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Hi Waz, I was wondering how doable adding varying levels of terrain details would be to the EVE shaders? I believe currently it supports a single 'mid' texture, but having a close in and distant texture that could be faded in and out with respect to the cameras distance would add a huge level of fidelity and options for modders. I'm aware KSP2 has just been announced and this may have changed a lot of KSP1 modders plans and conciderations for continuing projects in the current game. Cheers, Pingo.