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Naesstrom

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    Bottle Rocketeer
  1. Not sure if I'm doing something wrong here, I'm trying to move Valentina from one Mk1-2 to another but it just says "Moving" after I click the Xfer button, tried warping, turning off Realism Mode etc but she still refuses to get over to the other one!
  2. Yup, must have done that by accident, reinstalled it from the zip and now it's working! Thanks for all the help!
  3. Nope, started a new game in sandbox just if I missed something in the tree, this is what I have in Control...
  4. Was that meant for me regarding the CKAN addition, I made a pull request to include into your git if you want it there! No idea how github works really
  5. I must be missing something, I really can't find the "Landertron Box" or any way of setting the mode of the rockets. All I have in my parts is XT-L1, XT-L2, XT-L2B and a XT-L-KRAB. Unlocked most of the science tree and can't see the box anywhere in the unlocked parts either?
  6. I just made a branch with the file needed to get it included in the CKAN network, hope that was ok @Kerbas_ad_astra
  7. yup, I actually just got finished with my 3d printed FreeTrack and it's working like a charm, just need a Leap Motion controller to be able to press the buttons to
  8. Just made my IR clip today and it seems to be working in 1.0.2 as far as I can tell... but I really really need to configure trackIR first, right now Jeb is hitting his forehead against the panels as it feels! Anyone have a profile and wants to share it for TrackIR?
  9. True, but the force is pushing on the other side of the wing... but I think you're right about the stock dynamics... I'll install FAR and see what happends [edit] Yup, installed FAR and now the rotation stops, tilts over and tumbles to earth as it should!
  10. So, I was playing around last night trying to see how fast I could get a craft to spin and came up with a model that worked great! There are some things with the physics that I don't understand tough if you watch the movie. Once the SRB's burn out there's nothing more then the air passing the winglets that can make it spin, when the vertical direction changes and it starts to go down it should change rotation but it doesn't. The cool bonus is that it magically slows down and perform a sweet landing!
  11. Great, I was looking for something like this! Hope they add it natively in the future... need to watch Scott Manley while waiting for the next navigation node! btw. I'm running steam but it worked great creating a new shortcut to the ksp.exe file on the desktop like someone suggested earlier!
  12. So, I'm just getting started with the career mode (again) since I quit last time for the exact same reason! I build a rocket, go up in orbit and does a bunch of science, head back down again and the bloody thing breaks apart and all I get is the crew reports and not anything else of the experiments! I can't get around figuring out why it keeps breaking up when I hit the water even tough I have the parachute deployed?
  13. So, I'm just getting started with the career mode _(again)_ since I quit last time for the exact same reason! I build a rocket, go up in orbit and does a bunch of science, head back down again and the bloody thing breaks apart and all I get is the crew reports and not anything else of the experiments! I can't get around figuring out why it keeps breaking up when I hit the water even tough I have the parachute deployed?
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