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Vegesus44

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    Rocketeer
  1. I had been trying Hard mode when it first came out but stopped and waited for 1.0. (Due to losing so many saved games) Now hard mode is about 3x harder and even upgrading anything seems insanely hard and boring, getting to eve and back is hard enough, at this rate it will take about 6 or 7 years just to upgrade my VAB. Back to normal career I guess
  2. Well I just had another fantastic idea, thought I would come to the source first... Pin ball scoring, as in, millions and billions of points...and adjust unlocks accordingly. Even to how many meters are traveled equal 1 point each somehow. I am an avid pinball player and this game has so many relevant points to it. It just makes sense. If you don't know the sensation of scoring millions in pin ball, go find an 'Attack from Mars' pinball machine and destroy the last martian ship and try to destroy mars... Even if you have a good one in your city, its worth spending $20 on top get to the last ship. Just be careful for martian attacks, strobe mulits etc. The thing about pinball scoring is it competes with money machines with flashing lights and making sounds all things that this game perhaps need to polish it off and release it as the best PC game ever made. Easily done now, much benefit for the periapsis beyond. Anyone! who knows the layering of different actions on a pinball table towards the game play and objectives...? chur:cool:
  3. That gave me a great idea, not exactly what we need but if we let time do the rotations for us......... Thanks a bunch Kasuha! Watch this space for future developments....its gonna be a hum-dingger!
  4. This might be what I am after but it very well might be impossible. Cant hurt to try aye? Hate to break it to the boys!
  5. Gene Kerman handed me a personal file that he has been working on for a long time. I believe he has potentially stumbled upon a great idea. We have implemented a large amount of resources to the project (80+ hours), but have occurred a fundamental problem. All details of this top secret project will be unveiled once tests commence. We need to be able to find a point on Moho, where a ship in orbit, can come very close to the planet without changing its plain over time. I need a ship to be able to stay in the same plain while the planet rotates. Keeping in close contact with a ground crew once every ship rotation. Something to do with the inclination? If I could get some advice(links) on this subject, I am sure my Kerbal population would be forever grateful. I'm sure I would be able to research the project, but I am sure this community has members far more capable than myself.
  6. When your dreams are things(anything) decoupling safely and obtaining stable orbit mechanics. I swear this morning I was trying to orbit my family so the were safe and then decouple the used fuel tanks.....
  7. Konkeys? yes this sounds good, 4 arms and 2 legs. Konkeys....
  8. Ok the poles is not such a hassle now(thanks guys), still finding it difficult to get to eve.... =/
  9. What I mean is, one swivel point could move all the structural pieces, therefore making the game complete in a 360 D physical sense. =)
  10. You just gotta be real good at landing it. It does not take long to do, but takes hours to master.
  11. I just got gesme stuck in a hole Mun south pole. =|
  12. More like kerbaliesation of physical black hole Quantum Dynamics......
  13. All the game needs is 1 swivel point piece. Then the game is almost (granted polish work to finish) perfect. Less is more. Please, try and keep this game simple, it is way over most peoples heads as it is. Though, I am looking at regen(*) tech, to a point of interest as a serious future career choice in terraforming mars. +)
  14. Ok, can someone tell me how to find the exact poles of a planet\moon? And how to time the burn to eve? I have had trouble finding that info on you tube and here in these forums. Feel like a noob, but wont when i get to eve.
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