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LostS77

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    Curious George
  1. Is there anyway to add the terminal system so that you can telnet into the game and do a loadship("shipname"); and have it load up a ship that has a kOS module on it and then once it is loaded either a boot script takes over and starts going or you can from the telnet switch to the ship's CPU and begin doing whatever?
  2. I have only one request for your mod so far, when you disable a mod can you also delete any *.craft files that come with it? Just tested and did the enable mechjeb, then disabled it and the MechJeb Pod 2.0 Kit.craft stayed around after being disabled. Just an idea to help keep things clean.
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