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Lucchese

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Everything posted by Lucchese

  1. Ah, I do have KJR :$ Must have came with another mod i hastely installed Thanks for the quick reply!
  2. Hi, I tried searching for Feline Utility Rovers KSPedia on Google to figure out why my bellows arent working, but without luck. Could someone provide me the link?
  3. Hi guys, I've been away from KSP for a while and just started playing it again. Reason for posting this is that I believe I'm missing some information, since I do not get clouds on Kerbin. Are there any steps to take to make the game show the clouds? Edit: Turns out I wasnt missing anything, I had one thing too many! Forgot I had rbray's visual enhancement mod installed, so I removed it and all is working beautifully now.
  4. I cant even seem to get to the main menu with MechJeb installed.. Game crashes every time right after loading, removing the MechJeb folder fixes that crash. Too many pages to read trough in this topic, so if there already is a solution to this, could someone please point me to it? 2.3.0 Version ofc, running x64 KSP...
  5. Most useless discussion ever. If you dont like this or do not see the need for this plugin then just move on?
  6. Something in RSS, RO and/or RF in combination with this mod is messing up the game..
  7. If you like, i could try and help you on the textures. Here is a small camera i made and textured, its all I've ever done modelling and texturingwise until now though
  8. I can confirm his bug Sarbian, FAR works fine with the toolbar, the MJ button just does not seem to be willing to make an appearance.
  9. That means you still think the way this mod has been done makes it so it has no potential... And I didnt forget to quote the legal stuffies part, I replaced it with (...) because I already understood you were not talking about the mod being held back by legal issues. Thanks for "But in this case "legal stuffies" (that you forget to quote) isn't jamming anything.", which confirms my suspision.
  10. Errr.... maybe sometimes, but you can be sure: NOT in this case. Not if you keep flaming about it. He might still be learning and by that kind of critisizm, i think i would loose the drive to create something and then share it. Give it suggestions and time instead of saying this has no potential, which is VERY rude!
  11. if (Input.GetKeyDown(keyFire) == true && (vessel.isActiveVessel == true)) sound.audio.Play(); if (Input.GetKeyUp(keyFire) == true && (vessel.isActiveVessel == true)) sound.audio.Stop(); I have no idea what i could change or do differently to stop the "extra" sounds from playing.. Took me 5 hours to get the sound to work in the first place
  12. True, sorry. (I expected it would contain one, didnt actually check )
  13. You do need a source and license to go with this
  14. I have gotten a bit closer to getting the lazor camera to work by using this "cameraContainer = CameraLense": (the model also has CameraBase, CameraChassy, CameraRotator, CameraSphere and a node_collider) Monitor has no feed in the screenshot but thats because I forgot to change the page configuration. Im afraid the fov direction can only be changed model wise, not with some configuration? Btw that fov beam near the cockpit in the first picture is from a docking port, you can ignore that one Camera rotation in action (keep pressing your key right for an "animation" ):
  15. Thank you sir! Now to get the lazor cam working and im going to be a happy space shuttle camper xD
  16. Yes, there are multiple plugins you need like ExsurgentEngineering, Firespitter and some others which name I forgot.
  17. That is awesome, here is the screen: By the way, I just tried adding the JSIExternalCameraSelector module to the lazor cam which broke it. I'm guessing it should be possible, if only I knew what cameraContainer I need to specify?
  18. Hi, I tried getting this prop in the S2 Cockpit but fail miserably with positioning it. Could someone help me with that?
  19. I think this shot came out pretty well: Still have this problem in SPH though:
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