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shrx

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Everything posted by shrx

  1. Has anyone managed to run KSP over SSH? What command should I use? If I try ./KSP.x86_64 I only get a brief flash of a black window which quickly disappears and nothing else happens. The output in the console is
  2. I'm not asking about the flare, I'd like to know if the sun is scaled up to match the real size like the rest of the planets. Because it doesn't look like it is.
  3. Why is the sun so small in RSS, as compared to the real life sun? Is it not scaled properly in game?
  4. I'm glad I found this thread, I'm doing some science measurements because I'm trying to restore Moho's atmosphere from 0.17. Here are the temperature profiles for stock Moho and Duna. I can see Duna's profile has some similarities to Kerbin's atmosphere.
  5. Thanks. I'm not really concerned by the visuals, just the physical effects.
  6. I couldn't find anything useful with the HazardOcean module, there were only two options, both unrelated to temperature.
  7. Thanks, I will check it out. The funny thing is, atmoshpereTemperatureMultiplier kind of worked once, I set it to 4.9. Then I got some freezes, reinstalled the mod, and to get the same effect as before I now had to set it to 3500. Then it stopped working again.
  8. I can't get atmoshpereTemperatureMultiplier to work. I want to restore Moho's atmosphere to what it was in 0.17. I enabled atmosphere and set atmoshpereTemperatureMultiplier to 1. The next time I load the game and switch to a vessel landed on Moho it displays a black screen and locks up. What's the problem? I am running 32bit KSP. Happens with no other mods installed. Here is the cfg that kittopia produces when I save the configuration: http://pastebin.com/DN9c5Ld3
  9. OK, this is the updated cfg: REALSOLARSYSTEM { Moho { atmosphere = true useLegacyAtmosphere = true atmosphereMultiplier = 0.005 atmosphereScaleHeight = 2 maxAtmosphereAltitude = 27640 temperatureCurve { // The units are km, °C, dK / dkm, next dK / dkm. key = 0. 500. 0. -20. key = 10. 300. -20. -17.0068027211 key = 27.64 0. -17.0068027211 0. } } } Pressure now works correctly, but temperature still doesn't work as it should.
  10. Thanks I'll try with your suggestions. atm/km is actually (atm2-atm1)/(km2-km1) between points 1 and 2. I don't think the atmosphere was visible, is AtmosphereFromGround{} just for visuals?
  11. I'm trying to restore Moho's atmosphere to pre-0.18 values with RSS. This is my config (atmosphereMultiplier = 1 so the atmosphere should be more noticeable and temperatureCurve values are just placeholders): REALSOLARSYSTEM { Moho { atmosphereMultiplier = 1 atmosphereScaleHeight = 2 maxAtmosphereAltitude = 27640 useLegacyAtmosphere = True temperatureCurve { // The units are km, °C, dK / dkm, next dK / dkm. key = 0. 500. -10000. -20. key = 10. 300. -20. -17.0068027211 key = 27.64 0. -17.0068027211 0. } AtmosphereFromGround { waveLength = 0.49, 0.5, 0.53, 1.0 innerRadius = 247500 // 0.99 outerRadius = 312500 // 1.025 } } } However it does not seem to work. Pressure is always 0 (barometer displays "IN VACUM"). Temperature on the ground is 0° instead of 500°. Temperature at 10 km is 0.45° instead of 300°. How can I make it work? This is the first time I'm trying to make something with RSS. Any help will be appreciated.
  12. Excellent work FPSlacker! Are you planning to support other mods (KW, KSPX, RLA,...) ?
  13. Thanks, I managed to start up KSP with no mods. But when I tried to load KSO and Astronomer's pack, it would not finish loading but freeze at about 80%. So this method does not work for now.
  14. OK, thanks. I found the next problem, the Windows instructions tell me to but there is no KSP_Data folder on OS X and I can't find mono.dll. I replaced KSP.app with UnityPlayer but it closes very quickly when I run it and nothing happens.
  15. Where did you get 64 bit unity player? It's not in the PlaybackEngines folder: AndroidDevelopmentPlayer LinuxStandalonePlayer AndroidPlayer MacDevelopmentStandalonePlayer BB10DevelopmentPlayer MacStandalonePlayer BB10Player NaclPlayer FlashSupport WebPlayer Linux32HeadlessStandalonePlayer Windows64StandalonePlayer Linux64DevelopmentStandalonePlayer WindowsDevelopmentStandalonePlayer Linux64HeadlessStandalonePlayer WindowsStandalonePlayer Linux64StandalonePlayer iPhonePlayer LinuxDevelopmentStandalonePlayer
  16. (emphasis added by me) This doesn't make sense to me. If this is the case and they are waiting for Unity support, then they should say so, and we will be less impatient than we are now with their ignorance.
  17. I tried, but when I installed Unity 4.3.3 there was no 64bit version of MacStandalonePlayer. Do I have to install a more recent version of Unity?
  18. As far as I know Squad has never mentioned anything about 64bit KSP coming to OS X. In fact, they ignored all questions regarding this issue.
  19. Thanks, I have only one manned ship with the old TACLS parts on so it won't be too big a problem to fix them. ANd yes I have deleted all mods and redownloaded them when the game updated.
  20. I have a save game from 0.23.5, when I was playing with TACLS 0.8. Now I updated to 0.24.2 and TACLS 0.9#3. Can I manually fix my persistent.sfs save game so it will work with the new mod version? Because now Kerbals die of oxygen depletion as soon as I focus a manned spacecraft. I do not have the Modular Fuel Tanks mod.
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