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Joel Dryden

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    Rocketeer
  1. Do these use electricity? Also, maybe add a nice low humming noise, that has a higher over tone, like those new all electric harley davidson motor bikes. Some sweet noises, maybe if you could have them set to propel in any direction and you drive them like wheels, so you don't have to worry about RCS? Maybe even make a similar thing to them that uses the fuel RCS has, that gives them more oomph, so you can temporarily fly, but also use fuel, but if you don't fly too high/far the repulsors should keep you safe. Also, just from judging the video, they seem a bit instant. Maybe if there was a 100-200ms delay, or some gradual force constantly being applied that took a slight amount of time, was to keep them up, it was seem more natural. Not criticising this, it's beautiful, and amazing. Just adding some ideas
  2. Is this up on tumblr, if not, can I upload your gif to tumblr and link this forum? It's just super cute and I want it and want to share it.
  3. Thank you muchly. I was actually happy with that screenshot, was an accident, like what's depicted but kinda is also pretty in the way that it spirals + Yay explosions. Also, those 3 steps do kinda work for when you're first starting off.
  4. This is the worst thing I've ever done but it made me giggle wanted to share that if anyone found this funny at all Also, just going to share a piece of information, this screen is from sometime in my first hour of gameplay, sadly this doesn't happen as much unless I intend on it after clocking this many hours :
  5. Am I allowed the speed up the footage of everything, as long as I show myself turning WSplit on at the start? Just might be nicer to do so.
  6. I'm going to attempt it and put up sped up vids to go with it, just made one of the MunBugXI roughly (At 5 in the morning, having not slept, could've gone worse) here http://www.youtube.com/watch?v=No772GmlgAY&feature=youtu.be Quite like the premise behind this and am guessing, it would be prudent to get as many things up in a basic orbit with something planned, or even mass produced to make for a tug and drop placement method for colonies to get somewhere. Anyway, going to do this. Have done a fair bit with Kethane already, haven't touched EPLP much yeah, should be fun
  7. I think he read what you said as, it was only 1Km/s not 1Km/s less I skipped the word less first read and though, hang on, 1000m/s to orbit? No way.
  8. It's not needed cause you could get it all done without it. But seriously, why skip it if you're going to then complain it's useless? Just use it, find a way to make it work with rovers and such? Land one and a hab module or whatever, get the kerbals to all do their things, install TAC even so they need to hop out and eat and stuff, will make you need a small base to make them hop around to keep refinding data and getting science?
  9. With that said. It's good to just land/orbit a bay, refine everything and gather all you can, get all the data into a capsule and then just take that back and then throw a tug out to get the science lab to where you want next. It's pretty good imo.
  10. Could make a 3rd and 4th one, both of these be radial and the other two be 1.5m and the larger unit? Like a mini housing unit that could fit 1 for the smaller, 2 or 3 for the larger, more charge used for more people? Then the others could be radial, one person each? Or whatever It's your mod inside your sand box, I look forward to what you come up with
  11. If you could put the dimensions of what/where needs to be textured I could send you an email with some attempts, might be better than nothing as a palce holder. Also, why not use both modles? Same texures, except one would have a glass portion and give them different stats? They can both only hold so much food/water that is slowly put into your kerbal, using different rates of electricity and resources, meaning, you might even want to send a robotic craft up to reload resources on every now and then, if you were to use the less efficient one? Just a random idea Good luck.
  12. This is actually fairly useful for EVA on the Mun, to get an idea on how far you need to go, how fast you're going. If you could maybe make another one, not to be needy/wanting, but instead of being about getting punted, maybe vert and hoz velocity, or that nav ball controll (Or something like) inside a mini window while on EVA? Would be rather useful Maybe if it could also, have what biome you're directly over or on and work from the command chair as well, so while driving rovers around you can get an idea on what must be done and such as well.. If you have the time and that doesn't seem like too much more on top of this maybe even height from surface/rough impact time, or something. Not that that is what this mod seems to be about at all, but I just noticed it could easily be used for things like that as is and with a slight tweak or two it'd be the perfect companion to EVA.
  13. To anything immediately bellow it to the centre, above it and it's partner next it it, would make base sections of struts.
  14. This exactly. Minmus is nice too, as the Kerbal can make it roughly 8-9Km away and back on the EVA fuel, so you can fly back and forth collecting a lot of science from a few biomes, cram it all in and then fly the full ship bunny hopping around, only about 200dV to take off and land from end to end on the decent salt bed, so you could quite easily make it around on something, then go up into orbit, maybe even let that craft run out of fuel and just fly a new one up to pick the Kerbal, or even just get him to move all the science. Also adds alot to the rovers and such, depending on how you use it. Quite happy with it and the fact things have been nerfed a little, still able to get well over 1-2K science per mission after the first one or two, but that's if you just intentionally go as many places at once, setting missions out seperately and recues and such, allows for a much more progressive career, very keen for Krubal/Kuck/KBuck/Kbuks/Kerbal moneys/Kredits/whatever it'll be, maybe won't be allowed to just send up that big science bay to each planet to pretty well harvest the place dry Too early anyways, not enough money.
  15. Wow that was quick. Un installed everything and was very hesitant to remove this, guess I'll be going in Career with this and then later happily add other things like Engineer etc.
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