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Sugoi

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Everything posted by Sugoi

  1. Richard Gale has made several tracks that I enjoy for deep space operations. Lost in Space Sunshine Theme (pretty amazing) Dark Spanish Symphony Edit There is Hope Godfreys Lads Theme (gotta love landings in vacuum) Launches have some more action and diversity. FLYAMSAM - The Offbeat 鬼é¾ÂG@ã‚­LL - KLK OST (release preview)
  2. If your save file gets it's **** wrecked it won't be KWRocketry's fault, so really your question was answered. If it makes you feel any better, I migrated my save and all my KW stuff works exactly like it did in 0.22. You can always copy your KSP folder and update, if something doesn't work as intended your old copy of the game is intact.
  3. It is. The only problem I've bumped into is that the control surfaces do not spawn the tweakables menu in the VAB. Minor at best. I haven't tested the SABRE engines, though.
  4. Image appropriate for the pagenumber. Content; here's an old image during testing of my earlier designs, check out them textures of Kerbin. Dark ages.
  5. I got my action groups wrong, as you can see from the seperatron that didn't light. Looks cool though.
  6. Thanks for pointing it out, I appreciate it. I'll have to tool around in MechJeb like you said.
  7. This is a pretty rad set of engines. However, after I ditch those three stages, I get a lot of weird gimbaling; whether or not I need to just strut the thing together more is beyond me, though. It could be because I'm letting MechJeb handle the ascent profile, too. The first two images are that odd gimbaling, the third is after I lock the gimbal and the reaction wheels handle the rest. I don't think that the images capture the full gimbal range; the oscillation is disturbing to see in game, but it the orbiter more or less stays pointed in the direction it needs to go.
  8. Thanks for the info! I was getting a "pull up" message right before I touched the runway, so that was what was piquing my curiosity.
  9. Just chiming in, I have OSX 10.8.5 and it works. If you need to see the Pastebin to collate something, just let me know. As for the voice, some might need a little work, but I really like the direction you've taken! What are you basing your "pull up" callouts on? I guess I'm coming down harder then I've realized all this time.
  10. I'm just checking this out on my phone, but it does seem that the speech volume is a little low; regardless I did get a good feel for the voice and I'll be using it! The only thing I'd want in a future version is a GUI. I hate to sound uninspired, but a volume slider and an on/off toggle would be rad.
  11. Thanks! For content, since Krupski brought up eclipses, I snagged this on my way up the other day.
  12. There's not a big plot to spoil but there is a lot to spoil, since Dr. Stone's character growth is immense and powerful. On topic, the track actually came up randomly a few minutes ago...
  13. Tooled around with the new KWRocketry to make a lifter. I think it can handle a larger payload.
  14. Use struts. Or if you don't like struts, use Quantum Struts on the booster rocket or external tank. Also, great mod! I'm really enjoying how the wings slide together, it's a really nice touch.
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