shrx
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Posts posted by shrx
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Has anyone managed to run KSP over SSH? What command should I use?
If I try ./KSP.x86_64 I only get a brief flash of a black window which quickly disappears and nothing else happens.
The output in the console is
Set current directory to /home/shrx/.steam/steam/steamapps/common/Kerbal Space ProgramFound path: /home/shrx/.steam/steam/steamapps/common/Kerbal Space Program/KSP.x86_64
Mono path[0] = '/home/shrx/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Managed'
Mono path[1] = '/home/shrx/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono'
Mono config path = '/home/shrx/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/etc'
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Please make it cross-platform!
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Can you make the rings cast shadow on the planets?
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I'm not asking about the flare, I'd like to know if the sun is scaled up to match the real size like the rest of the planets. Because it doesn't look like it is.
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So the sun is correctly sized up in RSS?
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Why is the sun so small in RSS, as compared to the real life sun?
Is it not scaled properly in game?
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I'm glad I found this thread, I'm doing some science measurements because I'm trying to restore Moho's atmosphere from 0.17. Here are the temperature profiles for stock Moho and Duna.
I can see Duna's profile has some similarities to Kerbin's atmosphere.
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shrx: Bodies without an existing atmosphere won't have an AtmosphereFromGround created for them. Kopernicus will do that, I think, if not now, soon.
Regarding the temperatureCurve: not sure why it's not loading. I'll check.
Thanks. I'm not really concerned by the visuals, just the physical effects.
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I couldn't find anything useful with the HazardOcean module, there were only two options, both unrelated to temperature.
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atmoshpereTemperatureMultiplier never worked, and is likely a legacy feature. You probably could try using the HazardOcean module to emulate atmospheric heating.
Thanks, I will check it out. The funny thing is, atmoshpereTemperatureMultiplier kind of worked once, I set it to 4.9. Then I got some freezes, reinstalled the mod, and to get the same effect as before I now had to set it to 3500. Then it stopped working again.
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I can't get atmoshpereTemperatureMultiplier to work. I want to restore Moho's atmosphere to what it was in 0.17. I enabled atmosphere and set atmoshpereTemperatureMultiplier to 1. The next time I load the game and switch to a vessel landed on Moho it displays a black screen and locks up. What's the problem? I am running 32bit KSP. Happens with no other mods installed. Here is the cfg that kittopia produces when I save the configuration: http://pastebin.com/DN9c5Ld3
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OK, this is the updated cfg:
REALSOLARSYSTEM
{
Moho
{
atmosphere = true
useLegacyAtmosphere = true
atmosphereMultiplier = 0.005
atmosphereScaleHeight = 2
maxAtmosphereAltitude = 27640
temperatureCurve
{
// The units are km, °C, dK / dkm, next dK / dkm.
key = 0. 500. 0. -20.
key = 10. 300. -20. -17.0068027211
key = 27.64 0. -17.0068027211 0.
}
}
}Pressure now works correctly, but temperature still doesn't work as it should.
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Thanks I'll try with your suggestions.
atm/km is actually (atm2-atm1)/(km2-km1) between points 1 and 2.
I don't think the atmosphere was visible, is AtmosphereFromGround{} just for visuals?
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I'm trying to restore Moho's atmosphere to pre-0.18 values with RSS.
This is my config (atmosphereMultiplier = 1 so the atmosphere should be more noticeable and temperatureCurve values are just placeholders):
REALSOLARSYSTEM
{
Moho
{
atmosphereMultiplier = 1
atmosphereScaleHeight = 2
maxAtmosphereAltitude = 27640
useLegacyAtmosphere = True
temperatureCurve
{
// The units are km, °C, dK / dkm, next dK / dkm.
key = 0. 500. -10000. -20.
key = 10. 300. -20. -17.0068027211
key = 27.64 0. -17.0068027211 0.
}
AtmosphereFromGround
{
waveLength = 0.49, 0.5, 0.53, 1.0
innerRadius = 247500 // 0.99
outerRadius = 312500 // 1.025
}
}
}However it does not seem to work.
Pressure is always 0 (barometer displays "IN VACUM").
Temperature on the ground is 0° instead of 500°.
Temperature at 10 km is 0.45° instead of 300°.
How can I make it work? This is the first time I'm trying to make something with RSS. Any help will be appreciated.
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Excellent work FPSlacker! Are you planning to support other mods (KW, KSPX, RLA,...) ?
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You have to right click on the KSP.app and click 'show package contents' then in the contents folder, navigate to each individual folder (data, macOS, frameworks and resources) and replace the necessary items. Also, do this with a completely new install or back up your current one, it might ruin your KSP.app so at least back that up.
Thanks, I managed to start up KSP with no mods. But when I tried to load KSO and Astronomer's pack, it would not finish loading but freeze at about 80%. So this method does not work for now.
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You need the latest version of unity, 4.5.2 http://unity3d.com/unity/download
OK, thanks. I found the next problem, the Windows instructions tell me to
Find "Editor\Data\PlaybackEngines\windows64standalonepla yer\Data\Mono\mono.dll" and copy it to "KSP_Data\Mono"but there is no KSP_Data folder on OS X and I can't find mono.dll.
I replaced KSP.app with UnityPlayer but it closes very quickly when I run it and nothing happens.
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In regards to the hack working or not, its incredibly buggy, to the point of not being usable. I was using stock with the KSO as memory testing, and it still crashed at about 2.2GB's of ram. I think it would be best to just wait till Unity puts out a more mature x64 release.
Where did you get 64 bit unity player? It's not in the PlaybackEngines folder:
AndroidDevelopmentPlayer LinuxStandalonePlayer
AndroidPlayer MacDevelopmentStandalonePlayer
BB10DevelopmentPlayer MacStandalonePlayer
BB10Player NaclPlayer
FlashSupport WebPlayer
Linux32HeadlessStandalonePlayer Windows64StandalonePlayer
Linux64DevelopmentStandalonePlayer WindowsDevelopmentStandalonePlayer
Linux64HeadlessStandalonePlayer WindowsStandalonePlayer
Linux64StandalonePlayer iPhonePlayer
LinuxDevelopmentStandalonePlayer -
Perhaps because, as with the Windows x64 build, the team at SQUAD have their hands tied and are forced to wait for the guys at Unity to come up with fixes for the OS X x64 issues. It would then make sense that SQUAD isn't commenting on Mac x64, as they have no direct control over whether or not it'll become available.
I'd assume that SQUAD will do right by their Mac customers once the guys at Unity fix all their Mac issues and they can release a mostly stable build for Mac x64.
(emphasis added by me)
This doesn't make sense to me. If this is the case and they are waiting for Unity support, then they should say so, and we will be less impatient than we are now with their ignorance.
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Has anybody else tried the 64-bit Mac hack?
I tried, but when I installed Unity 4.3.3 there was no 64bit version of MacStandalonePlayer. Do I have to install a more recent version of Unity?
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As far as I know Squad has never mentioned anything about 64bit KSP coming to OS X. In fact, they ignored all questions regarding this issue.
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Delete your GameData\ThunderAerospace\TacLifeSupport\PluginData\TacLifeSupport\LifeSupport.cfg
The old mod stored the consumption per day in the settings, the new version does consumption per second, so instead of consuming 1 unit a day it's now consuming 1 unit of oxygen a second and depletes almost immediately. You don't need to do anything else, on the next launch the mod will find that there is no config and just create a new one with default values.
Unless you're having old ships that were created before TACLS 0.9, in that case the containers are probably of the wrong size and will run out quicker than intended.
Thanks, I have only one manned ship with the old TACLS parts on so it won't be too big a problem to fix them.
ANd yes I have deleted all mods and redownloaded them when the game updated.
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I have a save game from 0.23.5, when I was playing with TACLS 0.8.
Now I updated to 0.24.2 and TACLS 0.9#3.
Can I manually fix my persistent.sfs save game so it will work with the new mod version? Because now Kerbals die of oxygen depletion as soon as I focus a manned spacecraft. I do not have the Modular Fuel Tanks mod.
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Great, looking forward to it.
[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support
in KSP1 Mod Development
Posted
no chance to port this to linux/os x?