Jump to content

Talavar

Members
  • Content Count

    584
  • Joined

  • Last visited

Community Reputation

185 Excellent

About Talavar

  • Rank
    Kerbal Genocide Coordinator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Well, I have it all figured out.. But I gotta say. It's overly complicated now... To the point that it's just a hassle instead of fun. I think I'm just going to go with the EVA transfer mod from DMagic. has the same use-ability as the old KAS. Thanks for taking the time to help me out though. Cheers!
  2. Thank you for that. I did figure some of it out afterwards, but I have so many parts mods, that I didn't see the cables/hoses/etc at first in my massive parts list.
  3. Been a long time since I played modded. KIS?KAS has changed quite a bit. can someone give me a quick rundown of how to use the joint sockets? I used to be able to just rightclick and connect pipes last time I used it.. Now I put them on there, and right click.. nothing happens. I'm assuming you have to use a tool or something, now. I checked youtube for a tutorial, but to no avail.
  4. Agreed, but they could still add some new planets or something.. lol
  5. Everytime I come back ready to play the game, it's just been updated, and the mods are ruined.. My biggest gripe is kopernicus being destroyed constantly. So I downgrade to an earlier version, only to find that the good system packs are either gone or broken somehow. So, I have a suggestion... Add a new optional star with new planets in the distance. If a single dude can make kopernicus, surely you guys can slap together something that works in the base game and add an alcuberrei(sp) drive. then we won't really need those mods anymore to make it exciting... Let's face it.. the kerbol system is
  6. Last time I really played KSP, I got a mod for kopernicus (I think it was on github) that had a bunch of star systems in it.. you could download it in it's entirety, or in separate Solar system packs. Unfortunately, my computer at the time bogged down to a crash from the lack of system resources.... Anyway, I've finally built my dream computer, and I'm REALLY ready for it.. lol... If anyone could point me in the right direction, I'd be grateful! .. (edit) If I remember correctly I think one of the star systems was called the "Armor system" Or something really similar.... IF you don't know
  7. Never again will I joke about this.. Shortly after, I ended up in the hospital with Heart attack symptoms. Ever since, My life has been a rollercoaster of Medical tests, Constant fatigue, Digestive problems, Dehydration, numbness throughout my body, Massive Anxiety, and Doctors with no answers..... I logged onto the forums tonight and found that as my last post.... Seize the day my friends. Relish what you have. It can be turned upside-down in an instant.
  8. Anyone heard anything new that's not on the list? It's been a while since this has been posted.
  9. If I remember correctly, Lightspeed is 186,000 Miles per second. On a typical rig, that would give you (maybe) 2 Positional updates inside the ring before you moved beyond it. So yeah, unfortunately it wouldn't work, (Unless you got REALLY lucky) or, they used a trajectory calculation to see if you actually passed through something between frames.
  10. An explosion effect on any scale is something that can be preloaded, and relatively small in file size stretched on sheet to make it look more massive than it is, with smaller masks for detail depending on LOD. I do understand the recalculation of orbits that you're talking about once the gravity well is gone, but i believe it would be doable, however. This was already accomplished in ksp1 by a mod about 4-5 years ago that I used (which I was going to link but it seems to have been lost in time), except that he didn't implement an explosion, or a left-over nebulous effect. He just deleted all
  11. Obviously, but just asking if/when/timeframe/etc, since it doesn't exist yet.
  12. Whoa champ, You're blowing the scope of this way out of proportion. Simply remove said planet when it hits.. play a large explosion animation.. all vessles/bases on the planet, or in low orbit, are removed/destroyed.. remove gravity well.. replace with relatively sized nebulous effect. That's all that needs to be done. nobody is suggesting that we have thousands of debris particles, or impact calculations for some giant dramatic effect. lol.. Maybe a few large "rock" pieces could be left behind (if so desired while programming depending on the amount of work they decide to put in) which coul
×
×
  • Create New...