp.log, ClickThroughBlocker is missing: WRN 18:01:18.340] AssemblyLoader: Assembly 'PartCommanderContinued' has not met dependency 'ClickThroughBlocker' V1.0.0 [WRN 18:01:18.340] AssemblyLoader: Assembly 'PartCommanderContinued' is missing 1 dependencies [LOG 18:01:18.485] ADDON BINDER: Create binding redirect: ToolbarControl, Version=0.1.5.7, Culture=neutral, PublicKeyToken=null => ToolbarControl, Version=0.1.6.3, Culture=neutral, PublicKeyToken=null [LOG 18:01:18.517] ADDON BINDER: Create binding redirect: ToolbarControl, Version=0.1.6.1, Culture=neutral, PublicKeyToken=null => ToolbarControl, Version=0.1.6.3, Culture=neutral, PublicKeyToken=null However, as you can see here, ClickThroughBlocker is here. I have other mods by you that depend on ClickThroughBlocker, and they installed without a problem.
  12. @bcink Thanks for the response. It looks interesting. I'm using Kerbal Planetary Base Systems for my base now. I was looking to build another base using you mod. I may use the "cheaty" vessel mover then. Another option you may wish to consider. Planetary Base mod provides some wheels and attachment points. So, the player can drive the newly-landed part to dock with the base. The player can then remove the wheels. You may wish to consider that as well. Also, what mod has a forklift?
  13. When you land one part to attach to another (already in place), how do you move the just-landed part into position to dock with the part already on the planet/moon?
  14. Didn't know you'd taken this over. I'm still using the original one; it works in 1.4.2. Have now downloaded your recompiled version. Thank you for continuing this.
  15. There's a bug. When I placed two MK2 Lander Cans on the vessel. I clicked Scrapyard, and applied a Used Lander Can to the first. It's info dialog now showed it is Used. I did the same for the second Lander Can. I then right-clicked the first again. It now shows as New, not Used. Is KCT required? Is Oh! Scrap- A Scrapyard based Failure and Reliability 1.3.1 required?
  16. Why use this mod?? When I use a Used part, it is the same cost as a New part. I see in OP that there is WIP so that Used parts do not add to cost. Has this been implemented?? BTW, I have installed this mod.
  17. @juanml82 thank you for that. I'll use it. To me, this game-breaking bug is so heinous, that it deserved it's own hotfix release, instead of Squad's usual lazy attitude of, "oh, a bug. We'll fix it in the next release a few months from now." Meanwhile, we can't play the game unless using the work-around. EDIT: This reminds me of Squad's sloppy handling of another landing legs bug a couple years ago. When on EVA, if a Kerbal bumped into a landing leg, the leg exploded. Rather than fix the problem, Squad simply removed the collision mesh from the legs so Kerbals walk through them.
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