-
Posts
324 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Feragorn
-
Pace Bear Pork Mars G.L.
-
Error 404?
-
Modular Hexagone Medium orbiter (stock)
Feragorn replied to Apotheosist's topic in KSP1 The Spacecraft Exchange
Still, any pictures of the spacecraft so we can see it? -
Modular Hexagone Medium orbiter (stock)
Feragorn replied to Apotheosist's topic in KSP1 The Spacecraft Exchange
Pictures? -
[0.14x2][stock Mun lander] Momus MkI
Feragorn replied to Kosmo-not's topic in KSP1 The Spacecraft Exchange
14.2X version. They\'re now default parts. -
[Collection] Kosmos Spacecraft Design Bureau (SSPP 4.1 6/12/12)
Feragorn replied to Normak's topic in KSP1 Mod Releases
Cute little Orion CEV there. :3 -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Feragorn replied to Tiberion's topic in KSP1 Mod Releases
The attachment thing turned out to be me not putting the ASAS on under it. But the texture should\'ve been fine. I DL\'d it from the link you have up, and I didn\'t touch the individual folders when putting it in under JSGME. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Feragorn replied to Tiberion's topic in KSP1 Mod Releases
LEM has no texture and won\'t connect to anything. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Feragorn replied to Tiberion's topic in KSP1 Mod Releases
Wait... -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Feragorn replied to Tiberion's topic in KSP1 Mod Releases
Welcome to the forums, and it\'s a known issue. Pushing yourself through them might not be such a problem if you detach your spacecraft from the fairing base after you detach the shrouds. Then you can use the base, which is wider than your main craft, to push the shrouds away and then detach. Alternatively, you can go into the .craft file and change the decoupler force to something a tad more powerful. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Feragorn replied to Tiberion's topic in KSP1 Mod Releases
Christ, I remember that pod. Might still have some old .craft files with it. Of course, none of those are likely to fly well. -
What is Madcomms?
-
Build an arbitrarily large SSTO rocket
Feragorn replied to foamyesque's topic in KSP1 Gameplay Questions and Tutorials
He made it.