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About WeirdCulture

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    Chairman of KESA SPACE

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    Blowing up stuff right on the lunchpad!

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  1. holy kraken... your resurrected a five year old post from me?
  2. I had the most problems with ContractConfigurator, some of the contractpacks generated a huge pile of garbage. try to "reset all contracts", and check if this changes something. all my experience comes from a 1.2.2 build.. don't know if something really changed in the last version in this topic
  3. Where does this 1000 hardlimit comes from? It cuts offthe smoke after just 1000 particles. When I open the ingame Config Editor if found following: modelName = RealPlume/MP_Nazari_FX/smokelaunch transformName = thrustTransform renderMode = "Billboard" layer = TransparentFX collide = False collideRatio = 0 localRotation = 0,0,0 localPosition = 0,0,0 offsetDirection = 0,0,1 fixedScale = 1 emissionMult = 1 sizeClamp = 250 initialDensity = 0.59999999999999998 physical = False stickiness = 0.90000000000000002 dragCoefficient = 0.10000000000000001 timeModulo = 10 singleEmitTi
  4. I am the only one who finds the new smoke and engine effects disturbing? I mean SRBs should produce an output so thick as their exhaust is, not a thin line with some weird smoke around which come direct from the exhaust
  5. yeah but the command messed up my scripts in some situations... then I found the default setting in KSP setting to set it to 0. much better sollution PS: I love grave digging post
  6. Ohh I just realised ... 1969 pieces... Apollo 11
  7. https://shop.lego.com/en-US/LEGO-NASA-Apollo-Saturn-V-21309 <--- in the shop, but not available yet
  8. I do not know if this is a mod problem or a kOS problem, I try it first here: I try to script the MagnetometerBoom experiment, but some how the "log magnetometer data" event won't work. set mod_magboom to part_magboom:getmodule("DMModuleScienceAnimate"). print mod_magboom:allevents. LIST of 2 items: [0] = "(callable) toggle magnetometer, is KSPEvent" [1] = "(callable) log magnetometer data, is KSPEvent" so at first i tried to toggle and this worked like a charm mod_magboom:doevent("toggle magnetometer"). then I tried to log the data but get this error mod_magboo
  9. Greetings fellow Kerbals! I'm burning through the sky yeah! Two hundred degrees, That's why they call me Mister Fahrenheit I do not know if this is just a rant or a question... I was just fiddling with my kOS scripts, which are mostly adapted from the mission toolkit (http://kos.wikia.com/wiki/Mission_toolkit_v3 ... yes I have tried for a long time... this one are just much better than mine). It brings me to the conclusion that our atmosphere is still a little bit ... soupy or just hot .. I got the most dV left at the end (100k AP/PE 0.35% discrepancy) when I targeted the end of
  10. The German names are horrible. None of them sounds german. If you want german names they should be like Hans, Kurt, Heinrich, Gustav, Stefan, Mathias, Alfred, Ernst, Manfred, Holger, Werner, Hermann, Ludwig, Anton for male and Stefanie, Gabi, Waltraud, Christine, Ruth, Brunhilde, Charlotte, Verna, Mona, Britta, Hildegard, Ute, Tanja, Gisela for female Kerbals. The one you generated just doesn't sound like any german name at all, and trust me, my wife and I, we read a lot of books of names before the birth of our children.
  11. how I switch the telnet setting to IP v4? mine is listening on v6 only
  12. "Smells like teen spirit" (my first self bought MC) is now in the Radio defined as "Classic Rock" PS: And I have still the Music from Bouble Bobble in my ears
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