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Wheffle

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Everything posted by Wheffle

  1. Why are people saying the linear RCS port is useless? On a tall rocket where you are unable to place a 4-way directly on the nose or on the tail, the linear RCS ports are the only way to get good torque.
  2. This is exactly the reason to have multiplayer. SRB jousting anyone? I doubt they would make the game MMO'ish, I was thinking it'd be more like minecraft. As long as you don't let random people into your game, it won't be a problem.
  3. I think it's pretty silly to get up in arms about this. As others have pointed out, it's not realistic to be able to change the internal tank sizes for two separate components of fuel. Being able to dump oxidizer that you won't need on a space plane is a huge bonus in itself. Plus, being able to replace oxidizer with fuel would marginalize the fuel-only aircraft tanks. It's fine if you disagree with the decision, but quit getting angry. Very silly.
  4. It looks like they do. Although, I doubt it would be hard to mod the engine to not use oxidizer. You could use tweakables to drain the oxidizer out of a modded NERVA's tank and get a bit more efficiency out of it.
  5. Maybe Kerbal meters and Kerbal grams are different units of measurement than ours, and the Kerbals are all actually giants... A twist in the plot!
  6. Super excited for this update...
  7. There have been some fairly plausible plans (if not expensive) submitted for round trips to and from Mars. Something involving sending the return pod first, unmanned, and using some kind of process to self-refuel on the surface of Mars. The crewed pod would use a counter-weight (usually a spent stage) to get some centripetal artificial gravity going on while it's headed to Mars. I'm not an expert on astrophysics, so I don't know if any of the proposed ideas for radiation shielding are viable. I've heard that a small shielded compartment is enough when solar flares are detected, and the astronauts would just have to voluntarily take the cosmic radiation, which would raise their risk for cancer by a few percentage points or something. I keep hearing conflicting opinions about that. One of the reasons I love TAC is having to plan for missions like that. Kerbals can't sit on Duna stranded indefinitely and wait for a rescue ship. I guess Kerbals are more resistant to radiation, and that's OK with me... not sure if I'd enjoy that level or realism.
  8. This would be awesome. I was thinking there could be an anchor part that would allow a craft to become stationary on the surface. I'm not sure if this would be feasible, but it would be cool if the physics for the anchor parts would continue to check for stresses while the rest of the craft (now stationary structure) would be off-loaded from the physics engine. That way, if something smacks into your base with enough force, the anchors could break and the craft would become physics-enabled once more. That would make it harder to do 'exploity' things with permanent bases, as they would not be totally indestructible and wouldn't be "stackable" because of the need for anchor parts to be near the ground. I suppose the docking port mechanics on anchored bases would need to be worked out also. Anyway, just a thought. Again, I don't know how the engine works exactly, so I don't know if this would be possible.
  9. Some animals that you could see running around from low flight would add a lot of immersion. They don't need to be collidable or complicated, they could just run away and despawn out of sight. Kerbal towns and kerbal citizens that check out your landed pad would be *awesome*. I wouldn't expect to see this any time soon, as it would be a pretty superfluous addition, but I hope to see this eventually...
  10. I wouldn't want any important aspect of career mode to be tied to time. To elaborate, I'd like to be able to focus on my 2-year tour of the Kerbol system in my self-reliant kethane-refueling tour pod without having to worry about my space program running out of money or crumbling while I'm time warping from planet to planet. I don't think Squad would do this anyway. I'm not that interested in having technology in the game that is too theoretical to be confidently plausible, like warp drives and stuff like that. I like the whole 1970's feel that the current stock KSP gives you. I would be a little put-off if they added overly specific missions in career mode. I wouldn't mind so much if there was a standing list of requests from different Kerbin countries or entities for money/science "bounties" for doing certain things, a list that changes every now and then. You could browse the list at your whim and choose one that sounded fun or that was already in your plans, like "Rockomax Industries looking to contract out for a returned surface sample from the Mun, willing to pay XXXX monies". I WOULDN'T mind money (as long as it wasn't possible to time-warp a bunch of money in" and I would really enjoy life support, actually. Money would serve to limit *part count*, in the same way that science currently limits part options, and would add a lot to the challenge and make it a lot harder to do things like unlock the whole science tree on your first flight. I currently play with TAC life support and I love it, again it adds an extra layer of challenge and planning requirement without any hard limitations.
  11. Well, yeah. Exactly. That would be quite entertaining haha.
  12. Yeah, but that doesn't mean it's not entertaining to discuss the science. As long as the discussion doesn't get heated and it's in good nature... beyond that, an argument about Star Trek science is stupid.
  13. Assembling matter using protons is nuclear fusion, which releases quite a bit of energy up until iron. After that, energy is absorbed when fusing to heavier atoms. (all of this... IIRC) I guess all the nuclear explosions are being absorbed and recycled. That's pretty epic.
  14. There's oxygen (for whatever reason), there's liquid water (for whatever reason)... those two things alone would be huge hurdles on any other celestial body when it comes to habitability. The presence of oxygen suggests the existence of photosynthetic life somewhere on Laythe, which speaks well for the possibility of farming food. Even if there are radiation problems, that's just one issue to deal with, and I'm sure it could be dealt with. Compared to any other planet/moon in the Kerbol system or our own system, Laythe is a paradise. Sure, it's probably not up to par with Kerbin or Earth, but come on, we've got people living on bases in Antarctica... I'm sure they could handle Laythe.
  15. I didn't think about the center of mass, I guess in KSP with a single part it just never occurred to me that it could be off-center. That makes a lot of sense. A little bit of a slow moment for me. Awesome replies, thanks all. One of the reasons I love FAR (and KSP in general) is because of this... I love the extra challenge of figuring out the more realistic physics.
  16. You know we have to ask... That's awesome, though. Looks like you've reach some kind of threshold in the kerbal universe's physics. More SCIENCE is needed!
  17. I don't study aeronautics, but I like to understand at least the basics of different subjects, just for peace of mind. Playing around with FAR, I've realized that while launching rockets, if the payload at the top of the rocket is dragging too much (not using fairings for blunt payloads), the rocket will be unstable and want to flip and go up butt-first, placing the higher drag at the back. However, I've also realized that single capsules will want to fall blunt-end first during re-entry, which seems to be the opposite. In my mind, I can sort of visualize the air flow, and it makes sense, but it still bugs me that in one case, the draggiest end wants to go last, and in the other case, the draggiest end wants to go first. Could someone more knowledgeable than me explain the difference out?
  18. Awesome, got the textures. They look great. I also redefined 'food' as 'snacks' for the lulz. I'm thoroughly enjoying the mod.
  19. Just picked this mod up. It's awesome. I really appreciate the time you took to make this. Are there any plans for any kind of resource acquisition during missions, like CO2 scooping in foreign atmospheres, or gathering ice off of minmus and eeloo? I'd imagine that would be a fairly large add-on. Also, are there some better textures floating around for the containers? I saw some pictures, but I must have missed where they're at. The only thing I dislike about the mod is the horde of containers it adds (4 types of containers, 3 sizes each, plus hex containers). I wish there was a way to simplify the system and lower the container count, but I can't personally think of a better way to do it, so I understand why it's the way it is.
  20. This is correct. Apps compiled for 64 bit will run faster simply because of compiling querks. 32-bit compiled apps usually won't use the newer, faster features of new CPUs as they are worried about backwards compatibility with old 32-bit processors, where 64-bit compiled programs have no such inhibitions.
  21. Awesome thread I've posted a butt-load of times in the suggestion forums, so I apologize if anyone sees me repeat myself from other threads. I'd mainly be satisfied if two issues were resolved: 1) I'd like to see the transmission click-fest reworked to automatically transmit a stream of data. The main thing about transmission spamming not being fun for me is having to click (or press action group keys) over and over. It would be nice if you could set your experiments to automatically stream multiple experiments and transmit them. I would like to enjoy the scenery while science is being done. 2) I'd like a sizable portion of the science points for certain experiments to be reserved for recovery (stuff like soil samples, materials testing, etc), and I'd like sensor data to be bumped up to 100% transmission science gain (temperature, barometer, etc). Right now, there's almost no point in recovering. This has been suggested a lot, so I'm just repeating it. I like a lot of the suggestions in this thread and I'm excited to see KSP go forward Squad is the best.
  22. I think there needs to be re-balancing, but I don't think we should be making huge changes or jump the gun until the other basic career systems are in-place. A lot of stuff will probably self-balance when you're actually on a budget. The transmission spamming grind is unrelated to other parts of career mode, I think. That does need to be addressed.
  23. "Caution: Minor Stalling Detected" I lol'd
  24. I actually would really like this. It would simplify things quite a bit and make it more intuitive for new players.
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