Gunslinger1
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Posts posted by Gunslinger1
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I just noticed that the old shenzhou parts aren't in the latest update. Anyone know how I can go about getting those parts back?
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12 hours ago, alberro+ said:
I'd really like to see this mod revived. I love using this alongside Tundra Exploration and it's a shame that parts like the parachute, nosecone, and aeroskirt are backlit.
Contares has Starliner components which work well.
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Did we ever figure out the issues with not being able to lock the robotic arm parts?
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9 hours ago, benjee10 said:
Are you using breaking ground or do you have infernal robotics installed?
This is known and expected. It’s a limitation of how control surfaces are implemented in KSP.
I am using breaking ground. I do not have Infernal Robotics installed. Do either of these conflict? I don't believe I've seen them as dependencies.
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6 hours ago, benjee10 said:
Hmm, not sure what to suggest, but glad KJR has helped.
The lock in VAB option is only available in 1.7.2+. In 1.7.1 you’ll need to assign the ‘lock joint’ option to an action group and trigger it before launch.
I have 1.7.3 and for some reason I do not see 'lock joint' on any part. I have looked at this both in the VAB and on the launch pad. I don't see a 'lock joint' option to add to an action group either. I attempted to link images but for some reason it won't load...
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6 hours ago, benjee10 said:
Locking the arm parts either in flight or in the VAB basically allows autostrut to run past the robotic joints, so you also need to turn autostrut on on the end effector part, otherwise it doesn’t have any effect other than to prevent the robotic parts actuating actively. When the parts are unlocked autostrut is ignored.
Sorry to be a bother Benjee but I was in the VAB and in flight with the robotic arm. I don't see an option to lock the joints. It only gives me options regarding the motors. Forgive me for being so lost on this.
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On 8/5/2019 at 9:48 PM, rogerwang86 said:
You need to lock the arm when you launching, and if the object your arm grab have pod, need to turn torque down to zero.
How does one lock the arm?
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Any idea how to solve the arm parts flopping around in flight?
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@benjee10 Sir you are doing great work here. This is as close to space as I ever hope to get.
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@benjee10 I am very much looking forward to your shuttle mod. Just played the alpha and the hype is real. I hope all in IRL is getting better. Sending good vibes.
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ANTICIPATION INCREASES!
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This is amazing work @benjee10! Congrats on the release! Are you planning any more updates to this mod? If not, I think it'd be cool to see a Freedom Station version of this mod.
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6 hours ago, benjee10 said:
Little preview of what I'm currently working on:
This baby is probably gonna take a little time, so bear with me folks. Dealing with this many animations & modules on a single part gets a little tricky...
Each array is separately deployable in game, as well as the thermal radiator, and there's also a control to unlock sun tracking on a second axis - so the whole part will rotate around the Y-axis to track the sun, just like the real-life ISS solar array wing. There will be multiple part variants to allow you to replicate the ISS SAW properly, without any unsightly non-rotating elements. The array itself is available as a standalone part.
I am SOOOO happy to see an integrated radiator panel in this part. You're doing god's work my man. Keep it up!
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1 hour ago, Cheesecake said:
It`s from the very old (Bobcat) Community-ISS-Mod. You can find an old version on github.
Awesome! Thanks Cheesecake.
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8 hours ago, sslaptnhablhat said:
I'm pretty certain it's a recoloured S4/6 / P4/6 truss segment from CxA.
Not the one on the truss, the one attached to the KIBO module.
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Where did that science pallet come from?
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Are we going to get a science pallet for KIBO?
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SO EXCITED FOR NEW TRUSS AND PANELS!! HYPE IS REAL! HYPE TRAIN INTENSIFIES!
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Good lord. Much anticipate. Such excited. Hype intensifies.
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Does anyone else have the issue of the Apollo LES throwing the SaturnV around like a rag doll? Every time I jettison in mid flight I immediately regain standard flight control. Not sure if this is BDB or another mod potentially creating an issue.
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Just noticed that the stock ion engine has "Cruise Control" which allows for thrust during time acceleration. Any possible way to add this to NFP's engines?
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Is there an air filter/carbon extractor part? I remember it being in 1.0 but is there a 2.0 equivalent? I didn't see one looking though my parts menu.
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Tried googling for it but is there a comparability file for RemoteTech and Tantares? I'm running into Tantares antennae not working.
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Can we get a fitted decoupler for the Dream Chaser like in the concept?
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
I know this is something that has been addressed before, I've looked for the answer but haven't been able to locate it in the thread. I have BDB and remotetech loaded on KSP, but not all of the BDB antenna or dishes work. Not sure how to fix this.
AH! Looks like there is no CFG file for it. Anyone know where to find one so I can add it?