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Captain Sierra

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Everything posted by Captain Sierra

  1. So unfortunately bad news. The far future plugin appears to crash on load in 1.3 (shoulda seen that coming really). I am refraining from shoving logs at you for now because it possibly just needs a recompile (if that doesn't fix it, let me know to shove logs at you). I figure this is a minor thing on the list for whenever the next dev release comes ... which I presume is relative to whenever the magnetoinertial fusion rockets are done.
  2. Bit of a double post but that'll have to be fine. I noticed a small bug yesterday when building. The H250-16 hydrogen tank (hydrogen-25-3.cfg) displays the exact same model as the H250-64 (hydrogen-25-1.cfg) tank, despite only having a quarter the capacity. I suspect a slight exporting error. No biggie, since I rarely have need for a hydro tank that small. Can anyone else confirm, just as verification it isn't me?
  3. So I'm not quite sure what Nert was going for balance-wise with the aerospikes ... but absolutely ridiculously awesome seems to be the order of the day. About 40% payload fraction is pretty insane. Insanely cool. Really only about 37-38% payload fraction though if you take advantage of the core stage RTLS (50% total launch cost recovery by saving the engine).
  4. I'm dealing with a wierd issue. Telescope is not detecting any bodies even when everything is set up correctly. Checking logs, I get a spam of this when I enter the tracking station to go to my telescope. [LOG 12:56:12.580] 11/25/2016 12:56:12 PM,ResearchBodies-PCBMWrapper,Arrggg: Exception has been thrown by the target of an invocation. Full log here. First 80% of the log is just loading in. Possible conflicting mods would be OPM/Kopernicus mainly. Further testing on my end pending to rule mod interaction out. Running version 1.2.1 but that hotfix I wouldnt expect to fully break the mod (possible though).
  5. TweakableEverything adds these sliders already. Having used that in the past, I will attest there is a time and place for stronger magnetic force. However for general applications, at least for the smaller ports, its definitely undesirable for intermediate players.
  6. Please put this glorious thing on KerbalX @LeuZ. Very very sleek & I want.
  7. Changing the subject, I found this gem. That is JCSAT-14 as time-lapsed from the shore of South Carolina. Large streak is the upper stage burning for orbit, and the red scratch between the tree limbs is the first stage going in for barge landing. Photo shot, edited, and assembled by Zach Grether (not me), all rights reserved.
  8. Confirm your modulemanager is up to date? Thats what will control those patches.
  9. Post your output_log.txt. Its found under KSP_x64_Data. I suspect you're a victim of the random crashes that are currently plaguing the game and are receiving criminally little attention. (an unpredictable CTD should be at the top priority of everyone at SQUAD, and here)
  10. SQUAD plz. Y u not do this already?
  11. This lifter was posted on reddit by /u/MarcusIuniusBrutus. Its only shortcoming, he notes, is that is light on parachutes, only able to safely land at terrain <1000m ASL altitude. He also notes that it packs just shy of 7900 dV after ladders, science, and legs have been jettisoned. It reached orbit from 500m altitude with 300-500m/s of dV margin. Also, here is his full album.
  12. Okay so I might have something. This is actually done in 1.1.0 and not 1.1.2 so further testing is required to be sure this is actually a valid issue (I run ksp store install so that's not exactly a quick and easily automated process). Allegedly the crashes though persist through the hotfixes. Kopernicus might actually improve the reliability of the crashing. This is the last bit of the output log from a crash that happened when I hit "return to space center" from an active vessel after less than an hour of gameplay. I'm running OPM and I noticed some kopernicus debug lines in there with the stack trace. Not sure if thats related or if the log write order just got a bit messed up at the end there or not. Either way, I'm passing this off to someone a bit more versed in this debugging than I. If the kopernicus plugin is in fact increasing the frequency of these crashes, then we might be able to improve the odds of getting this properly diagnosed. The "return to space center" crash has definitely happened for me more than once but correlation does not always equal causation. Its still a random crash, not doing it every time, but a shred of predictability can shed a lot of light on this.
  13. Ranger 2: a capable crew transport shuttle Single RAPIER for this much mass means a slow but efficient climb to orbit. Two turbos provide most of the speed, while the RAPIER is there for a final bit of umph at the end of the zoom climb. She's very much a slow'n'steady bird rather than a high-TWR brute-force-to-orbit.
  14. As a kickoff to 1.1 being the first KSP version since 0.25 thats had playable framerates for me I did this: There's a big ship in orbit that's gonna return to later. For now I'll let them do Science!TM Up until this version of KSP it ran at ~20fps in flight regardless of craft. To someone who has a ~$1200 custom built rig, that's a pretty powerful morale crusher. As of 1.1, all kerbals suffering from low morale will be thrown out the airlock during high energy aerobraking: Quick little fun mission to get back into the swing of things. Also let me test the heat shield and a new, very crazy mission flight profile.
  15. I think I'm reading too much into this, but would SB work just fine if one manually removes the provided template.cfg? Or would it just fail to do anything .... Also a question for @CaptRobau OPM can be installed perfectly fine onto a savegame with time already elapsed. In doing so, are the planet positions altered by said time elapsed? e.g. will the day 89 transfer window to Sarnus still occur on day 89 even if I've time warped the save to day 50? EDIT: Doing some work recreating a new config for the plock-karen binary I answered my own question. Also cheers for making the plugin do all the calculations in 1.4.9+.
  16. The ribbons get saved as an image and uploaded somewhere on the internet where you can access them. Then you embed that into your sig the same way you embed an image into a post (there is a dropdown menu in the lower right called "Insert other media" and an option in it that says "Insert image from URL". Paste in your image link, note that it must end in .jpg, .png, or some other file extension, and bingo). If you need to generate yourself a set of ribbons, you can do that at http://www.kerbaltek.com/ribbons.
  17. So release draws near then ... If the KSP store doesn't crash on release day I might just be willing to forgive betraying the faith and confidence of 50% of your players.
  18. I would assume this is true. They have telemetry on the first stage, no? How else to they give it the go-ahead on landing attempt. Right now they probably know something went wrong and they themselves are working to figure out how badly it went wrong.
  19. I understand full well why they made the decision. It doesn't change my opinions nor will it grant them any sympathy from me.
  20. GG Squad. You just betrayed the faith and confidence of 50% of your players.
  21. Considering just how unsafe such a thing is, gee I cant imagine why there wouldnt be specs for it. I mean NASA loves designing things that could render the entire complex uninhabitable.
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