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Gunslinger1

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Posts posted by Gunslinger1

  1. I know this is something that has been addressed before, I've looked for the answer but haven't been able to locate it in the thread. I have BDB and remotetech loaded on KSP, but not all of the BDB antenna or dishes work. Not sure how to fix this. 

    2 minutes ago, Gunslinger1 said:

    I know this is something that has been addressed before, I've looked for the answer but haven't been able to locate it in the thread. I have BDB and remotetech loaded on KSP, but not all of the BDB antenna or dishes work. Not sure how to fix this. 

    AH! Looks like there is no CFG file for it. Anyone know where to find one so I can add it?

  2. 6 hours ago, benjee10 said:

    Hmm, not sure what to suggest, but glad KJR has helped.

    The lock in VAB option is only available in 1.7.2+. In 1.7.1 you’ll need to assign the ‘lock joint’ option to an action group and trigger it before launch.

    I have 1.7.3 and for some reason I do not see 'lock joint' on any part. I have looked at this both in the VAB and on the launch pad. I don't see a 'lock joint' option to add to an action group either. I attempted to link images but for some reason it won't load...

     

     

  3. 6 hours ago, benjee10 said:

     

    Locking the arm parts either in flight or in the VAB basically allows autostrut to run past the robotic joints, so you also need to turn autostrut on on the end effector part, otherwise it doesn’t have any effect other than to prevent the robotic parts actuating actively. When the parts are unlocked autostrut is ignored.

    Sorry to be a bother Benjee but I was in the VAB and in flight with the robotic arm. I don't see an option to lock the joints. It only gives me options regarding the motors. Forgive me for being so lost on this. 

  4. 6 hours ago, benjee10 said:

    Little preview of what I'm currently working on:

    This baby is probably gonna take a little time, so bear with me folks. Dealing with this many animations & modules on a single part gets a little tricky...

    Each array is separately deployable in game, as well as the thermal radiator, and there's also a control to unlock sun tracking on a second axis - so the whole part will rotate around the Y-axis to track the sun, just like the real-life ISS solar array wing. There will be multiple part variants to allow you to replicate the ISS SAW properly, without any unsightly non-rotating elements. The array itself is available as a standalone part. 

    I am SOOOO happy to see an integrated radiator panel in this part. You're doing god's work my man. Keep it up!

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