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Tex

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Everything posted by Tex

  1. Admittedly, the method would mean succumbing to less realism in order for a theoretically smoother multiplayer experience, yes. Then again, it is a video game. Portals from the Portal franchise allow instant travel and they don't make sense either. Nope, at least not in this instance as a hypothetical situation. It's not a "warp drive" per se, though I do see the connection. And are there any methods you've heard of that don't involve the DMP method? Aha, good hole poked in my theory. My response is thusly: Obviously a simple "doubling of the velocity" would make the orbit go wonky, but if instead it's a doubling or more not of the actual, true velocity, but the speed at which an object in the game travels from one point in an orbit to another would be greater. In that sense, this non-time time-warp would essentially break/ignore physics, but KSP does still ignore a few physics things for the sake of gameplay.
  2. Preface: This is a random inspired idea, and as such is not fleshed out. I would like to see what the KSP community thinks about this idea and develop it further. I was looking at this thread for a co-op experience in KSP, which, as we all know, is a hassle to discuss and there are parties on both sides that argue that multiplayer in KSP is or simply is not possible. The main issue cited is that timewarping is a crucial component to KSP, because space missions take many months or years to complete. Without timewarping, nobody would want to go anywhere beyond Kerbin's atmosphere, save for a few cool wackos who would volunteer a week to do a Munar mission. My idea is this: What if we remove the time element from time-warping? The issue with current models for multiplayer play is when one player decides to timewarp while another person does not. These two players and their creations become de-synchronized and as such can't realistically interact with each other. BUT, if we allow the ability to double, triple, quadruple, and then up to 10,000x our velocities when in space to complete missions within reasonable play sessions, why not just have this warping not affect normal game time rate? Rather than "speeding up time" as the game currently does it for singleplayer, why not instead literally just boost the speed at which ships travel? If this concept is applied to each vessel individually, of course as well as any vessel docked to the warping one, one player's ship can "warp" to complete their missions while other players are unaffected. This does give possiblilty for players to grief one another by, for instance, causing a collision at 4x the normal speed of their vessel, or a player accidentally warping their space station when another player comes in to dock and either crashing into one another or speeding away from each other. And then that, of course, brings about questions about how to handle multi-player warping (with one such solution being a simple vote), but these are down the road from the base idea. TL;DR: Take the time out of time-warping and increase velocities rather than speeding up time.
  3. Not bothering with bureaucracy, I run up to you and punch you, taking the cookie for myself. My cookie.
  4. It technically happened yesterday, not today, but I randomly found a 16gb flash drive that I lost..... Er, about two or three years ago. Which reminds me, I need to plug it in and see what's on there. Like a time capsule. Edit: Worst. Time capsule. Ever. It had nothing on it. 15.2gb of absolutely nothing. Great job for losing such valuable information, me.
  5. It's my personal belief that video game movies, particularly ones about open-world or sandbox-style games are destined to fail because they were originally designed with player choice in mind. I think that for these types of games, if you want to relinquish control over the game, just look at some let's plays and other entertainment for the game. HOWEVER, for the sake of the hypothetical situation, I wouldn't be opposed to seeing some kind of brief origin story of how the Kerbals came to be and settle at their current KSC. Maybe with some early spaceflight triumphs thrown in- or perhaps the climax is when Jeb finally gets to space for the very first time and is awestruck by the sight of Kerbin in his window. Now that would look amazing.
  6. Yeah, the backwards spanish can be difficult to crack. I even once attempted to make Kerbish/Kerbal-speak myself by recording spanish. It's actually somewhat surprising the question hasn't been resolved yet. I wonder if any examples of cinematics have fun messages hidden in them.
  7. I don't have too many flight games, the biggest difference is for KSP to Just Cause 2. I guess it's a simpler version because it's an action game, but you pitch with W/S and roll with A/D, there's essentially no yaw controls that you ever need to touch.
  8. Because he's keeping an eye on you, sir. Waiter! There's a neutron star in my soup!
  9. Ah, so would they be similar to energy collectors for houses?
  10. Howdy, everybody. I'm constantly fascinated by the stories that people come up with for video games, whether it be over-analytical fan theories or simple origin stories, so I wanted to make this sort of thread for people to sort of summarize and share where they think Kerbals came from, and what their purpose is. It doesn't matter how crazy the origin is, or why the Kerbals are there, but I just want to know what people think and have these awesome stories in one place. For myself, I believe in the old theory that Kerbals are descended from plant species, which explains their green hue. It would also explain how they can stay on long spaceflights for periods of time without needing nourishment. Yes, they have snacks, but plants can survive without any specific fertilizer. As long as they can take in nutrients from soils and sunlight to make energy, I think they can survive. An idea that just barely occurred to me is that, as plants, if Kerbals exhale oxygen as a waste product, they would have to wear their suits even on Kerbin so they could have a more concentrated form of the CO2 they need, similarly to how real astronauts' suits supply them with oxygen. I think that Kerbals are an entirely peaceful, benign race that just want to explore space and learn what they can about the universe. As for the lack of cities on Kerbin, I do think they tend to live underground, mining for nutrients and metals to build spaceships.
  11. Banned for being somewhere over the rainbow. Rainbows are illusions.
  12. Oh, sorry, it must've fallen in there after our latest launch. Waiter! Why is my soup covered in hornets?
  13. Granted! Unfortunately, the space shuttle runs out of fuel prior to de-orbit. Hope you really like the space shuttle, because you and it are gonna be cozy for a really long time. I wish I could get the phone call I'm expecting.
  14. I'm a theatre guy. Break a leg!
  15. Don't you worry. I'm a fan of the old saying that KSP's learning curve is more like a wall than a curve. But even walls can be climbed, and you'll be rocketing with the best of them before long. Welcome to the forums, by the way.
  16. During this launch, the Kerbal went to space for the very first time.
  17. When doing my taxes, I found that I had actually incrementally paid more during the year, and my tax return just so happens to be one cookie. My cookie.
  18. Well, if you'd notice, sir, you're sitting seaside. Now if you'll excuse me, I'll be needing me harpoon. Waiter! There's a dog in my soup! And not a chihuahua either, like.... an Irish Wolfhound!
  19. That is true, but just a small portion of the overall scheme. It's reducing my overall sugar intake, of which the majority is just simply sodas. Even one can contains more than a day's worth of sugar according to the WHO, and before now two a day wasn't common but wasn't rare either. I've cut cans entirely and now am consuming a small portion, the results of which I'll put together into either another thread, or, motivation allowing, an actual report or paper.
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