Jump to content

Tripzter

Members
  • Posts

    278
  • Joined

  • Last visited

Posts posted by Tripzter

  1. 22 hours ago, Vl3d said:

    Please always consider the fact that the UI has to be visible for players that are sitting 3 meters away from the TV on the couch.

    That being said, I like how everything is arranged now. It's true useful space should be maximized. Most importantly: please maximize the size of the NavBall.

    The UI i drew up, the important bits stayed the same size such as font.  the main parts that were shrunken are the huge black borders surrounding everything.  

  2. The Nav Ball overall size was shrunken, the Nav Ball it self has been enlarged/kept the same size.
    The SAS window was shrunken and the overly large circle around it has been removed.
    The AP/PE -time to window has been moved and shrunken.
    The time warp window also has a large border around it.  border shrunken and window was made smaller.
    The fuel/electricity windows borders were shrunken.
    The parts manager has tons of dead space around it.  The letters are 16 pixels tall but the space between one font to the next is 65 pixels.. A lot of dead space for no reason.  This leaves the UI full of bars with minimal useful information  displayed.  In my pic the font was kept the same, most of the dead space was removed.

    lLZRpT4.jpg

  3. This is an old thread but it's the first thread that pops up on the question so I'll update it with the solution.  You cannot deploy ground science modules with the construction inventory active which makes sense.. you'd transfer stuff from the ship to your personal inventory and leave the inventory menu open.. 

    You need to close the inventory menu from the right bar.  To deploy the ground modules right click the kerbal and deply it through the inventory menu that pops up when you right click the kerbal.  It will have a white circle to deploy.  DO NOT drag and drop or the item will become non functional and you wont be able to pick it up.

  4. I skipped .90 so the last time i played with KAS was in .25. I liked the mod because it was nice and simple. You click on one pipe, click on the next and connect your 2 crafts together. This was perfect for bases. I'm not looking for anything else. Now in 1.0.2 i cant find KAS any more. Theres a lot of mixed info on KIS what it comes with. Some say if you want to run KAS you also need KIS. I'm looking only for the pipes that connect the crafts together, i'm not looking for anything special nor am i looking for a mod with hundreds of parts just so i can get the pipes.

    Any feedback?

    Thanks

  5. what are you building your rockets out of, silly putty?

    There's parts that are not as strong. For example the s3-3600 should not be as strong as the FL-T100.

    The Cupic octagonal strut should not be as strong as the modular girder segment or the Ibeam. Because of that strenght difference ones should bend easier than others.

×
×
  • Create New...