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  1. I actually did have that installed through steam but now i have the standalone version, i just deleted the folder in steam and i guess ill check it out to see if percision X is really causing the problems with the standalone..very interesting. update: yep removing P-X 16 fixed my problem..what the hell...why is ksp incompatible with P-X 16?!
  2. I'd like to point out I played 4 hours of metal gear solid 5 with no crashes. I had a few other games crashing. I'm pretty sure its the graphics driver being broken cause of other games breaking, I even did a clean install of my gpu driver. And I will look into the hooking, I was previously using a program called large address aware for ksp but I disabled it :s
  3. ksp is the only game that is giving me problems everything else works fine as for hardware im getting a new psu soon cause mine is old and dying,other than that all my hardware is totally fine. its not me, its ksp.
  4. fine. ill do that AGAIN. deleted local content, downloaded from steam, validated files. still crashes https://www.dropbox.com/s/68ebpm0ifbr1ote/2015-09-04_123328.zip?dl=0 and if you must know ksp crashed with that error when only using 1.5 gigs of ram. its not running out of memory https://screencloud.net/v/aF67 ALSO i get weird graphics issues with my pc after ksp crashes, eg nvidia experience wont open until i reboot driver has been rolled back to 355.60. testing right now. update: nope it still crashes with 355.60.... i launch the game without mods after verifying the cache and then it crashes. i verify the cache AGAIN and it says files failed to validate. http://screencloud.net/v/uHJo also if i launch the game through steam it doesnt load. it says im in game for 2 seconds and then goes back to online.... what the $#%$# is going on with this ?!?
  5. Unity Player [version: Unity 4.6.4f1_99f88340878d] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:010e9fa0. Error occurred at 2015-09-02_223228. E:\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by user. 33% memory in use. 0 MB physical memory [0 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [2401 MB free]. Write to location 00000000 caused an access violation. Context: EDI: 0x00000000 ESI: 0x00000020 EAX: 0x00000000 EBX: 0x00000000 ECX: 0x4b18fe60 EDX: 0x00000000 EIP: 0x010e9fa0 EBP: 0x00c9f3dc SegCs: 0x00000023 EFlags: 0x00010246 ESP: 0x00c9f32c SegSs: 0x0000002b Bytes at CS:EIP: 89 3a 83 c2 04 83 c1 04 4e 75 d9 8b 75 0c 8b 4d I have been trying to troubleshoot this error the past 4 days by testing removing mods and etc. I launched the game with NO MODS AT ALL installed and it stil freezes, and crashes. Ive redownloaded it at least 8 times now and even tried compatibility mode with windows 7 and windows 8. Everything was working fine until a few days ago, the game started crashing with my modded isntall and i removed mods slowly in an attempt to isolate the problem. Its not the mods..its the game... Did something get updated sneakily with unity because i just dont understand why it keeps crashing? There was also a graphics card driver update recently but ksp seems to be the only game that crashes. The error log: https://www.dropbox.com/s/umoa3tnp2tj67nv/2015-09-02_223150.zip?dl=0 Microsoft Windows 10 Professional 64bit CPU Intel Core i5 4670 @ 3.40GHz 53 °C Haswell 22nm Technology RAM 16.0GB Dual-Channel DDR3 @ 665MHz (9-9-9-24) Motherboard Gigabyte Technology Co., Ltd. G1.Sniper Z5S (SOCKET 0) Graphics 4095MB NVIDIA GeForce GTX 970 (EVGA) Driver 355.82 Storage 1863GB Western Digital WDC WD20EZRX-00D8PB0 (SATA) 447GB Intel Raid 0 Volume (SATA) 465GB Seagate ST3500630AS (SATA)
  6. Not sure if this has been posted but....in the older versions you used to be able to hit TAB to switch between SPH and VAB build modes.. That seems to be gone..(or tab doesnt do anything). What is the new key?
  7. Okay, so im a person who plays with a heavy amount of mods installed, for me eventually after a while of so many crashing, the actual stock ksp files get corrupted/broken, and cause more crashes. So im working on a very simple script, what i did was take my original totally mod free version of ksp .22 and put it into its own zip file. I wanted to make it so you could modify it without too much trouble for your own setup, or add a prompt to ask you where youd like the backup. Directory of C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program \22 12/31/2013 09:25 AM <DIR> . 12/31/2013 09:25 AM <DIR> .. 12/31/2013 09:25 AM <DIR> Kerbal Space Program 0.22 12/19/2013 12:27 AM 488,906,387 Kerbal Space Program 0.22.zip 12/31/2013 09:15 AM <DIR> postdata 1 File(s) 4 Dir(s) The directory structure is confusing, so i will explain the variables here. dest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\ Is the location of the top most directory in this install. Its a subdirectory of my steam updated ksp. postdest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\"Kerbal Space Program 0.22"\"Kerbal Space Program"\ Is the full path of KSP.22 in this case. (gamedata, ksp.exe are in here) C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\postdata\ Is where the backup is made to, gamedata, saves, ships, resources and plugins are all saved. Directory of C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program \22\postdata 12/31/2013 09:15 AM <DIR> . 12/31/2013 09:15 AM <DIR> .. 12/31/2013 09:26 AM <DIR> GameData 12/31/2013 09:14 AM <DIR> Parts 12/31/2013 09:14 AM <DIR> Plugins 12/31/2013 09:15 AM <DIR> saves 12/31/2013 09:15 AM <DIR> Screenshots 12/31/2013 09:15 AM <DIR> Ships 0 File(s) 8 Dir(s) The basic idea of its usage is like so: 1. Backup user modifications(mods, saves, ships, resources) 2. Delete ksp, all of it. 3. Restore KSP 4. Restore mods 5. ???????????? 6. Profit! @echo off rem ############################## rem this script does not work yet rem ############################## title KSP Refresher 0.1 cls set 7zip=C:\"Program Files"\7-Zip\7z.exe set dest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\ set postdest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\"Kerbal Space Program 0.22"\"Kerbal Space Program"\ set predest=C:\"Program Files (x86)"\Steam\SteamApps\common\"Kerbal Space Program"\22\"Kerbal Space Program 0.22"\ set zip=%dest%"Kerbal Space Program 0.22.zip" echo Performing Precleaning.. rd /S /Q %dest%postdata\ mkdir %dest%postdata mkdir %postdest%postdata\GameData\ echo D | xcopy %postdest%GameData %dest%postdata\GameData\ /S echo y | del /f %postdest%GameData\Squad\ mkdir %dest%postdata\Parts\ echo D | xcopy %postdest%Parts %dest%postdata\Parts\ /S mkdir %postdest%PluginData\ echo D | xcopy %postdest%PluginData %dest%postdata\PluginData\ /S mkdir %postdest%/Plugins\ echo D | xcopy %postdest%Plugins %dest%postdata\Plugins\ /S mkdir %postdest%Resources\ echo D | xcopy %postdest%Resources %dest%postdata\Resources\ /S mkdir %postdest%postdata\saves\ echo D | xcopy %postdest%saves %dest%postdata\saves /S mkdir %postdest%Screenshots echo D | xcopy %postdest%Screenshots %dest%postdata\Screenshots /S mkdir %postdest%Ships echo D | xcopy %postdest%Ships %dest%postdata\Ships /S cls echo Preclean and backup ready, beginning wipe... rd /S /Q %predest% %7zip% x %zip% Backup works perfectly, i just cannot seem to delete KSP.... Windows 8. Once i get this working on windows i can easily make mac and linux versions, i know bash much better than i do batch.
  8. The "boots" are not really anything at the moment, the Parachute box is designed to equip a Kerbal with whatever module is inside the parachute box. I attempted to have it so when they go to the parachute box, they are given the seasickness cure on themselves instead of having it be on a part of the ship where you could walk on, it did nothing, but an interesting experiment. Looks like custom modules need to be made.
  9. Well i know there is a mod that allows one to EVA and grab a parachute from a box, and then be able to eject from the ship youre in and use that parachute..to save yourself, its by vanguard technologies, ive modded the config for it a little bit so instead of giving me parachutes..it gives me "gravity boots"....This is what im attempting.. MODULE { name = ModuleKrEquipKerbal //amount of boots! count = 5 //max equip distance range = 1 //somewhat self-explainatory guiName = Equip BOOTS! MODULE { name = SeaSicknessCure debug_menu = false nudging = true } } Lets see what happens! Edit: No effect
  10. I like setting up more permanent buildings Mining facility HQ + Conversion center, you cant really see the kethane converter and the area the trucks part to unload the fuel, but the tanks are there Oh and the HQ holds about 120 kerbals
  11. "The X-38 Crew Return Vehicle (CRV) was a prototype for a wingless lifting body reentry vehicle that was to be used as a Crew Return Vehicle for the International Space Station (ISS). The X-38 was developed to the point of a drop test vehicle before its development was cancelled in 2002 due to budget cuts." Carrys 4 kerbals Unfortunately due to trying to make it small, it technically has no fuel on board. Im considering adding a fuel module to the tail section of the ship as it doesnt have one, and it would probably help with the total lack of fuel. What can i say? The fuel tank was in the way of the parachute..blimp..thing Still in space.... After deorbit! Beginning reentry Deploy parachutes!! and those useful landing airbags Steady number one, the surface looks uneven. Sucess! oh so many mods: rollkage hooligan labs - airships b9 aerospace mechjeb 2.0x CP airbags EVA parachutes + ejection module procedural wings Lack luster labs flag decal it might have some parts that have custom cfg's..if you want to play with it i can get the .craft file, but i like i said..it was more made to look like the x-38 then anything..the fact that it works is real nice..just wish it had fuel.
  12. Well heres what i got so far..it works..i had to edit the config down so it worked with the panel..i cant stand yet probably cause i need to tweak the mass a bit or something! But gravity has been acheived on a single panel. UPDATE: Attempted to use the asteroids in .22 Turns out they turn into weird..pyramid..rhombus...triangle things! Needs to be fixed before use in .22 Oh and with allllll my messing with configs i was in fact..not able to walk on the panel...
  13. Testing in .22 right now, ksp is starting up. I want to use these, so i can add gravity to parts and walk on them in space Added gravity module to stock 1x1 panel Will post results. Update: Yes the asteriods do appear in the .22 science tab, but my game crashed kinda bad.. might have been my own doing however Well at first there wasnt enough gravity(No i didnt plant that flag, i have decals for the VAB) Then, there was too much gravity! Each part had its own gravity..which was a whole lot..it was wiggling around so much it smacked jeb like a baseball bat.
  14. you're really bad at searching cause I made a thread with the same request http://forum.kerbalspaceprogram.com/threads/58400-Magnetic-Shoes I want them so bad
  15. is it just me or could the instructions be more...documented? I downloaded the .cs files and modified them.... Okay now what..........? Do i click on deploy, package, or test.bat?? Do i open the .csproj file in visual studio and build the .dll from there? I like the idea of this it would just be..great to have a tutorial to go along with it..
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