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TheReaper

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Everything posted by TheReaper

  1. When you do find some time, would you kindly make this mod compatable with DOE? Thank you
  2. i think ill get this but i use distant object enhacement, is it simply not possible to work or works weird?
  3. they got there using a sp+ craft, its just not shown in the cam field of view.
  4. but which.... damn it, it was your plan all along wasnt it? now i have to dig up a long list - - - Updated - - - shh dont spoil, they want a picture so awesome they would die for it
  5. here is a bonus, jebediah taking a selfie
  6. now i know this is a bug, it fixed itself , didnt happen again, but im glad i took pictures when i could. Enjoy Jebediah Kerman's selife with a crashed vessel on mun, now this picture was in a futuristic time when kerbals terraformed mun.
  7. well habitat pack from porkjet had some spinning hapitat parts. not sure if its exacly what you need
  8. is there a way for me to calculate rcs strengh to sas torque or the other way arround? rcs number their position and angle would matter in the equation but just assume 4 rcs angle snapped right on Center of mass, would there be any equation that could describe torque as rcs strengh or otherwise? it would help me reduce parts if i go straigh sas torque and no rcs monopropollent weight, or no sas full rcs weight.
  9. HANS kerman, yeah, max courage and stupidty, he beats everyone
  10. i checked the idea back in the days, their equipment and funds were viable, so is their public relations, but its a complete disaster on personel,flightplanning,astronotics. i am compleatly ignoring any faults and BS in the lore, flight, readyness, everything.. just look at the idea: they choose who goes on their mission from the ....ing internet.. where it is decided by vote that is given by also other people on the internet,its a straigh up laughabble efford to think that fooling 14-15 year old boys to give them their resume,and make them hope that writing down "ksp" as a hobby would get them any higher chance.. its a god damn sitcom guys, pretty good one indeed, i spent several hours looking at the possible canditates that i was alllowed to vote and just laughed my lungs out. the reason why i choose not to mention other stuff aside from personel is taht when i add it to discussion, it turns from a hilarious sitcom to a tragic work of desperation to beg for funds. edit: i am a well known grammar criminal, please dont call the grammar cops.
  11. Thank you ,its a small but an awesome mod, although i dont use life support so greenhouse is compleately unusuable. i wish that asteroid"command" capsule is more .. open to utility,we cant add anything below adding anything up makes windows useless, i dont like it when that happens, basicly lots of restrictions regarding that item. also could it be possible for the underside of the capsule to animate a deeper dig prosedure? when i dock an asteroid with steep hiills i can see the underside of the cockpit, or same stuff hapens with smaller asteroids basicly looks like part "floats" arround the asteroid.
  12. well you use 5 m base for your rockets so you wont have to add that overused clishe asparagus staging or more sideway expansions ( SRBS are always wellcome though) thus resulting in easier lift offs for NEAR or FAR
  13. i get firespitter dll incompatabilty error, but i record no problems so far.
  14. so by undocking and re docking with the asteroid wecan have unlimited water?
  15. so by deffault asteroids have 1000 units of water, does this amount increase with the size of the asteroid?
  16. is it possible to adda tutorial inside the folder, a simple notepad maybe that shows how to edit cfg files (and which files) to make atm go even harder or easier on certain mods, or write new cfg files entirely for mods that arent supported. yes it may take some time to write all down but considering the amount of questions that wont be asked here, i think it would be worth it. thank you
  17. yes top of the srbs tend like they are attached to the main rocket body and clips with it, causign destruction, restarting launch fixes it for me
  18. if you dont have Far therefore its Charts, you can use kerbal engineering redux, which will display a bunch of info, it is more usefull for rockets, but its better then nothing. i do reccomend NEAR aerodynamics though, it works great with this mod, not only makes aerodynamics a bit more plausable, its also fun and most importantly EASY. and a question, anyone have a fix for firespitter dll compatabilty with 24.2?
  19. how do i fix RSS dll compatabilty with 24.2? i keep getting the errors, if i download the dll from their site, i get very weird texture glitches and planetary orbits gets tilted.
  20. some questions, will thid mod include some very large "radial decouplers"? there are lots of interstages but i cant see any strong radial decouplers. why did the latest version added a bit part bloats? for example some fuel tanks have 2 of the same name and fuel amound, allthough their sizes,and textures slightly change, there is totaly no need for this, why did we go bloat way? thats how b9 earned hates you know.
  21. whats the main difference between sabre and rapier? aside from overpowered part
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