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About Talavar

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    Kerbal Genocide Coordinator

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  1. I'm assuming with the announcement of KSP2, with multiplayer and mod support, you guys will be gearing up to focus on the modding scene there? Just wondering!
  2. Sorry for the late reply. We've come to the conclusion that it was (other)mod related, interfering with LUNA.
  3. Hello, Fellas. Have a question that someone may be able to answer fairly quickly. Me and my brother are currently playing with the luna multiplayer mod. We are trying to cut down on as many mods as possible, but interstellar is considered to be "required". What is the bare minimum of the files packed with interstellar that are required for it to function? What we see in the pack are: 1: Filter extensions 2: Filter extension configs 3: Community resource pack (we already have this) 4: Hide empty tech Tree nodes (we already have this) 5: Interstellar Fuel Switch 6: Kerbal Joint Reinforcement (we already have this) 7: Patch Manager 8: Photon sail 9: Tweak Scale 10: Warp Plugin If you could just give the numbers of the files Above that are required, that would be all I'd need. Thank you in advance!
  4. Heya Dagger, everything seems to be working fantastic. The only problem we (my brother and I) have encountered is the ships acting erratic on the launchpad. They actually get warped underground in some cases.. other times, it spawns the ship at 1 Kilometer, on stabilizers, ready to launch (hilarious looking actually..lol)... Other times, the game will load in, and act normal for about 5-10 seconds, then the ship will randomly explode for no reason, even after liftoff. It only happens directly around the KSC. This is resolved by turning off LMP, as i've tested launching the ship in the same game without LMP enabled. We started with the latest version of KSP and current mod version, then reverted to 1.6.1 . Same issues in both version. Is there a setting that we can tweak to help out with this, or is this just something we have to deal with for the time being? Any help or info would be appreciated! Thanks in advance!
  5. Having this exact same problem. Did you manage to find a fix for it? (Edit) FIxed it for medium sized ship by turning on "auto increase MTU" Larger vessels still freezing up and exploding.
  6. So I built a ship to go to duna, it has 2 tanks that stick out from the sides with thrusters on the rear. However, the docking ports are WAY too flexible and they basically fold in half when I apply the thrusters even a little bit.. while I understand there should be some flexing, they are unrealistically folding at a 90 degree angle.. is there a mod that makes couplers (docking ports) less"bendy"? and more likey to just flex a tiny bit, then break?
  7. Just interested if anyone has tried the foundries wheel mod, Kopernicus, infernal robotics, and extraplanetary launchpads? I'm really interested in this, as I loved DMP, and would love to play with those 4 mods. KIS/KAS would be a plus as well. And Dagger: For making multiplayer mods, You and Godarklight are Gods among Insects.
  8. Alright.... I found CKAN on Github, but there's like 7 asset files there.. Can someone queue me in on what's required? Is it only the exe? Obvious i don't need the source files.. so only 5 actually.
  9. Alright, thanks mate. I'll DL CKAN.
  10. Heya guys, I was checking out spacedock, and as far as I can tell, only about 1 page of mods has been updated so far. I've been out of the loop for so long that I'm not even sure there is a loop anymore... lol.. Is spacedock still the main repository for mods? or am I missing something else/new? Seems like an unusually long time for the mods to get updated. They used to (generally speaking) happen almost over night after an update. I'm not complaining about the length of time.. Just making sure I'm looking in the right place, and that they aren't being updated elsewhere that I'm unaware of.
  11. Heya fellas, It's been a long time since I used this mod. Is kethane/karbonite still required to mine ore, or does it now function with the default KSP drills?
  12. I checked out the spacedock website, trying to find mods... I noticed there is a search-bar at the top, so I just tried typing in Mechjeb then CKAN, and a few others.. It seems to show every single mod EXCEPT the one I typed in.. does anyone actually know how to navigate this mod "suppository" lol (edit) nevermind, I checked out the overly complicated advanced search.l everything is fine now. lol