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vardicd

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    Supreme Commander

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  1. This base is a heliport only, there was never a runway intended to be here. I was basically just cracking a "I landed a plane on the dock because I could" joke, since it wasn't meant to have planes landing at this base.
  2. True, but for those of us who don't understand any of what's in the source code of a mod or how to read it, it's not very reassuring. When you can't read Klingon, any message you get from the Klingon Empire just sounds like a declaration of war, you know?
  3. If you do, please make it an optional thing, togglable in settings, that is off by default, if possible. I'd hate to have someone loose ships because you decided to implement a concept I threw out as a joke/stargate reference. I would personally love to have this feature, but I realize it's not for everyone.
  4. I can confirm it is working in 1.11.1 been using it for weeks now. You've either got a mod conflict, missing dependency, incorrect install, or some other KSP weirdness going on. Double check your install, double check your dependencies, make sure you haven't accidentally grabbed an old broken version {I've done that before} and if its' still not working shoot Linuxgurugamer your log file and maybe he can help figure out what's going wrong.
  5. Okay, that activation effect is golden. Very Stargate-y. Love it. It doesn't vaporize any craft that are too close and end up in the gate wash when it activates does it?
  6. There is an option in Kerbal Konstructs, which is a dependency of Kerbinside, that enable/disables using additional bases fore recovery calculations. I've always assumed this hooked into stage recovery, but maybe I'm wrong?
  7. It's been working for me without issue. I use it for some of my multi-stage launches.
  8. I didn't say anything about a hollow warp nacelle? I was talking about me thinking Quoniam was commenting that you could use these parts: to make something that looked like a warp nacelle from Star Trek, like this:
  9. I'm trying to remove mods from my install, and you go and pull something like this. I've got too many mods already, I don't need another one. SIGH Fine then. Downloads furiously
  10. Your best bet would be FMRS, it lets you jump back to staging events and manually land the spent stages if you like, then you could use KCT to recover to the VAB or SPH. It's more work to do it that way, than over the stage recovery way, but it's an option, in case you weren't aware of it.
  11. @Angel-125 I could be wrong, and @Quoniam Kerman can correct me if so, but I don't think Quoniam is asking for a part, I think Quoniam is saying that these parts below make it possible to make something like the warp nacelles from Star Trek:
  12. So... what happens if your warp ship undocks from a station and goes to warp, while slightly too close to your station, and only part of the station is in the bubble? does the station get ripped apart?
  13. Didn't my install already have enough mods? Now I have to add another one? Glorious warp drives...
  14. That's okay, not really a huge rush, we still have functional previous versions to fall back on.
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