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FITorion

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Everything posted by FITorion

  1. I don't worry about it generally... but if I did... I would not use them for landers. I would dispose of them only by sun impact or Jool impact. I would only use them for reusable orbiting transfer vehicles or anything that is never intended to impact anything other than the sun or Jool. I'd use them for probes which forever remain in orbit. I'd use them for the space ship which always remain in space and is used to ferry landers to and from destinations and be refueled for later use.
  2. My first docking attempt was a 4 hour ordeal with me floundering around all over the place. Chase camera mode. Translation controls. Understanding how using the translation controls moved the indicators around on the navball. Flying based on the navball more than or instead of looking at the space craft... and now no longer need chase camera. These are the things which I had to figure out to get good at docking. The first few times are stressful and frustrating... but eventually it'll just click and it'll be much more easy.
  3. all engineering is reverse engineering... In real life or in game. You look at things others have built... learn the principles employed to build it so you can apply the principles in other places in other ways. This is how we learn. As to the question of if this is acceptable in game... OF course it is.
  4. Part of the streamer intros they play on the KSPTV twitch channel thing... The one were it's a rover driving along... "guess I should slow down. coming up on the base." lite tapping of the breaks... rover goes airborn... "sigh... wonder if I can save it." It's not my promo or anything... but that pretty much sums up my experience.
  5. I start at 10km slowly tipping over so I get to 45deg at about the same time I'm leaving the second layer of the atmosphere. I never pay attention to what altitude I'm at, at that point... I'm looking at the atmo meter.
  6. In the real world the pilots go through hours and days and even weeks worth of simulation trying out every conceivable complication. In the game... I launch and see what happens. If something bad happens I quick load. All quick loading is doing in my mind is allowing me to practice in simulation before the real attempt. And the same goes for revert flight. All those explosions and messed up staging? yeah that was just a simulation run to work out the bugs before the real flight.
  7. I don't have the skills. I can take existing images and do things to them... but I can't create the base image as would be needed for licensing and trademark and all that legal mumbo jumbo for the contest.
  8. One correction on 5. Go EVA and your Kerbal can collect the science in an instrument and store it back in the capsule. Doing this is better than transmitting and will allow some instruments to take more data. But you can only keep more data from the same instrument if the data was taken from different bioms. Also if you send up the science lab you can use that to make transmitting the data better and to refresh the non repeatable instruments so they can be used again. As for finding bioms... take crew reports... as you fly over the crew report will tell you which biom you were over when it was taken.
  9. Yes. and even then they're almost uncontrollable. I pretty much don't do airplanes anymore.
  10. If I remember right every so often as you are moving... your location gets redefined as the center of the system. So you're never very far from the point 0,0,0. But the more you move the further away from that point the other objects in the system get and there is a limit to how high 32bit numbers can go... and if we ever get 64bit... that limit will just be higher but not infinite.
  11. Ship has solar panels... but its battery is dead because the ship is oriented in such a way so that the panels will never be exposed to the sun. Remembered Monoprop. Forgot RCS ports. Not enough struts.
  12. I play stock and occasionally try out a mod. And invariably the mods I try either don't work or get broken by an update and are not regularly maintained... so I go back to stock. Mechjeb blew up my rockets. Haven't played with it since... Damned robotics... didn't work... hasn't been updated... Remote tech... broke on .23 and isn't being fixed properly till .24... Mods are fun. Mods are fine. If you don't mind them breaking on you at the drop of a hat... have at it.
  13. These span several versions. My first Mun landing in .18 My second... delivering rovers before rover parts were in the game... loaded the quick save and tried again And... self explanatory
  14. I never wait for the "right" time. I'm always overbuilt with plenty of delta V. If I can't get an encounter manipulating the node then I treat it like an orbital rendezvous and either have a lower orbit so I can catch up or have a higher so it can catch up to me.
  15. you need oxygen in the atmosphere for it to work... only Kerbin and Laythe have that.
  16. Then those are out of date as they have said in multiple interviews that they plan on putting just such a feature in the game. Centered around training the Kerbals to do things.
  17. somewhere in the 10-30 meter range. The same size category as the planned NASA mission.
  18. It's separate in the sense that it's not a part of .24. Think of it as .24.1... or as just another update but being worked on at the same time as .24 and with a different release date from .24. It's kinda a mini update between .24 and .25 that they started work on while they are still working on .24 That's how I'm thinking of it. They aren't charging separately and everything in it is becoming part of the stock game just like every other update.
  19. If he just meant size why would he have also mentioned the jumbos were Asparagus staged? To me it means the standard asparagus stage with 6 jumbos around the center Jumbo with mainsails on all will be replaced in both size and efficiency by the new tank and what ever engine or engines attaches to it.
  20. I guess these other posters are more perceptive than I. I had no idea what you were trying to say until they posted. This game has a huge barrier to entry. The need to on some level understand how orbits work even if only rudimentary. The tutorials are being redone and they should take care of the basics. I don't doubt that people have learned a lot about hoe to do things from mechjeb... but they should have learned that from tutorials. Sadly the tutorials have been lacking meaning people had to watch youtube videos and use mechjeb to learn... but thankfully that's changing. Once you have the basics the huge satisfaction you get from doing something yourself should not be discounted. The fact that squad plans on putting a form of auto-pilot into the game should not be discounted either. I do not think that having mechjeb would be good for new players. I think when an auto pilot becomes available it should be later in the game to help automate large projects.
  21. Well first could you rewrite the subject... but in English this time? Defining things such as MJ, Junior player, and what in the world "Hence, create more QUESTIONS." means would go a long way.
  22. First. As I understand it... it isn't even on the back burner... It's been consigned to the trash bin. They are not working on it and have no plans to ever work on it again. Second. I completely agree with you and think the development of resources should be immediately restarted with maybe Multiplayer being pushed to the back burner.
  23. if it can be done... it would be done at the same place you remapped the keys at. There are several different tabs. Maybe the correct key remapping is buried in one of them.
  24. He said something about the asteroids not being able to be detected unless they come from the night side... Which means to me that there is some sort of detection mechanic like telescopes as part of this. Oh And I humbly request the Gravity tractor as a method for moving the asteroid.
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