vardicd

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About vardicd

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  1. yeah i do too, but in this particular case linuxgurugamer had specifically asked what happened if i transfered saves around.
  2. So here's an extra layer of weirdness to this story. So if I transfer the save file from one install that does NOT have the glitch to an identical install with a save file that's displaying the glitch, the save file will become glitched, but how long it takes is completely variable. The fastest it's happened so far is about 5 real world minutes, the longest it's taken to happen is about 20~ish real world minutes. If I transfer the save file from a install with the glitch, to an install that does not have the glitch, it's a 50/50 split on if the glitch will persist, or clear up, and if it persists, all new saves on that previously clear install have the glitch. It seems to me, admittedly I don't know how it works, almost as if there's some sequence of events that are firing {sometimes? randomly? not always?} between my mods and if this random confluence happens it causes the lag/stutter, but if it doesn't happen the install stays clear, unless i introduce a save where it's happened, then the install acts as if the events fired, or it causes the specific event to happen, "corrupting" the install.
  3. Had not considered such a thing, will test when able.
  4. I have not at this point managed to discover a minimum set of mods to reproduce my issue. Frustratingly enough it seems as if multiple configurations of mods can trigger it, thus I'm having trouble pinning it down. On one install for example i can load mods: A B C and be fine, load mod D and poof lag/stutter. I suspect Mod D is the problem, so start a new install, Start with mod D, no issue. so one at a time i add in A B and C, with all 4 mods installed, no lag/stutter. I go back to my first install and the issue is still there. I remove mod D in install 1, to test, problem remains, even though it wasn't there before Mod D was installed in that version of game. Start a 3rd clean install, put mods A B C D E and F into the install before the problem shows up, so start a new install and begin loading mods starting with mod F, get all 6 mods loaded into the 4th version, no lag/stutter, but the problem remains on install 3 with the exact same mods loaded.
  5. In the interests of informing everyone that is now currently involved in this discussion [and because I feel a bit responsible for what I'm interpreting as a bit of hostility creeping into this discussion {Did not mean for my obsessive questions to cause that. Sorry }] From what tests I've been able to run today, it seems that i have a completely independent problem from what Tonka Crash is reporting, even though the symptoms are basically the same. Even with all of my mods that require toolbar controller, unblur, and clickthroughblocker removed, and those 3 dependencies removed, I'm still seeing the lag/stutter and camera freezing that Tonka had originally reported. I can only conclude, at this point that I have another mod, or combination of mods that are not Linuxgurugamer's mods that is causing a similar conflict within KSP. My line of investigation seems to have been a wild goose chase. I did however, ironically discover that unblur causes conflicts with a few of my other mods, which causes their ingame icons to be blurry and not display properly.
  6. Okay, one final question for you on this subject, {and sorry if i'm being annoying } when you did your test without memgraph, did you think to include any other mod that needed the dependencies [that would cause them to do anything?] I ask because my first test I ran was to copy my main game folder and just rip out toolbar controller, unblur, and clickthroughblocker, thereby shutting down any mod that needed those dependencies, and I immediately saw a performance increase, but I wasn't sure if that was just because a number of mods aren't functioning any more and my system isn't working as hard, or if the removed dependencies where causing trouble. I'm currently installing a fresh copy of the game, and going to build a minimum install of KIS/KAS, toolbar controller, unblur, and clickthroughblocker and one other mod that needs those and see if i get performance issues. And again, I'm sorry if i'm coming off as being annoying or beating a dead horse. When i saw your post above, it just triggered a gut feeling of "This is important" and I'm fully self aware that i'm obsessive when i get like that and i have to run every possibility into the ground to convince myself that i'm wrong, and to let it go.
  7. Okay, that makes me wonder, as i said i see a similar lag issue on my games, but i don't use memgraph, only found it today, and have never installed it. I'm going to start running tests of my own tonight, to see if i can narrow down the source of my lag/stutter, and thought I'd ask if you'd considered or tested the possibility of your issue coming from the dependencies of the mod, rather than the mod itself? I'm curious if we've got 2 different issues causing the same symptoms, or if we have the same issue, but it's coming from one of the dependencies doing something in the background?
  8. Late to the party, but i also see this camera lag behavior, and i don't use memgraph myself, though i do use the dependencies, clickthroughblocker, unblur, and toolbar control, as well as the easy vessel switch mod. I'm curious if you still see this issue. I've had this issue for a while, but never gave it a thought till today when i found this mod and got curious as to what it was about and saw your post.
  9. @Flupster Just as a sort of FYI, the Universal Storage combo material bay and mystery goo units have a strange interaction with the x science mod, in that the x science mod will register the units and give you the option to run the experiments, but clicking the button doesn't seem to actually gather science, but confuses the modules to think they've been run. I get a message that says can not run experiment, science module is full. However, right clicking on the modules does not show any stored reports, and there is no option to reset the modules. Posted in both forums because i'm not sure which side would need adjusted to fix, assuming this isn't just a bug on my end.
  10. @Paul Kingtiger Just as a sort of FYI, the Universal Storage combo material bay and mystery goo units have a strange interaction with the x science mod, in that the x science mod will register the units and give you the option to run the experiments, but clicking the button doesn't seem to actually gather science, but confuses the modules to think they've been run. I get a message that says can not run experiment, science module is full. However, right clicking on the modules does not show any stored reports, and there is no option to reset the modules. Posted in both forums because i'm not sure which side would need adjusted to fix, assuming this isn't just a bug on my end.
  11. @benjee10 Forgive me, I have a question about one line In the opening page, "reDIRECT contains the External Tank & Boosters used in these screenshots, and is the recommended mod for building a complete shuttle stack for 2.5X scale solar systems." Does this mean we shouldn't use the reDIRECT parts if we're just playing in the stock KSP solar system? I'm wary of spending hours fiddling with the reDIRECT parts trying to make the shuttle fly, only to find out that the boosters are too powerful to put me in LKO, and i should have used stock parts. Thank you for your time, and any response.
  12. Uh, also what is PlumeParty I can't seem to find it independently, so i'm not sure what it does?
  13. reDIRECT contains the External Tank & Boosters used in these screenshots, and is the recommended mod for building a complete shuttle stack for 2.5X scale solar systems. does the mod come with an external tank and boosters for regular sized kerbal solar system, or does it just use stock tanks and SRBs for that, or is this other mod still needed/recommended?
  14. It was showing up on newly launched kerbals, not just ones in flight. I ended up doing a clean reinstall + new save anyway and all the problems i was having went away. Thanks for explaining it though.