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JimmyAgent007

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Everything posted by JimmyAgent007

  1. I wonder why they cant move the deadline, someone over their heads make the call? Some sort of outside pressure? They seemed all set for multiple beta updates. Maybe they signed a Non-Disclosure-Agreement and cant actually come out and tell us.
  2. I like the idea of FTL but id rather it be done with something like a wormhole than an engine. You get to the end of the tech tree, discover the wormhole (out past minimus, polar orbit around the sun, way past all the planets, somewhere) stick a wormhole stabilizer part on your ship and get in close. Then you end up in a random solar system with random planets. You get to name everything yourself. The wormhole stabilizer can be set to take you to whatever system you want. Home, a random location, some place you found. This way you dont have a magic engine that lets you hop around to different planets without effort but still get to go new places.
  3. On Twitter "Maxmaps - More analysis necessary. I'm sure our fans would be okay waiting for stuff if it meant more polish everywhere. Would love to hear from you." So I think that maybe they are trying to gauge if our desire for a release is greater than our desire for all the 1.0 features they talked about. Personally I want ALL THE FEATURES
  4. I dont think this thread was supposed to indicate they are slacking or thinking of dropping any particular feature. Just that they wanted to gather some idea as to what is most important to people to help with time management decisions. I still think a .99 release would have been a good idea, then ask this question, then go for 1.0. That being said, the original question could have been worded better.
  5. I almost always have some variation to this. "Finally made it to ______. Hopefully we have enough fuel to get home."
  6. Im very much hoping they leave the tech tree editor in place for us to play with. Ive suggested it long ago and seen others suggest it. Drag and drop, input science values, make and remove nodes, all when you start a new game to make it your way. A healthy new default tech tree would be fantastic as well but no matter how good it is, people will want to tweak it a bit at the very least.
  7. Ive never had game crashing bugs, some issues with the claw when I was doing something funky, the maneuver node issues and the radial decouplers i get sometimes. Never had them clip through my tanks though. What are some other common stock glitches? Mine are few and far between so I cant recall what they might be.
  8. No, you would be yelling "Hey! Give me back my tire!" at me as I run away with your tire.
  9. Keeping it random is the best policy. Making specific ratios is unnecessary. One pool for everyone is simple and the best solution so you can get any gender with any name.
  10. What about the tourism contracts for civilians in space? Was there a post about that?
  11. Really? Must have missed that. Where did they say that?
  12. Agreed. All the people who avoid Early Access like the plague will start flooding in.
  13. They are worth it in my opinion. More so if you are using the same ship over and over. Leave it in orbit and then just refuel so you dont need to lift the nuke engines more than once. Personally I never use any other kind of engine in space. Landers and Launchers are different but any long distance moving I do is with Nukes.
  14. I remember suggesting something like this at some point a long time ago and it was on the list of things not to suggest because it involved reducing part counts or whatever. that being said, i really like the idea and now that 1.0 is on the way we should revisit a bunch of stuff on that list. Id prefer a self welding docking port to make it secure, EVA to activate it, then shrouds the ports. If you want to disassemble then its another EVA trip and back to normal.
  15. Havent been using flat rockets since i discovered how to A-Stage. That being said, launching rovers and other odd shapes will be balanced by having fairings. Im looking forward to having to relearn how to launch.
  16. As long as realistic doesnt mean tedious then Im all for it. Stock aero never really bothered me at all, but I will be happy to see it change.
  17. Not sure if its been mentioned but it can also be a numbers game. More people use twitter than the forums, same with reddit, and every other source. So more people are exposed and thus generate awareness. Is there any community less numerous than the forum? Plus the info hunt is kind of fun and a pleasant surprise when someone posts it here. We do get the dev notes, and Harv and the gang do respond to posts here like they do elsewhere. Of course we all think they dont respond enough because they dont spend every waking hour answering every question we ask but it still happens. A twitter feed window in the forums would be nice, that updates with dev posts in reddit would be awesome. But is there really any example of information that never made it to the forum in some way? Everything gets posted here eventually. Worst case scenario is that we get surprised when the update drops. Learning the features arnt what you wanted or whatever is going to happen no matter how you learn about it so not being told isnt really that big a deal. If Squad didnt care about the forums then we wouldnt be getting any posts from them. So my opinion is that, we always want more, but what we have isnt bad.
  18. Nice, seems kinda slanted but that could just be perspective. What about an image from the map view?
  19. Can we get some pics? I had a ok spot i named the Munar Shelf. Edge of a big crater halfway between the floor of the crater and the top. It was ok, but a bit slanted. Id actually prefer something totally outside a crater.
  20. I also use docking mode. For docking even! Never heard of there being a lack of people using it.
  21. Well I played the demo for a bit and then threw my monies at the screen. Once that was done I kept burning straight up when the mun was overhead because thats how orbits work, you burn directly at your target as fast as you can. Lots of crashing along the way because it wouldnt let me stay in space once I finally got up there.
  22. Why not just have it the same as the kill throttle button? High time warp cant be under thrust anyways and if you want to stop physics warp then you prolly want to turn off your engines. The new 'warp to' option should be useable for nodes.
  23. Yes, they do have links in the media tab at the top but it seems silly that we have to go looking for it and reddit isnt included there. I get something like squadcast needing to be posted as a summary but everything else should at least get copied on here.
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