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Ricardo.b

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Everything posted by Ricardo.b

  1. I looking for the same thing. change log says it is possible since v0.3.2 but I dont know how delete it on the gamedata folder
  2. It doesn't work, I use the last version for 1.2.2, but also did a test on 1.3 with latest RT. Thank you for find an error, I will work on this
  3. odd problem where remote tech suddenly stop working in my linux install. cant enable/disable and range multipliers do not take effect. even in a fresh 1.3 install with only the latest RT version installed, it doesn't work. anybody has a clue on this? EDIT: my log file
  4. using last build for 1.2.2 on KSP 1.2.2 and it is missing allow simulation feature. as the image shows: https://imgur.com/a/1uPRg any suggestion?
  5. I'm having crashes on load again using KSP 1.2.2 this is one of the mods for 1.3 that wont work for 1.2.2; that update has been terrible for mod fans: cant use older mods on 1.3, cant use updated mods on 1.2!!! is there any way to fix the crashing on load and keep using updated RT? maybe replace a file or something?
  6. downgraded kopernicus and it worked, thank you!
  7. I just cant make it work on 1.2.2; I'm on linux with a fresh install, only a couple of part pack mods and FAR I tried different scales and update kopernicus... nothing maybe I'm doing something wrong?
  8. this mod is crashing on loading. I'm on Linux. fresh game with only FAR installed. where can I find older versions to test on my game? EDIT: nevermind, found version 15 on curse. it's working fine
  9. @ILikeIke nope. I made a controller that traces a reference signal based on 5 parameters: //set trajectory parameters: SET alpha to 0.009. SET R TO 100. //end altitudde of the gravity turn [km] SET Delta TO 5. //start of gravity turn [km] SET turnStart TO 30. //turn start interpolation SET endAngle TO 5. //final angle of the gravity turn [deg] SET tgtApoapsis TO 200000. //[m] SET tgtPeriapsis TO 200000. //[m] also the script returns some data (I want to implement more) to see how different rockets behave with same parameters, then I can change as I want. when I make it t, I plan to write an iterative plot where I can compare several data graphics I forgot to mention that i'm in 6.4x Kerbin Scale
  10. the context is data visualization
  11. I took some data from ksp using KOS and came up with a trajectory plot in MATLAB. here is the result: I'm flattening my trajectory at 150km for the moment because the script parameters for trajectory. this is my first plot to work these parameters, next weekend goal: optimize it!
  12. it is only rescaling when I have sigma installed, is it right? I cant remember why did I install sigma dimensions for the first time
  13. yes, I've been deleting and taking note for what I deleted for a while. but I want to be more efficient on that. especially when upgrading mods
  14. hi guys, some time without KSP and now I came with a lot of updates ahead. so, to my savegame work I need some parts of some mods, but I don't want the entire mods anymore. Is there a way to make a module manager file and make it ignore some parts on loading? can you make an example code please, I'm not very good on scripts. also, is there a way to, for example: "ignore all B9 parts except S2 cockpit" thanks
  15. LC_ALL=C is not working for me. the game is in a different HD, but the terminal gives: Permission Denied what do I do?
  16. [quote name='Steven Mading']For some idiotic reason, Unity decided to make the log output filenames differ per platform even though there's NO TECHNICAL OS-BASED REASON they have to do that, and the entire goal of Unity was to be a cross-platform engine, thus the name "unity". On Linux, they put the log file here: "/home/user/.config/unity3d/Squad/Kerbal Space Program/Player.log" (Change /home/user to whatever your home dir is). Disclaimer: I don't have the game on Linux so I can't verify this - this is from posts I've seen from others.[/QUOTE] yes, and it was even a hidden file, but here it goes: [url]http://www./download/opexfx33mapw1ml/Player.log[/url] I deleted the old log and opened the game just to test this and closed it, so would be easier to you, I presume. thanks! :D
  17. [quote name='Steven Mading']Can you give a dump of the output_log.txt ? It should have a much more verbose description of the error.[/QUOTE] I searched log.txt on ksp folder and it returned only changelogs from mods, where can I find this? I'm using ubuntu linux
  18. hi guys. I'm having problem with some ir structure, whenever I type: print addons:ir:groups[0]:speed. at the terminal it returns: "cannot cast from source type to destination type." or when i try to set the speed it returns: "failed to convert parameters" and I dont know what these messages means, am I doing something wrong?
  19. I'm having some issues when editing crafts. can't pick parts, cant select parts from the vessel, cant change category and category bar is all glitchy. anyone else had this?
  20. Somehow, the problem was solved. I unistalled FAR, opened KSP and played a bit to check it then I reinstalled and the issue was gone. I also noticed an increase of patches from module manager during load. I don't know if this helps. anyway, the problem is gone. the over-overheating was HeatControl. I simply removed it thanks for your attention!
  21. Hi Ferram4, thanks for replying, I installed manually, and here is my kps.log and gamedata folder screenshot: http://www./download/4xsp7nj1masebg1/KSP+logs.zip //all mods were up to date until last monday I had this issue before but cant remember how I fixed it, I already tried to reinstall several times. will keep trying, I i find the fix I'll be in touch
  22. any known issues with linux build? cause it seems to not work well here, I know FAR from win32 and I'm used to it, but in linux my planes are not flying well, control surface have almost no effects, or generate strange yaw torque when I apply roll, for example. besides that, my crafts are getting very hot and exploding at 60km high when reentering. Important to know: I use heat control from Nertea and kerbal 64k rescale from Paul Kingtiger, but I'm pretty sure it is FAR Thanks for everything!
  23. LOL, I told you I'm stupid. forgetting the last folder. working now, thanks!!! - - - Updated - - - nice tip, thanks
  24. Thanks! but, this text file you say is just a .txt? I must run from there so? sorry to be so stupid, but I never touched linux before and I'm goin into this just for KSP. my full path is this: /home/ricardo/Documentos/KSP/KSP_Linux_1.0.4 and I currently running this configuration: Ubuntu 14.04 LTS Memory 15.6Gib processor: Intel® Core™ i7-4770 CPU @ 3.40GHz × 8 graphics: GeForce GTX 660/PCIe/SSE2 Os type: 64-bit take a look: I'm not familiar with this command (and basically all linux commands), but I suspect that C is for C drive and my OS is not installed in C:/
  25. how do I use this LC_ALL=C ./KSP.x86? I tried do paste the full path of the KSP and even that dont work. this linux ubintu is really frustrating, please, explain like I'm a dumb edit: it says "no such file or directory"
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