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petrichorAM

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Posts posted by petrichorAM

  1. I use kerbal attachment system and a small ship; pull out the electromagnets, winch the debris up, then fire into an orbit that will crash the debris, before releasing it and readjusting to the proper speed. If the debris is big it's super hard to control but for the most part it works just fine.

    Lol that's put the image into my head of the scene in Serenity during the 'end battle' when the Reaver ship grapples the Alliance fighter and flings around like a shotput!

  2. I was fiddling around on KSP last night and after a few tests I got an escape tower design to work the way I wanted. As I will now be using this on my next few mission programs I was just wondering, when you launch normally and nothing breaks what would be the minimum 'safe' altitude to decouple the tower when it's no longer required?

  3. Well I downloaded the B9 mod (plus Mk3 Fuselage Expansion Pacl and H.O.M.E for other projects) and had a go fiddling around with a design and this is how it turned out. Pretty much what I intended and is built with docking ports in certain areas so it can be built in orbit in 3 sections - cockpit section, hab/science section (including the girder with 2x gigantors and 4x RTGs and the first grey/yellow RCS tank) and engine section. Obviously its not fully finished as I need to add a few minor parts to it such as RCS thrusters, a docking port for station docking, docking ports on the 'bottom' for two landers but all in all this is what I pictured in my head. My next question is: are the fuel tanks enough for transfer to Duna, retrograde into Duna orbit and then return home again or should I add more?

    screenshot14_zps7e115cea.png

    screenshot15_zpsd47d0d0a.png

    screenshot16_zpsfa82feae.png

  4. Not today but a couple of shots from my recent accomplishments.

    Bob Kerman became the third Kerbal to walk on the Mun during the Aquarius IV mission, though he reported back he didn't like it and wants his mummy Kerbal (smile is fake and for the camera):

    screenshot13_zpsa006cb52.png

    Finally launched Kerberos III and IIIA and succesfully completed my first orbital rendezvous and docking maneouvres trial:

    screenshot12_zps06b5d404.png

    screenshot11_zps7956a07c.png

  5. I'm not planning a spaceplane, more a 'realisic' looking ship that I'll build in orbit, design is inspired by the ship from the Mission to Mars film - just trying to make it work visually, maybe I'll give the B9 pack a go and see if there's anything suitable in there

  6. I've been playing around with parts in the VAB to fiddle around with a design for a future long term Duna mission and noticed that when using the Mk3 parts (cockpit and fuselage) the connector nodes are not central to the parts so unless you use the Mk3 to Mk2 part anything added is offset. Is there a way to correct this with a mod?

  7. Finally completed my first manned (kerbaled?) Mun landing! Bill Kerman deftly set Aquarius II down on the Mun despite a potential crater-forming design flaw on my part. Landing legs appeared to be slightly too short on descent but thankfully they must've been longer than the rocket nozzle by millimetres as nothing broke! Next its time to bring him home (for which I have plenty of fuel thankfully!).

    I'm a bit annoyed though as I took what I thought were some nice pics but they haven't saved for some reason :mad:

  8. I use KAS, Crew Mainfest & Procedural Fairings to add the minor things missing from vanilla KSP that I personally want to use. Other than that I'm stock as I want the challenge and fun of the vanilla game without something like MechJeb doing everything for me. I want to work out my own interplanetary transfers so when it goes wrong I'll go back to the drawing board and fix it and when it goes right I can feel some pride in the fact I've accomplished something on my own merit. I do understand and respect the choice of people who want to play KSP with mods coming out of it's ears, I'm just not one of them.

  9. On the subject of G turns I've always performed mine to the east (this was how I learnt it from tutorial videos) - do you HAVE to turn east or could you perform the turn to the west, north or south and suffer no detrimental effects (other than your orbit path being different)?

  10. Just started the Aquarius Project, the first manned (Kerbaled?) missions to the Mun. Aquarius I crewed by Bob Kerman is currently about 370K above the Mun preparing to retrograde into an stable orbit for a few fly-bys before coming home again (I'll post pics tonight when I'm home and on KSP). Following this Jeb will be launched with Aquarius II to actually land on the Mun (previously landed a probe in preparation) so I'm trying to convince myself that I can do it without smearing him across the surface!

  11. Mine is composed of a Mk2 Lander can and a Hitchhiker:

    -snip-

    I haven't yet docked the Apollo-style CSM to it - I'll be launching that mission momentarily. Had to eat dinner and watch The Right Stuff first. :cool:

    For me, the biggest problem is scale - if you want to use a realistic stock Apollo CSM, that's going to be the same diameter as the workshop. Alternately, you could use a larger diameter fuel tank from something like NovaPunch for the workshop.

    If I were to do it over, I might rearrange the modules differently - but this was the setup that allowed me to balance he RCS thrusters best.

    If you didn't want to have that much RCS fuel on the station, you could go with 2 Hitchhiker cans instead of the way I did it. There is a small RCS tank at the base of the telescope anyhow. As for control, that's an OKTO-2 that the Communotron dish is mounted to, so you'd be able to control the craft from there (but it's in a bad place for torque). You could always use an RGU between the Hitchhiker cans or on one end.

    Sorry to bump this thread, just want to know how did you get that into orbit without it being unstable, did you send it up in separate parts?

  12. I'm still a beginner at KSP but I'm gradually learning and gaining experience. Obviously I have milestone goals like most people and one of these is to eventually put space stations in orbit. Now I consider myself reasonably organised and have already planned out several of my milestones and my first space station is no exception. I'm being sensible with the plans for my first station and I'm going for something small that's inspired by the Skylab.

    My question therefore is this: I want to use the Hitchhiker Pod for the main 'living/work' area and was wondering if one would be enough to make it close to the size of Skylab or would two be better?

    Thanks in advance

  13. Pebblegarden's videos taught me the basics and now I've turned to Mr Manley for advanced concepts, mainly phase angles and interplanetary transfer burns & course vectors. And his style is wholly friendly and informative and doesn't make you feel stupid or 'unworthy' to play KSP, plus he can be funny sometimes too which is always a good thing!

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