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dieDoktor

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Everything posted by dieDoktor

  1. Hmm, learning! Didn't think wheelstress would be in that second category haha. In any case, it doesn't help that the OPT mod I'm using parts from to make real large planes is, well, real large; so it's all super heavy. It would have been nice to have the mod include it's own wheels but oh well. At the moment I'm kind of just screwing around with the new parts to get a feel for everything before starting a serious career save, so don't judge me too hard but here's One of my tests (40tons!) Thanks! I'll have to play around with that for a little while since editing the file here doesn't change what the part description says is the max so it was a little confusing at first attempt. Don't know why I didn't think about turning off damage in the first place, oops.
  2. I appreciate the wisdom of going for the more realistic approach, but it still would be nice to have, for example, the extra large ALG wheels have a significantly higher max load by default since that makes a certain logical sense to me. Of course, I wouldn't bother you if I hadn't already made some attempt to do this on my own, but the only relevant parts in the part's files didn't seem to do anything when I poked at it. So that brings me back here and wondering what am I supposed to edit to do what I want. Thanks!
  3. Hi there! I really like how the adjustable landing gear look in this mod but I was wondering if you can point out to me how to edit their maximum loads (via part files)? Right now they're all set to have a max load of 5(tons I think?) and obviously I can scale the wheels but in order to make them support some of my larger designs they get a bit silly. It would be nice if I could fiddle with some config files to make the larger wheel sets have a much higher default load. Thanks!
  4. Just wanted to cut in and say thanks for making and maintaining this mod! Love it, and looking forward to the full release of 2.1, whenever it gets here . Just installed the dev version and cant wait to play around with it.
  5. Would you say that the camera transform step is particularly difficult? I ask because I would like to apply the module to other mods I have installed but I don't have any experience with Unity. (Although I do feel confident in my ability to edit text files ) Thanks : )
  6. I'm wondering if we are going to get a command module to go with the rest of the giant craft files?
  7. I am setting up a satellite system around Kerbin. However, I am wondering how to rotate my orbit. I know how to change my inclination, we'll call that a equatorial orbit rotate, I want a polar orbit rotate so that I can intersect at the same point. Any thoughts or is it impossible and I have to line up really carefully?
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