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Bobnova

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Everything posted by Bobnova

  1. I'm astonished. To be fair I'm astonished that this got an "astonishing" rating, but whatever. I mean, I like it, it's cool, but there are cheaper and more compact ways to do it, that can be fired directly from the station rather than having to get distance first to not fry said station. I do like the use of the mini-SRB, I'd just use that for a larger pod is all.
  2. There is a lot in this update that I am excited about. Not the least of which is the detail of the update. I don't know about everybody, but I really like hearing about the inner workings of the game. Writing out what was an issue with and what the fix was for the thermal code may have taken some valuable dev time, but it made me very happy. Thank you!
  3. Not sure on the new style. Xbox One is sort of exciting, sort of terrifying.
  4. I did not go to space today. I did not even go up. All I went was down. That open crew spot on the far right is where the pilot used to sit. Bye bye ~$180k 60k for the above rocket. 60k to repair the launch pad. 60k for the replacement rocket, which I crashed into Mun and destroyed completely. With three tourists onboard.
  5. XP had C:\documents and settings\[username]\application data. That's where stuff was supposed to go. Many apps didn't do it correctly, though. A properly built program can have multiple installs coexist inside appdata, they just need to be aware of other installs and give themselves their own folder (c:\users\[username]\appdata\KSP1, c:\users\[username]\appdata\KSP2, etc>), or do the same thing inside C:\programdata\. It's all down to the people programming the game doing things correctly, not windows. This has been a windows spec for literally over a decade.
  6. I'm starting to get the idea that the Experimentals team doesn't use heatshields. That's two rather straigthforward, rather critical, bugs involving them that have been missed.
  7. Did I say anything about rocket flipping? No. I talked about re-entering with a basic pod and a heatshield. Like you're supposed to do. Like every* player does early in the game. Put the blame on the experimentals team or on the devs, I don't care which, either way is a rushed release. Be nice if 1.0.3 was rushed a bit and fixed that memory leak. Redo the aero and heat models later, fix the crash causing bug now.
  8. Six weeks. Not three. In a "full release" game after being "extensively tested" by the "awesome experimentals team" that also missed that in 1.0.0 (the full release, mind you) adding a heatshield to your entry level capsule made it a deathtrap.
  9. What I giggle about is how on one they're saying it's super easy to get on PS4 because Unity 4 has PS4 support, and in the same breath talking about moving to Unity 5. Pc going to 5 while Console staying on 4?
  10. This just in: Struts now cost three gems each.
  11. I have to admit that I'm concerned about this, and annoyed about the heat gauge bug/memory leak/crash that is still in the "complete" "full release" version after a literal month and a half. Delightful. What power? It's essentially a 1.6GHz Bulldozer. A five year old laptop has more CPU power for KSP's two threads.
  12. I stay away from hype trains, they are scary beasts. But, I think it may be much to early, even for experienced professionals, to start the train. Excellent, so it'll come out for PS4 once PS5 is out? Brilliant. Update: "LOL HAVE MORE BUGS!"
  13. This explains the sudden "OMG BETA" and "HEY LOOK WE'RE DONE IT'S A COMPLETE GAME NOW" releases. Can't say I'm pleased. At all. Next will be EA sellout Devnotes?
  14. I've had the jiggle when I accidentally clipped goo canisters into things. Especially when they are in a service bay and the doors have closed to clip into the goo. That makes for interesting issues.
  15. It's you. Do be sure that the stuff you have inside service bays are able to be fully inside the bay without running into the door. If they hit the doors when the doors close you will have issues. Large issues.
  16. It's not so much the going to space that was an issue today: Was a rescue the stranded kerbal mission, misjudged lining up to drop the capsule down and caused a slight issues with my rocket's fuel tank. Kerbal got out and pushed, we used the service bay as a heatshield and eeeeaaaassssseeeeddddd into the atmosphere. Turned out well in the end, but was a nervous time.
  17. Please note that I'm not actually claiming this as a score as I didn't follow screenshot rules and am using FAR. That said, the score calculates thusly: 73619.1 AP -81891.8 PE = -8272.7 *0.3 for no gravity assists = -2481.81 Now amusingly had I staged and dropped something and acquired the -0.3 and not claimed the no-gravity-assists I'd have a multiplier of -0.3, for a grand total score of positive 2481.81. I'll probably strip FAR out and take another whack at this tonight, I enjoyed it and am pretty sure this route is possible. I like the challenge! I'd suggest a base multiplier of 1.0 though due to the negative multiplied by a negative issue. Staging a craft on the launchpad and calling it good would technically be a decent score (though not within the "in orbit with your highest kerbin apoapsis" rule as it's not exactly orbit). Anyway, this is fun!
  18. Thinking in new ways here. Not completely new, but what the hell. Almost made it. Maybe 100dV short, ahh well. Bit better angle/timing and it'd probably work. Totally would be a Single Fuel SSTO, though not especially planelike per say. Oh and FAR of course, clearly. What that does to dV relative to stock is beyond me.
  19. Memory leaks are the sort of thing that the beta phase is supposed to fix, so yes it was released too soon. A memory leak in a finished game is a big issue, very big. I love the game, but I'm disappointed that something as buggy as the 1.0.0 was a "full release".
  20. I agree with this. I like the new stock aero better than old, the trick is to look at where your rockets center of mass will be WITH EMPTY TANKS. Full tanks are heavy. Empty tanks are light. If you have a rocket with a long stage on it you end up with most of the weight at the back, which makes your rocket flip. Look at how bottle rockets work, heavy nose, light tail. That's what makes for stability. The other tricks are: Don't go too fast. Don't turn too quickly. If you are going a reasonable speed (especially in the transonic region), have a sanely designed rocket, and aren't turning outside the prograde marker, add fins. All that said, I like nuFAR better than the new stock, as it has IMO a saner drag model.
  21. In answer to the first post, what SpaceX plans to do on mars when they make it to mars is to be on mars.
  22. The tidal forces will rip you apart, but the radiation will have already killed you.
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