Jump to content

Thorbane

Members
  • Posts

    271
  • Joined

  • Last visited

Everything posted by Thorbane

  1. Can this be used to auto reject those contracts that send you on orbit/rescue missions out by Eeloo, when you have just barely gotten out of the Kerbin system? Also the Min/Max Funds/Science/Reputation values are not saving. I'm seeing "[Exception]: InvalidOperationException: Collection was modified; enumeration operation may not execute." in my log whenever I remove a blacklist parameter.
  2. Some of us are still working on getting our 1.0 Career Mode saves up to the level where we can use most of the stuff. - - - Updated - - - If your hauling 9 AM reactors around, you're probably better off mass wise just using a Mag nozzle and a lot of fuel.
  3. Is it normal for Final Frontier to spam the log with kerbal statistics?
  4. I have no idea what's going on with these boosters, but it's not good. This occurs whenever I reload this craft with this size booster. 2.250m Diameter, 10m length, 1.4 MN thrust.
  5. The stock Isp values don't make sense for UDMH. They're far more inline with LiquidFuel being Liquid Methane.
  6. I'm usually re-entering from equatorial orbits and can get the lateral error down a few meters, but I tend to undershoot/overshoot a lot more. Aiming for the center of the runway gives me a margin of error in that direction. I like my 100% recovery value.
  7. Would it be possible to have a saved list of targets? Because the current KSC target is just off the end of the runway, but if you're landing a pod you probably want to aim for the center of it.
  8. So it now works with FAR? Awesome! Also, have you considered a procedural LES tower?
  9. I've found a mild graphical bug with small SRB sizes I think the FX should scale with the thrust setting.
  10. It should definitely be in the config file if you keep it, not everyone plays with the stock tree, and being able to turn the requirement off entirely from the config would be nice as well.
  11. What files do I remove to force KSPI to ignore NFT or SETI mode? Edit: Thanks
  12. Um, the source code for v1.7.0 isn't available. And did you really hard code the tech requirement for the HUD? Edit: OK I think I found it. Is it the SteamGaugesTest file?
  13. How broken are the configurable tanks? Would it be possible to split them into a separate mod? (I rarely use the hangar functionality, but instead rely heavily on those tanks to haul materials with which to build craft on site.)
  14. FAR is out for 1.0.2! We could get a version that works with FAR even if it isn't possible to get Trajectories working with stock, right?
  15. If you can get that working, would it also work for long duration ion drive burns?
  16. Wouldn't the impacting neutrons themselves provide thrust? It wouldn't be a lot compared to the rest of the reaction, but it's still 10GW of neutrons.
  17. What do you mean by only 19% efficient? Does that mean 81% of the base 2.5GW is converted to waste heat or 81% of the total reaction energy including the fusion that occurs outside the ship?
  18. I think I've found an issue with Extra-planetary launchpads and this mod, any ship built with EPL magically refills it's cryostats reverts it's cryostats to default levels when unfocused. Also could we get something like arcjet RCS? I've been wanting something like that for a while, it would cut back on my MP usage.
×
×
  • Create New...