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AtilaElari

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Everything posted by AtilaElari

  1. I'm observing a peculiar thing: the Universal Drill drains 1000 Charge/second, rather than 100 EC/second stated in the part's description.
  2. Will this affect the existing saves or only the newly-generated worlds? Also, I think there is a typo in Universal Drill's configs. It drains 1000 power/second instead of 100 that part description implies. EDIT: It used to draw a bizzare amount of power but after I reloaded the game it started acting normal. Not sure what that was about.
  3. What about the biome around KSC? It won't be much of a bother to drive away a dozen meters.
  4. Having a Uranite deposit right under the KSC is pretty OP. Provides nigh-infinite supply of funds from silly-looking mining and refinery rovers in rather short amount of time. I wonder if it is possible to nerf the refund price of fuels for balance purposes. Or just declare such way of fund acquisition un-gentelmany.
  5. But we already have energy to antimatter conversion in Interstellar, don't we? So it's still possible to beam power from the inner solar system to an outbound ship and have it gradually accumulate antimatter on it's way to the outer worlds for later use.
  6. I did some googling on the topic (not exhaustive by any means but I do have some minor knowledge in it as well). As far as I can tell Blindsight takes a lot of liberty with it's physics. And you can't use quantum teleportation to turn matter into antimatter. Quantum teleportation allows only the exact copying of the particle's properties (momentum, spin, etc.), but it can't transform it to another type of particle. Sorry to be a killjoy, but that just can't work under the known laws of physics.
  7. I'm sure it was discussed at length somewhere, but searching for it in 370 pages of the thread seems like a fairly impossible task, so I hope you won't mind me asking: Are there any resources you can mine off-world to bring back to KSC for profit in career mode? I'd assume Helium 3 or Antimatter would be worth the trouble, but are there any other options, especially for the earlier game?
  8. Right you were, good sir! The cause of the issue was indeed in the lack of proper CommunityResource files. But the reason for that is that a mod archive on SpaceDock where I downloaded the mod did not have the appropriate folder at all. After downloading the mod from GitHub it worked.
  9. Thank you for your time. I did as you instructed (deleting GameData folder and having Steam re-install it makes the game clean, doesn't it?). The clean game runs fine. Mod still causes crash. I have 8Gb of RAM. Log.
  10. I should admit, I was wrong and assuming things I shouldn't have - that is, the mod crashes the game even on the clean install. I don't know how to read crash logs, so if anyone could spare a couple minutes to see if there's any obvious reason to that I'd be mighty grateful. Log
  11. I really like the idea of welding ports, but my game crashes due to (likely) a conflict with another mod. Would anyone share some ideas about what kind of a mod may cause the conflict?
  12. I may be a little bit dense, but are there no 3.75m docking ports for modular assembly of oversized stations?
  13. Oh there it is. I couldn't remember the name of this mod for the life of mine. Still, it's weird that the process shuts down when one of the resources fills up.
  14. It's space porn. Sidetracking back to the subject of bugs or something I don't understand: ISRU Refinery - I'm trying to fill some Hydrogen tanks by proscecing Ore, but after filling up with LqdNitrogen the proscess shuts down. Is it intended behaviour? Can it be bypassed?
  15. Phased array only need generators when used as transmitter, they relay without. You can technically already chain link them, you set a receiver to link and a transmitter to relay ... No, I noticed that Spherical Phased Array and Inline Phased Array can transmit without the generator. They seem to have enough internal space to house a generator though.
  16. While we are on the topic, the only part description that states the need for a generator to transmit power is for Microwave Transducer DT-MW-TD-32x. And descriptions for generators are empty. This was rather confusing. Maybe you should write something more specific in the next update:) Also, do Sphere Phased Arrays have microwave generators inside? They don't seem to need it. Can they be used to power other trancsievers?
  17. I don't think that was mentioned in the mod Wiki. Ah well, yay for me finding an exploit!
  18. Wait, you mean to say that those parts are not supposed to be able to transmit? Why are they called TRANScievers then? And the description also implies that they can be used to transmit power.
  19. Salutations. I apologise if this was discussed recently but my searching abilities are rather low. The issue is, several of Microwave Transceivers don't have "Activate transmitter" button in right-click menu. It can however be activated by adding it to an action group in the assembly. Any ideas on why this may happen?
  20. But you are planning to take a look at them, right? I always wanted to make an asteroid shipyard. For now I'll have to make an ad hoc converter part to turn stock Ore into MetalOre or something.
  21. This might have been discussed but I suck at searching forums so apologies in advance. Does EL put MetalOre resource in the asteroids? I don't seem to be able to find it there, while other resources such as Ketane are present. And will Auger work for asteroid mining or is it planets-only?
  22. I have a question - it may been addressed already but I suck at finding stuff at forums. I apologize if it is the case. When I try to use the WarpDrive all that happens is a green warp-bubble flashing for a moment, warpdrive part unfolding into a ring and folding back immediately as if the engine was out of fuel. However it has full ExoticMatter and Xenon as well as plentiful energy supply. Any tips? Edit: Alright, I failed attentiveness test and noticed "failsafe distance" only now. Though I am sure it woud be a great idea to add a line about it in a description!
  23. Rather nooby question: is there a list of mods that use KerbTown, or maybe some way to find them on the forum\space port among other plugins?
  24. I thought about it too. Procedural Fairings http://kerbalspaceprogram.com/procedural-fairings/ should fit the role, BUT you can't move 100-tones rocket claded in those around the field. So, waiting for a launchpad at the mass driver.
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